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Reigns: Game of Thrones similar games & best alternatives

Reigns: Game of Thrones

PC (Microsoft Windows), Mac, iOS, Android, Nintendo Switch, Linux • 2018

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Quick resume

Reigns: Game of Thrones is the heir to the award-winning HBO® TV series Game of Thrones® and the smash-hit swipe ‘em up series Reigns from Nerial and Devolver Digital.

Global score

78/100

Genres

Adventure, Indie, Role-playing (RPG), Strategy, Simulator, Tactical

Similar games

    Pros

    • Faithful game of thrones theme and lore
    • Engaging decision-making mechanics
    • Good soundtrack and art style
    • High replayability with multiple characters and story branches
    • Affordable price

    Cons

    • Randomness and unpredictability frustrate some players
    • Lack of clear feedback on choices' effects
    • Repetitive gameplay over time
    • Bugs affecting progress and achievements
    • Limited depth beyond core mechanics

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. It leans lower than usual among comparable games on Expression, Cooperation, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players make decisions by swiping left or right, directing their own actions within the constraints of the game mechanics."

    • Competence
      2

      "Players learn to balance four meters and survive many deaths, requiring skillful decision-making and memory."

    • Competition
      -4

      "Focus is on personal progress and survival without direct comparison or ranked competition."

    • Continuation
      4

      "Many players report long playtimes, repeated attempts, and unlocking multiple characters, indicating habitual engagement."

    • Cooperation
      -5

      "Single-player experience with no multiplayer or cooperative elements."

    • Creativity
      1

      "Some narrative branching and character unlocking, but gameplay largely follows predefined card events."

    • Domination
      -5

      "No evidence of exerting control over other players; gameplay is solitary and balanced."

    • Escapism
      4

      "Players use the game to immerse in the Game of Thrones universe and escape real life stress."

    • Expectation
      -4

      "Players engage voluntarily for fun and interest, not out of obligation."

    • Experimenting
      3

      "Players explore different choices, characters, and story branches to discover outcomes."

    • Exploration
      3

      "Unlocking new cards, characters, and storylines encourages discovery within the game."

    • Expression
      -3

      "Limited customization; players choose characters but cannot extensively personalize appearance or environment."

    • Fantasy
      5

      "Strongly rooted in the fictional Game of Thrones universe with fantasy elements and lore."

    • Fellowship
      -4

      "Minimal social interaction; primarily a solo experience."

    • Growth
      3

      "Players develop decision-making skills and learn game mechanics over time."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -3

      "Requires focused attention to balance meters and make timely decisions."

    • Intimacy
      -5

      "No evidence of forming close social relationships within the game."

    • Leadership
      2

      "Players lead their chosen ruler through decisions affecting the kingdom, but no group leadership."

    • Progression
      4

      "Unlocking characters, cards, and storylines provides a sense of advancement."

    • Relaxation
      1

      "Some find the game calming and enjoyable, but others report frustration and tension."

    • Sensation
      2

      "Enjoyable soundtrack and art style provide sensory pleasure."

    • Status
      -4

      "No social recognition or status systems present."

    • Story
      4

      "Narrative immersion with branching storylines and character-driven events."

    • Strategy
      3

      "Requires planning and balancing multiple meters to survive and progress."

    • Thrill
      3

      "Tension arises from managing resources and avoiding death, creating suspense."

    • Value
      4

      "Players perceive good entertainment value for the low price."

    • Violence
      1

      "Some combat elements and deaths, but not focused on violence or destruction."

    • Survival
      5

      "Core gameplay revolves around avoiding death and managing threats to stay alive."

    Last update: 29/04/2026