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Trench Tales

PC (Microsoft Windows) • 2025

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Quick resume

Trench Tales is a third-person action game set in a strange, war-torn world. Inspired by early 20th-century themes, it offers open-ended exploration, scattered combat encounters, and glimpses into a broken land shaped by endless conflict.

Global score

73/100

Genres

Action, Adventure, Indie, Early Access

Pros

  • Unique and immersive wwi-inspired atmosphere
  • Challenging and skill-based combat
  • Frequent developer updates and community engagement
  • Open world exploration with secrets and lore
  • Weapon and character customization

Cons

  • Early access with bugs and performance issues
  • Clunky controls and ui roughness
  • Limited enemy ai and variety currently
  • Lack of multiplayer or social features
  • Some players find progression and story underdeveloped

Motivations

  • Autonomy
    4

    "Players have freedom to explore the open world, choose equipment and customize weapons, and make decisions in combat with multiple approaches."

  • Competence
    3

    "Combat is described as challenging and skill-based with Souls-like mechanics, requiring timing and precision, though still rough in early access."

  • Competition
    -4

    "No evidence of competitive or ranked modes; focus is on solo exploration and personal challenge."

  • Continuation
    4

    "Many players report long play sessions and habitual return despite bugs, showing strong attachment and desire to keep playing."

  • Cooperation
    -5

    "Game is single-player focused with no mention of multiplayer or cooperative play."

  • Creativity
    3

    "Customization of weapons and character gear with modular attachments supports creative expression within gameplay."

  • Domination
    -5

    "No signs of exerting control or superiority over others; gameplay is individual and atmospheric."

  • Escapism
    4

    "Players use the game to escape into a dark, immersive alternate WWI world with horror and fantasy elements."

  • Expectation
    -4

    "Players engage voluntarily out of interest and support for the solo developer, not out of obligation."

  • Experimenting
    3

    "Exploration and physics-based interactions encourage trying different approaches and tactics."

  • Exploration
    5

    "Strong emphasis on open world exploration, discovering secrets, and environmental storytelling."

  • Expression
    3

    "Character and weapon customization allow for personal expression and visual differentiation."

  • Fantasy
    3

    "Alternate WWI setting with supernatural and dark fantasy elements blends fiction with historical inspiration."

  • Fellowship
    -5

    "No social or community gameplay elements; experience is solitary."

  • Growth
    3

    "Players develop skills in combat and learn game mechanics; progression through upgrades and quests."

  • Health
    -5

    "No indication of physical activity or health-related gameplay."

  • Idle
    -4

    "Requires focused attention and engagement; not designed for background or casual intermittent play."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional social interactions."

  • Leadership
    -5

    "No leadership or group management roles; solo experience."

  • Progression
    4

    "Players accumulate items, weapon upgrades, cosmetics, and unlock quests, showing clear progression."

  • Relaxation
    1

    "Some players find atmosphere immersive and enjoyable, but combat is tense and challenging, limiting relaxation."

  • Sensation
    3

    "Strong atmospheric visuals, sound design, and intense combat provide sensory stimulation and emotional engagement."

  • Status
    -5

    "No social recognition or status systems mentioned; focus is on individual experience."

  • Story
    3

    "Emerging narrative and lore with environmental storytelling and cryptic quests, though still in early development."

  • Strategy
    3

    "Combat and exploration require tactical thinking, positioning, and planning, consistent with Souls-like design."

  • Thrill
    3

    "Combat tension and suspense from challenging enemies and environmental hazards create moments of thrill."

  • Value
    3

    "Players feel they get good entertainment value especially supporting an indie solo developer despite early access state."

  • Violence
    4

    "Combat involves shooting, melee, and destruction in a war-torn environment with enemies and artillery."

  • Survival
    3

    "Players must manage resources like ammo and stamina and avoid death in a hostile environment."

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    Last update: 06/03/2026