Trench Tales similar games & best alternatives
Trench Tales
2025
Related articles
Quick resume
Trench Tales is a third-person action game set in a strange, war-torn world. Inspired by early 20th-century themes, it offers open-ended exploration, scattered combat encounters, and glimpses into a broken land shaped by endless conflict.
Global score
72/100
Genres
Action, Adventure, Indie, Early Access
Similar games
Pros
- Unique and immersive wwi-inspired atmosphere
- Challenging and skill-based combat
- Frequent developer updates and community engagement
- Open world exploration with secrets and lore
- Weapon and character customization
Cons
- Early access with bugs and performance issues
- Clunky controls and ui roughness
- Limited enemy ai and variety currently
- Lack of multiplayer or social features
- Some players find progression and story underdeveloped
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Exploration. It leans lower than usual among comparable games on Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to explore the open world, choose equipment and customize weapons, and make decisions in combat with multiple approaches."
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Competence3
"Combat is described as challenging and skill-based with Souls-like mechanics, requiring timing and precision, though still rough in early access."
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Competition-4
"No evidence of competitive or ranked modes; focus is on solo exploration and personal challenge."
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Continuation4
"Many players report long play sessions and habitual return despite bugs, showing strong attachment and desire to keep playing."
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Cooperation-5
"Game is single-player focused with no mention of multiplayer or cooperative play."
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Creativity3
"Customization of weapons and character gear with modular attachments supports creative expression within gameplay."
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Domination-5
"No signs of exerting control or superiority over others; gameplay is individual and atmospheric."
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Escapism4
"Players use the game to escape into a dark, immersive alternate WWI world with horror and fantasy elements."
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Expectation-4
"Players engage voluntarily out of interest and support for the solo developer, not out of obligation."
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Experimenting3
"Exploration and physics-based interactions encourage trying different approaches and tactics."
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Exploration5
"Strong emphasis on open world exploration, discovering secrets, and environmental storytelling."
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Expression3
"Character and weapon customization allow for personal expression and visual differentiation."
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Fantasy3
"Alternate WWI setting with supernatural and dark fantasy elements blends fiction with historical inspiration."
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Fellowship-5
"No social or community gameplay elements; experience is solitary."
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Growth3
"Players develop skills in combat and learn game mechanics; progression through upgrades and quests."
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Health-5
"No indication of physical activity or health-related gameplay."
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Idle-4
"Requires focused attention and engagement; not designed for background or casual intermittent play."
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Intimacy-5
"No evidence of forming close relationships or emotional social interactions."
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Leadership-5
"No leadership or group management roles; solo experience."
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Progression4
"Players accumulate items, weapon upgrades, cosmetics, and unlock quests, showing clear progression."
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Relaxation1
"Some players find atmosphere immersive and enjoyable, but combat is tense and challenging, limiting relaxation."
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Sensation3
"Strong atmospheric visuals, sound design, and intense combat provide sensory stimulation and emotional engagement."
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Status-5
"No social recognition or status systems mentioned; focus is on individual experience."
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Story3
"Emerging narrative and lore with environmental storytelling and cryptic quests, though still in early development."
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Strategy3
"Combat and exploration require tactical thinking, positioning, and planning, consistent with Souls-like design."
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Thrill3
"Combat tension and suspense from challenging enemies and environmental hazards create moments of thrill."
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Value3
"Players feel they get good entertainment value especially supporting an indie solo developer despite early access state."
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Violence4
"Combat involves shooting, melee, and destruction in a war-torn environment with enemies and artillery."
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Survival3
"Players must manage resources like ammo and stamina and avoid death in a hostile environment."
Last update: 29/04/2026