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Thief Simulator 2

PlayStation 5, Nintendo Switch, Xbox Series X|S, PC (Microsoft Windows) • 2023

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Quick resume

The door to your robber’s career is waiting! Just crowbar the lock off and force your way through the threshold. Learn skills, collect tools and become a master of the thieving trade!

Global score

89/100

Genres

Action, Indie, Simulator, Role-playing (RPG), Strategy

Pros

  • Addictive stealth gameplay
  • Good progression and skill systems
  • Varied tools and gadgets
  • Engaging heists and missions
  • Active developer support and updates

Cons

  • Ai can be inconsistent or unfair
  • Some bugs and jankiness
  • Story is relatively short and abrupt
  • Limited environment and character customization
  • Occasional performance and optimization issues

Motivations

  • Autonomy
    4

    "Players have freedom to plan their heists, choose tools, and decide how to approach each burglary with many options and sandbox elements."

  • Competence
    4

    "The game offers skill-based challenges such as lockpicking, stealth, timing NPC schedules, and using gadgets effectively."

  • Competition
    -3

    "Focus is on personal progression and stealth gameplay rather than competing against others; leaderboards or ranked modes are not emphasized."

  • Continuation
    3

    "Players report addictive gameplay with long play sessions and desire to keep playing, though some mention story length is short."

  • Cooperation
    1

    "Mostly single-player focused but includes an AI associate to assist, indicating limited cooperative elements."

  • Creativity
    3

    "Players can experiment with different tools, gadgets, and approaches to heists, though environment customization is limited."

  • Domination
    -4

    "Interactions with NPCs are stealthy and balanced; no evidence of exerting control or superiority over others in a social sense."

  • Escapism
    4

    "Game provides immersive stealth and burglary fantasy that serves as a distraction and escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for fun and personal interest without obligation or external pressure."

  • Experimenting
    4

    "Encourages trying new tools, tactics, and routes to complete heists and explore mechanics."

  • Exploration
    3

    "Players explore multiple neighborhoods, houses, and secret locations, uncovering loot and easter eggs."

  • Expression
    -2

    "Limited character or environment customization; some dissatisfaction with lack of personalization compared to first game."

  • Fantasy
    4

    "Strong imaginative fiction element as players roleplay as a thief in a semi-realistic but fictional setting."

  • Fellowship
    -3

    "Primarily a solo experience with minimal social or community interaction."

  • Growth
    4

    "Players develop skills, unlock tools, and improve abilities through progression systems."

  • Health
    -4

    "Sedentary gameplay typical of stealth simulation games with no physical activity elements."

  • Idle
    -3

    "Requires focused attention and planning; hiding and stealth demand active engagement."

  • Intimacy
    -4

    "No evidence of close social relationships or emotional sharing; interactions are superficial."

  • Leadership
    -3

    "No player leadership roles; AI associate is a helper rather than a group leader."

  • Progression
    5

    "Strong emphasis on accumulating money, tools, upgrades, and unlocking new abilities."

  • Relaxation
    2

    "Some players find the game relaxing and enjoyable, though stealth tension can cause stress."

  • Sensation
    2

    "Moderate sensory stimulation through audio cues, tension, and visual feedback; not highly intense."

  • Status
    -3

    "Achievements and progression are personal; little social recognition or visibility."

  • Story
    3

    "Game includes a narrative and story missions that provide context and progression."

  • Strategy
    4

    "Requires planning, timing, and problem solving to avoid detection and complete objectives."

  • Thrill
    3

    "Stealth and risk of detection create suspense and excitement."

  • Value
    3

    "Players feel the game offers good value for price, especially given content and replayability."

  • Violence
    1

    "Some combat elements like knocking out NPCs exist but are limited and penalized; violence is not a core focus."

  • Survival
    3

    "Players must avoid detection and capture, managing risks to stay alive and succeed."

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    Last update: 06/03/2026