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The Classrooms

PC (Microsoft Windows) • 2022

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Quick resume

The Classrooms is a procedural, liminal-space, found-footage, survival horror game. Explore The Classrooms and discover the various anomalies it contains; from malicious entities, to harmless oddities. And remember, it's different every time you play, so your found footage is uniquely yours.

Global score

90/100

Genres

Action, Early Access

Pros

  • Unique and tense horror atmosphere
  • Procedurally generated levels for replayability
  • Diverse and challenging entities with unique mechanics
  • Custom mode enabling scenario creation
  • Active developer engagement and frequent updates

Cons

  • Performance and optimization issues reported
  • Limited content in early access with short main campaign
  • No current multiplayer, planned for future
  • Some ai-generated media reduces immersion
  • Occasional frustrating difficulty spikes

Motivations

  • Autonomy
    3

    "Players can explore procedurally generated levels with some freedom and customize entity presence in custom mode, indicating moderate control over gameplay."

  • Competence
    4

    "The game requires skillful navigation, puzzle solving, and learning unique entity behaviors, providing challenging and rewarding gameplay."

  • Competition
    -4

    "Focus is on individual survival and puzzle completion without evidence of ranked modes or direct player-vs-player competition."

  • Continuation
    4

    "Procedural generation, custom modes, and frequent updates encourage repeated play and long-term engagement."

  • Cooperation
    -3

    "Currently single-player focused; multiplayer is planned but not yet implemented, so gameplay is mostly independent."

  • Creativity
    4

    "Custom mode allows players to create unique scenarios and mix entities, enhancing creative engagement."

  • Domination
    -5

    "No indications of player dominance or power over others; interactions are individual and survival-focused."

  • Escapism
    4

    "Players seek to escape tense, eerie liminal spaces and entities, providing strong immersion and distraction from reality."

  • Expectation
    -4

    "Players engage voluntarily for horror and exploration enjoyment, with no signs of obligation or external pressure."

  • Experimenting
    4

    "Procedural levels and entity combinations encourage players to try new strategies and explore different gameplay styles."

  • Exploration
    4

    "Exploration of procedurally generated, liminal school environments with hidden lore and puzzles is a core feature."

  • Expression
    3

    "Customization of game scenarios and entity presence allows some player expression, though character customization is not mentioned."

  • Fantasy
    4

    "Game features supernatural entities and surreal liminal spaces, creating an imaginative horror fiction experience."

  • Fellowship
    -4

    "Primarily a solo experience with minimal social interaction; multiplayer is planned but not yet available."

  • Growth
    3

    "Players learn entity behaviors, puzzle solutions, and strategies, supporting skill development and knowledge accumulation."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention and continuous engagement due to tense atmosphere and challenging AI."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing; gameplay is individual and survival-oriented."

  • Leadership
    -5

    "No leadership or group management roles; players act independently."

  • Progression
    3

    "Progression through levels by collecting items and unlocking new areas; custom mode unlocks after completing main content."

  • Relaxation
    -3

    "Tense, anxiety-inducing atmosphere with jump scares and constant threat, limiting relaxation."

  • Sensation
    4

    "Strong sensory stimulation through sound design, VHS visuals, and jump scares create emotional excitement."

  • Status
    -5

    "No social recognition or status systems; focus is on personal survival and exploration."

  • Story
    3

    "Narrative is conveyed through found lore and environmental storytelling, providing moderate story immersion."

  • Strategy
    4

    "Players must devise strategies to avoid unique entities and solve puzzles, requiring planning and problem solving."

  • Thrill
    5

    "High suspense and thrill from unpredictable entity behavior, jump scares, and tense atmosphere."

  • Value
    4

    "Players perceive good value due to frequent updates, replayability, and engaging gameplay at a low price."

  • Violence
    3

    "Gameplay involves evading or being killed by hostile entities; combat is not emphasized but threat of violence is present."

  • Survival
    5

    "Core gameplay revolves around avoiding deadly entities, managing resources like flashlight batteries, and escaping."

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    Last update: 06/03/2026