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SIMULACRA 2

iOS, Android, PC (Microsoft Windows) • 2020

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Quick resume

A dead influencer. An obsessed detective. Three suspects. Piece the truth together by going through the victim’s phone messages, videos, and social media in the follow up to the critically acclaimed SIMULACRA.

Global score

86/100

Genres

Indie, Simulator, Role-playing (RPG), Adventure

Pros

  • Immersive and engaging story
  • Multiple endings and replayability
  • Unique phone interface gameplay
  • Well-developed characters and atmosphere
  • Good value for price

Cons

  • Acting can be cringy or awkward
  • Some tedious or repetitive content
  • Limited skip options for cutscenes
  • Characters often unlikable
  • Some technical issues and bugs reported

Motivations

  • Autonomy
    4

    "Players have significant control over investigation choices, dialogue options, and exploration paths, with multiple endings and branching storylines."

  • Competence
    3

    "Game involves puzzle solving, clue gathering, and decision making that require skill and attention, though not highly technical."

  • Competition
    -4

    "Focus is on personal investigation and story progression without competitive elements or player comparison."

  • Continuation
    4

    "Players report long play sessions, multiple replays to unlock endings, and high engagement with the story."

  • Cooperation
    -5

    "Single player experience focused on individual detective work and personal decision making."

  • Creativity
    2

    "Players experiment with dialogue choices and exploration of clues, but within a structured narrative and predefined content."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are investigative and narrative-driven."

  • Escapism
    4

    "Players use the game as an immersive mystery and horror experience, escaping into a digital investigation world."

  • Expectation
    -4

    "Players engage voluntarily out of interest and curiosity, with no indication of obligation or external pressure."

  • Experimenting
    3

    "Multiple endings and branching dialogue encourage trying different approaches and exploring alternate story paths."

  • Exploration
    4

    "Players explore a virtual phone environment, uncovering hidden clues, social media posts, and secrets."

  • Expression
    -3

    "Limited customization; players interact with preset characters and content without avatar or environment personalization."

  • Fantasy
    2

    "Game blends realistic investigative scenarios with supernatural and horror elements, creating a partly fictional experience."

  • Fellowship
    -4

    "Experience is solitary with minimal social interaction beyond scripted character conversations."

  • Growth
    3

    "Players develop investigative skills and knowledge through clue analysis and decision making."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention to progress through puzzles and story; not designed for passive or background play."

  • Intimacy
    -4

    "Interactions are surface-level and functional for story progression rather than forming close emotional bonds."

  • Leadership
    -5

    "No leadership or group management elements; player acts independently."

  • Progression
    3

    "Players accumulate clues, unlock story branches, and achieve multiple endings reflecting progression."

  • Relaxation
    1

    "Some tension and suspense present, but overall pacing allows for thoughtful investigation and moderate flow."

  • Sensation
    3

    "Visuals, audio, and jump scares provide sensory stimulation and emotional engagement."

  • Status
    -5

    "No social recognition or ranking systems; focus is on personal story experience."

  • Story
    5

    "Strong narrative immersion with multiple endings, character interactions, and mystery plot."

  • Strategy
    3

    "Players must analyze clues, plan dialogue approaches, and solve puzzles requiring reasoning."

  • Thrill
    3

    "Jump scares and suspenseful moments create tension and excitement."

  • Value
    4

    "Players find the game worth the price due to story depth, replayability, and immersive experience."

  • Violence
    -4

    "Game focuses on investigation and puzzle solving rather than combat or destruction."

  • Survival
    1

    "Some elements of avoiding failure or negative outcomes through choices, but no direct survival mechanics."

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    Last update: 06/03/2026