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Reigns: Game of Thrones

Nintendo Switch, PC (Microsoft Windows), Linux, iOS, Mac, Android • 2018

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Quick resume

Reigns: Game of Thrones is the heir to the award-winning HBO® TV series Game of Thrones® and the smash-hit swipe ‘em up series Reigns from Nerial and Devolver Digital.

Global score

78/100

Genres

Adventure, Indie, Role-playing (RPG), Tactical, Simulator, Strategy

Pros

  • Faithful game of thrones theme and lore
  • Engaging decision-making mechanics
  • Good soundtrack and art style
  • High replayability with multiple characters and story branches
  • Affordable price

Cons

  • Randomness and unpredictability frustrate some players
  • Lack of clear feedback on choices' effects
  • Repetitive gameplay over time
  • Bugs affecting progress and achievements
  • Limited depth beyond core mechanics

Motivations

  • Autonomy
    3

    "Players make decisions by swiping left or right, directing their own actions within the constraints of the game mechanics."

  • Competence
    2

    "Players learn to balance four meters and survive many deaths, requiring skillful decision-making and memory."

  • Competition
    -4

    "Focus is on personal progress and survival without direct comparison or ranked competition."

  • Continuation
    4

    "Many players report long playtimes, repeated attempts, and unlocking multiple characters, indicating habitual engagement."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity
    1

    "Some narrative branching and character unlocking, but gameplay largely follows predefined card events."

  • Domination
    -5

    "No evidence of exerting control over other players; gameplay is solitary and balanced."

  • Escapism
    4

    "Players use the game to immerse in the Game of Thrones universe and escape real life stress."

  • Expectation
    -4

    "Players engage voluntarily for fun and interest, not out of obligation."

  • Experimenting
    3

    "Players explore different choices, characters, and story branches to discover outcomes."

  • Exploration
    3

    "Unlocking new cards, characters, and storylines encourages discovery within the game."

  • Expression
    -3

    "Limited customization; players choose characters but cannot extensively personalize appearance or environment."

  • Fantasy
    5

    "Strongly rooted in the fictional Game of Thrones universe with fantasy elements and lore."

  • Fellowship
    -4

    "Minimal social interaction; primarily a solo experience."

  • Growth
    3

    "Players develop decision-making skills and learn game mechanics over time."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention to balance meters and make timely decisions."

  • Intimacy
    -5

    "No evidence of forming close social relationships within the game."

  • Leadership
    2

    "Players lead their chosen ruler through decisions affecting the kingdom, but no group leadership."

  • Progression
    4

    "Unlocking characters, cards, and storylines provides a sense of advancement."

  • Relaxation
    1

    "Some find the game calming and enjoyable, but others report frustration and tension."

  • Sensation
    2

    "Enjoyable soundtrack and art style provide sensory pleasure."

  • Status
    -4

    "No social recognition or status systems present."

  • Story
    4

    "Narrative immersion with branching storylines and character-driven events."

  • Strategy
    3

    "Requires planning and balancing multiple meters to survive and progress."

  • Thrill
    3

    "Tension arises from managing resources and avoiding death, creating suspense."

  • Value
    4

    "Players perceive good entertainment value for the low price."

  • Violence
    1

    "Some combat elements and deaths, but not focused on violence or destruction."

  • Survival
    5

    "Core gameplay revolves around avoiding death and managing threats to stay alive."

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    Last update: 06/03/2026