Gloomwood similar games & best alternatives

Gloomwood

PC (Microsoft Windows) • 2022

Should you play it?

Trapped in a dark, Victorian city consumed by an ancient curse, you must plan your survival and daring escape using nothing but stealth, an arsenal of eccentric weapons, and your wit in this haunting adventure inspired by the immersive sims and survival horror greats of the late 90s and early 2000s.

What works
  • Immersive stealth gameplay
  • Excellent level design with multiple paths
  • Atmospheric victorian horror setting
  • Creative player freedom and experimentation
  • Polished mechanics and sound design
Things to keep in mind
  • Limited content in early access
  • Slow update schedule
  • Some ai inconsistencies
  • Lack of cooperative or multiplayer modes
  • Save system can be punishing

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Beyond Hanwell

  • Trench Tales

  • Urge

  • Don't Stop, Girlypop!

  • Bendy: Lone Wolf

  • PAPERHEAD EP.0

  • Total Chaos

  • Studio System : Guardian Angel

  • SCP: Fragmented Minds

Hidden Gems

Less popular games with surprisingly high similarity

  • Beyond Hanwell

  • Urge

  • Don't Stop, Girlypop!

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Brush Burial: Gutter World

  • Competence

    Metro: Last Light Redux

  • Creativity

    Thief Gold

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Gloomwood: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. It leans lower than usual among comparable games on Relaxation, Value, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose approach, build their own kit from environment, and decide stealth or combat style."

    Capsule for Brush Burial: Gutter World Brush Burial: Gutter World

    "Players have freedom to choose stealth or combat approaches, multiple paths, and creative use of environment and inventory."

  • Competence

    Game with the same Competence vibe

    4

    "Game challenges players with stealth mechanics, resource management, boss fights, and tactical combat requiring skill and planning."

    Capsule for Metro: Last Light Redux Metro: Last Light Redux

    "Game challenges players with stealth mechanics, resource management, and tactical combat requiring skill and planning."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal stealth experience and exploration, with no mention of competitive modes or leaderboards."

    Capsule for Thief II: The Metal Age Thief II: The Metal Age

    "Focus is on personal stealth and survival experience with no evidence of competitive or ranked modes."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long play sessions and replaying levels for mastery and fun."

    Capsule for Sneak Thief Sneak Thief

    "Players report long sessions, replaying for secrets and mastery, though content is currently limited."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay is primarily single-player with no mention of cooperative multiplayer or teamwork."

    Capsule for Turnip Boy Robs a Bank Turnip Boy Robs a Bank

    "Gameplay is primarily single-player with no mention of cooperative multiplayer or teamwork."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players creatively use tools, environment, and multiple paths to solve stealth challenges in diverse ways."

    Capsule for Thief Gold Thief Gold

    "Players creatively use environment, items, and multiple approaches to solve stealth and combat challenges."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are balanced and focused on survival and strategy rather than exerting control over others."

    Capsule for Abandon Ship Abandon Ship

    "Interactions are balanced and focused on player survival rather than exerting control over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong escapism through immersive horror atmosphere and tension."

    Capsule for Slender: The Arrival Slender: The Arrival

    "Strong immersive atmosphere and horror elements provide escapism and tension relief from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and passion for immersive sims and retro FPS."

    Capsule for Fortune's Run Fortune's Run

    "Players engage voluntarily out of intrinsic interest and love for immersive sims and stealth games."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Game encourages trying new tactics, exploring level design, and experimenting with combat and stealth options."

    Capsule for Fallen Aces Fallen Aces

    "Game encourages trying different tactics, exploring secrets, and experimenting with stealth and combat."

  • Exploration

    Game with the same Exploration vibe

    4

    "Level design encourages discovery of hidden areas, secrets, and environmental storytelling."

    Capsule for HROT HROT

    "Level design rewards exploration with multiple paths, secrets, and environmental storytelling."

  • Expression

    Game with the same Expression vibe

    3

    "Players customize characters through weapon and item choices, though no cosmetic customization is noted."

    Capsule for Tiny Rogues Tiny Rogues

    "Players customize playstyle through weapon and item choices, though no cosmetic customization noted."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game features a dark, horror-fantasy setting with supernatural and mysterious elements."

    Capsule for Last Room Last Room

    "Game features a dark, Victorian horror-fantasy setting with supernatural and Lovecraftian elements."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Experience is solitary with minimal social interaction or community involvement."

    Capsule for NEEDY STREAMER OVERLOAD NEEDY STREAMER OVERLOAD

    "Experience is solitary with minimal social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in stealth, puzzle solving, and strategic thinking through gameplay."

    Capsule for Evil Nun: The Broken Mask Evil Nun: The Broken Mask

    "Players develop skills in stealth, resource management, and strategic thinking through gameplay."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay typical of single-player stealth games; no physical activity involved."

    Capsule for METAL GEAR SOLID 3: Snake Eater - Master Collection Version METAL GEAR SOLID 3: Snake Eater - Master Collection Version

    "Sedentary gameplay typical of first-person stealth games with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement; not designed for idle or background play."

    Capsule for Subnautica Subnautica

    "Requires focused attention and continuous engagement; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of close social relationships or emotional sharing within gameplay."

    Capsule for Train Simulator Classic Train Simulator Classic

    "No evidence of close social relationships or emotional sharing within gameplay."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or group management roles; single player experience."

    Capsule for Monster Monpiece Monster Monpiece

    "No leadership or group management roles; single-player experience focused on individual agency."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items and unlock new areas and story elements, showing progression through exploration."

    Capsule for Aporia: Beyond The Valley Aporia: Beyond The Valley

    "Players collect items, manage inventory, and unlock shortcuts, showing progression through exploration."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Tense stealth and survival gameplay creates sustained tension rather than relaxation."

    Capsule for A Plague Tale: Innocence A Plague Tale: Innocence

    "Tense atmosphere and challenging stealth create sustained tension rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Atmospheric audio-visual design provides sensory stimulation and emotional engagement."

    Capsule for Them and Us Them and Us

    "Atmospheric audio-visual design provides sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; focus is on personal experience."

    Capsule for ASTRONEER ASTRONEER

    "No social status or recognition systems; focus is on personal experience."

  • Story

    Game with the same Story vibe

    3

    "Narrative is present through lore and environmental storytelling, though some find it minimal or fragmented."

    Capsule for In Verbis Virtus In Verbis Virtus

    "Narrative is emerging with lore and environmental storytelling, though currently sparse."

  • Strategy

    Game with the same Strategy vibe

    4

    "Players must plan stealth routes, resource use, and combat tactics, requiring analytical thinking."

    Capsule for Metro Exodus Metro Exodus

    "Players must plan stealth routes, resource use, and combat tactics requiring analytical thinking."

  • Thrill

    Game with the same Thrill vibe

    4

    "Suspenseful stealth and horror elements create tension and excitement."

    Capsule for The Blackout Club The Blackout Club

    "Stealth tension, enemy encounters, and survival horror elements create suspense and thrill."

  • Value

    Game with the same Value vibe

    2

    "Players appreciate the game's depth and ongoing updates, though some feel content is limited currently."

    Capsule for Archmage Rises Archmage Rises

    "Players appreciate quality and polish despite limited content; some frustration with slow updates."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and elimination of enemies are central, though stealth and non-lethal options exist."

    Capsule for Commandos 2: Men of Courage Commandos 2: Men of Courage

    "Combat and stealth kills are central, with emphasis on eliminating enemies through various means."

  • Survival

    Game with the same Survival vibe

    4

    "Resource management, avoiding death, and overcoming threats are key gameplay elements."

    Capsule for The Killing Antidote The Killing Antidote

    "Resource management, avoiding detection, and overcoming threats are key gameplay elements."

Last update: 01/06/2026