Reigns: Game of Thrones similar games & best alternatives

Reigns: Game of Thrones

Mac, PC (Microsoft Windows), Linux, Nintendo Switch, Android, iOS • 2018

Should you play it?

Reigns: Game of Thrones is the heir to the award-winning HBO® TV series Game of Thrones® and the smash-hit swipe ‘em up series Reigns from Nerial and Devolver Digital.

What works
  • Faithful game of thrones theme and lore
  • Engaging decision-making mechanics
  • Good soundtrack and art style
  • High replayability with multiple characters and story branches
  • Affordable price
Things to keep in mind
  • Randomness and unpredictability frustrate some players
  • Lack of clear feedback on choices' effects
  • Repetitive gameplay over time
  • Bugs affecting progress and achievements
  • Limited depth beyond core mechanics

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • 60 Seconds! Reatomized

  • pyramida

  • Labyronia RPG 2

  • The Mims Beginning

  • Commander Quest

  • Six Ages: Ride Like the Wind

  • Caravaneer 2

  • Zoria: Age of Shattering

  • Ancient Enemy

Hidden Gems

Less popular games with surprisingly high similarity

  • Six Ages: Ride Like the Wind

  • Caravaneer 2

  • Zoria: Age of Shattering

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    The Elder Scrolls®: Legends™

  • Survival

    Granny 3

  • Continuation

    The Slimeking's Tower

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Reigns: Game of Thrones: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Expression, Creativity.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players can choose actions freely during turns and use cards strategically, indicating control over decisions."

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    "Players make decisions by swiping left or right, directing their own actions within the constraints of the game mechanics."

  • Competence

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    "Some skill involved in minigames and managing survival stats, but overall gameplay is simple and forgiving."

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    "Players learn to balance four meters and survive many deaths, requiring skillful decision-making and memory."

  • Competition

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    -4

    "Focus is on personal survival and routine without any competitive elements or comparison to others."

    Capsule for Diaries of a Spaceport Janitor Diaries of a Spaceport Janitor

    "Focus is on personal progress and survival without direct comparison or ranked competition."

  • Continuation

    Game with the same Continuation vibe

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    "Many players report long playtimes and habitual engagement, with multiple game modes and unlockables encouraging repeated play."

    Capsule for The Slimeking's Tower The Slimeking's Tower

    "Many players report long playtimes, repeated attempts, and unlocking multiple characters, indicating habitual engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative elements."

    Capsule for Blasphemous Blasphemous

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

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    "Some player choice and narrative branching, but limited customization or creation; mostly following a predefined story."

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    "Some narrative branching and character unlocking, but gameplay largely follows predefined card events."

  • Domination

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    -5

    "No evidence of exerting control over other players; gameplay is solo and balanced."

    Capsule for Ground Zero Ground Zero

    "No evidence of exerting control over other players; gameplay is solitary and balanced."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to immerse in a detailed fantasy world and escape real life stress."

    Capsule for Stoneshard Stoneshard

    "Players use the game to immerse in the Game of Thrones universe and escape real life stress."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and interest, not out of obligation."

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    "Players engage voluntarily for fun and interest, not out of obligation."

  • Experimenting

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    "Players explore multiple story branches and endings, experimenting with choices to uncover different outcomes."

    Capsule for The Hungry Lamb: Traveling in the Late Ming Dynasty The Hungry Lamb: Traveling in the Late Ming Dynasty

    "Players explore different choices, characters, and story branches to discover outcomes."

  • Exploration

    Game with the same Exploration vibe

    3

    "Unlocking new cards and story events encourages discovery within the game’s narrative and mechanics."

    Capsule for Reigns Reigns

    "Unlocking new cards, characters, and storylines encourages discovery within the game."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; players use predefined characters and environments without personalization."

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    "Limited customization; players choose characters but cannot extensively personalize appearance or environment."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strongly rooted in the Elder Scrolls fantasy universe with rich lore, characters, and imaginative settings."

    Capsule for The Elder Scrolls®: Legends™ The Elder Scrolls®: Legends™

    "Strongly rooted in the fictional Game of Thrones universe with fantasy elements and lore."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; primarily a solo experience."

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    "Minimal social interaction; primarily a solo experience."

  • Growth

    Game with the same Growth vibe

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    "Players develop strategic skills and learn game mechanics over time."

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    "Players develop decision-making skills and learn game mechanics over time."

  • Health

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    "Sedentary gameplay with no physical activity involved."

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    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to manage meters and play minigames; not a background or idle experience."

    Capsule for myPOPGOES myPOPGOES

    "Requires focused attention to balance meters and make timely decisions."

  • Intimacy

    Game with the same Intimacy vibe

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    "No evidence of forming close social relationships within the game."

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    "No evidence of forming close social relationships within the game."

  • Leadership

    Game with the same Leadership vibe

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    "Player leads the kingdom through decisions, but no leadership over other players."

    Capsule for Reigns Reigns

    "Players lead their chosen ruler through decisions affecting the kingdom, but no group leadership."

  • Progression

    Game with the same Progression vibe

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    "Unlocking characters, items, and achievements provides a sense of advancement and accumulation."

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    "Unlocking characters, cards, and storylines provides a sense of advancement."

  • Relaxation

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    "Some players find the game relaxing and enjoyable, but others report frustration and tension from difficulty."

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    "Some find the game calming and enjoyable, but others report frustration and tension."

  • Sensation

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    "Enjoyable soundtrack and art style provide sensory pleasure, though not intense stimulation."

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    "Enjoyable soundtrack and art style provide sensory pleasure."

  • Status

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    "No social recognition or status systems present."

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    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

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    "Narrative immersion with branching storylines, character development, and meaningful events."

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    "Narrative immersion with branching storylines and character-driven events."

  • Strategy

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    "Requires planning for survival meters, combat positioning, resource management, and puzzle solving."

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    "Requires planning and balancing multiple meters to survive and progress."

  • Thrill

    Game with the same Thrill vibe

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    "Tension arises from time limits, random events, and resource scarcity, creating suspense."

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    "Tension arises from managing resources and avoiding death, creating suspense."

  • Value

    Game with the same Value vibe

    4

    "Players feel they receive good entertainment value for the low price."

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    "Players perceive good entertainment value for the low price."

  • Violence

    Game with the same Violence vibe

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    "Includes some combat elements and enemy encounters but not focused on violence or destruction."

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    "Some combat elements and deaths, but not focused on violence or destruction."

  • Survival

    Game with the same Survival vibe

    5

    "Core gameplay revolves around avoiding death, managing threats, and escaping alive."

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    "Core gameplay revolves around avoiding death and managing threats to stay alive."

Last update: 01/06/2026