[Chilla's Art] Aka Manto | 赤マント similar games & best alternatives
[Chilla's Art] Aka Manto | 赤マント
2019
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Quick resume
Aka Manto (赤マント Red Cloak), aka Red Cape or Red Mantle, is a Japanese urban legend about a masked spirit who wears a red cloak, and who appears to people using public or school restrooms.
Global score
88/100
Genres
Action, Adventure, Casual, Indie, Simulator, Strategy
Pros
- Intense horror atmosphere
- Challenging puzzles and survival mechanics
- Engaging sound design
- Retro ps1-style graphics
- Low price with good content
Cons
- Permadeath can be frustrating
- Confusing map layout
- Limited inventory space
- Some ai and bug issues
- Lack of save points
Motivations
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Autonomy3
"Players make many decisions about item management and exploration, but the game has fixed map and puzzle structure."
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Competence4
"The game is challenging with puzzles and survival mechanics requiring skill and learning."
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Competition-4
"Focus is on individual survival and puzzle solving without direct player-vs-player competition."
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Continuation3
"Players report repeated attempts and long play sessions despite frustration and permadeath."
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Cooperation-5
"Single-player experience with no cooperative elements."
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Creativity1
"Limited creativity in gameplay; players follow fixed puzzles and item placements but can experiment with strategies."
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Domination-5
"No social dominance or power over others; purely solo experience."
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Escapism4
"Strong immersion in horror atmosphere provides escape from reality."
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Expectation-4
"Players engage voluntarily for intrinsic interest and challenge, not obligation."
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Experimenting3
"Players explore map and experiment with item usage and strategies to survive."
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Exploration4
"Exploration of a large, confusing school environment is a core gameplay element."
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Expression-5
"No character customization or self-expression features."
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Fantasy4
"Engages players in supernatural horror fiction based on Japanese urban legend."
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Fellowship-5
"No social or community features; solo play only."
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Growth4
"Players learn map, enemy behavior, and puzzle solutions over repeated attempts."
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Health-5
"Sedentary gameplay with no physical activity involved."
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Idle-4
"Requires continuous attention and focus due to tense atmosphere and permadeath."
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Intimacy-5
"No social or emotional relationship building."
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Leadership-5
"No leadership or group management elements."
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Progression3
"Players collect items and unlock areas, but permadeath resets progress."
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Relaxation-4
"High tension and stress dominate the experience; not relaxing."
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Sensation4
"Strong sensory stimulation from sound design, jump scares, and visual effects."
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Status-5
"No social recognition or status systems."
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Story3
"Narrative based on Japanese urban legend with environmental storytelling and lore."
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Strategy4
"Requires planning item usage, route memorization, and timing to avoid enemy."
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Thrill5
"High suspense and adrenaline from constant threat and jump scares."
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Value4
"Players feel they get good challenge and content for the low price."
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Violence4
"Gameplay centers on avoiding lethal attacks and being hunted by a violent entity."
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Survival5
"Core gameplay is about avoiding death and managing resources to survive."
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Last update: 06/03/2026