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The Room Syndrome

PC (Microsoft Windows) • 2019

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Quick resume

Explore the mysterious room by traversing time, while you watch a man succumb to the room syndrome.

Global score

95/100

Genres

Casual, Indie, Free To Play, Puzzle, Adventure

Pros

  • Unique time travel and puzzle mechanics
  • Multiple endings and replayability
  • Engaging and mysterious story
  • Free to play with good content
  • Atmospheric pixel art and sound design

Cons

  • No save feature initially causing frustration
  • Confusing controls especially radio dials
  • Some trial and error and obscure puzzle solutions
  • Repetitive gameplay for multiple endings
  • Minimalistic graphics causing eye strain for some

Motivations

  • Autonomy
    4

    "Players explore and experiment freely with time travel mechanics and puzzle elements, making their own decisions to progress and discover endings."

  • Competence
    3

    "The game challenges players with puzzles and requires problem solving, though some tasks rely on trial and error and can be confusing."

  • Competition
    -5

    "No evidence of competitive elements; focus is on individual puzzle solving and story exploration."

  • Continuation
    3

    "Players often engage in multiple playthroughs to unlock all endings, showing attachment and repeated engagement."

  • Cooperation
    -5

    "Single-player experience with no cooperative or multiplayer elements."

  • Creativity
    2

    "Players experiment with mechanics and puzzle solutions, but within a fixed narrative and environment."

  • Domination
    -5

    "No social dominance or power dynamics present; interactions are with NPCs and environment only."

  • Escapism
    4

    "Players immerse themselves in a mysterious, eerie atmosphere to escape reality and engage with the story."

  • Expectation
    -4

    "Players engage voluntarily out of interest and curiosity rather than obligation or external pressure."

  • Experimenting
    4

    "Strong emphasis on trying different puzzle approaches, exploring timelines, and testing game mechanics."

  • Exploration
    4

    "Players discover new areas, secrets, and story elements through exploration of the room and timelines."

  • Expression
    -5

    "No character customization or self-expression features; presentation is fixed and minimalistic."

  • Fantasy
    3

    "The game features sci-fi and supernatural elements like time travel and paradoxes, creating an imaginative experience."

  • Fellowship
    -5

    "No social or community features; experience is solitary."

  • Growth
    3

    "Players develop puzzle-solving skills and understanding of complex mechanics over multiple playthroughs."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and continuous engagement to solve puzzles and progress."

  • Intimacy
    -5

    "No close social interactions or emotional sharing with other players."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    3

    "Players unlock multiple endings and achievements, showing accumulation of progress and story completion."

  • Relaxation
    0

    "Mixed experience: some find it relaxing and immersive, others find it tense and challenging."

  • Sensation
    2

    "Atmosphere, music, and pixel art style provide sensory engagement, though graphics are simple."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    4

    "Strong narrative focus with multiple endings and character interactions driving immersion."

  • Strategy
    3

    "Requires logical thinking and planning to solve puzzles and navigate timelines."

  • Thrill
    2

    "Some suspense and eerie moments create mild thrill and tension."

  • Value
    5

    "Highly praised for being a free, content-rich game with multiple endings and replayability."

  • Violence
    -5

    "No combat or destructive gameplay elements."

  • Survival
    -3

    "No explicit survival mechanics; focus is on puzzle solving in a stable environment."

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    Last update: 06/03/2026