American Theft 80s similar games & best alternatives
Should you play it?
From the THIEF SIMULATOR developers. It's the 80s. Steal VCRs, tapes, classic cars, and if you get caught, outrun the police!
What works
- Addictive stealth gameplay with planning and tool use
- 80s aesthetic and immersive atmosphere
- Open world with multiple neighborhoods
- Skill progression and heist missions
- Good value for price, especially on sale
Things to keep in mind
- Some bugs and jank reported
- Repetitive gameplay after story completion
- Limited social or cooperative features
- Small map size and limited exploration
- Police ai and npc behavior can be frustrating
What to play next
Similar games, hidden gems, and fresh directions from this game.
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
American Theft 80s: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. It leans lower than usual among comparable games on Violence, Fantasy, Leadership.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to customize family, assign tasks, and make strategic decisions about shelter management and expeditions."
Sheltered
"Players have freedom to choose how and when to rob houses, scout NPC schedules, and select tools and disguises, allowing personal planning and decision-making."
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Competence
Game with the same Competence vibe
3"Lockpicking and stealth mechanics provide skill challenges, though some users find certain mechanics clunky or inconsistent."
Thief Simulator 2: Prologue
"Lockpicking and other tool minigames provide skill challenges; progression and skill points reward effective play, though some tasks can become repetitive."
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Competition
Game with the same Competition vibe
-3"Focus is on personal progress and survival rather than competing against others; no mention of leaderboards or PvP."
Dead Age 2: The Zombie Survival RPG
"Focus is on personal stealth and planning rather than competing against others; no mention of leaderboards or PvP."
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Continuation
Game with the same Continuation vibe
3"Many players report addictive gameplay loops and habitual play, though some note the game becomes repetitive and loses motivation after story completion."
Kardboard Kings: Card Shop Simulator
"Players report addictive gameplay loops with desire to keep robbing houses and progressing, though some find it repetitive after story completion."
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Cooperation
Game with the same Cooperation vibe
-4"Gameplay centers on solo stealth and escape without mention of cooperative or team-based activities."
SchoolBoy Runaway
"Gameplay centers on solo stealth and burglary activities with limited or no multiplayer or cooperative elements."
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Creativity
Game with the same Creativity vibe
3"Players creatively plan heists and choose different tools and routes, though within predefined game structures."
Thief Simulator
"Players can choose different approaches to break-ins, use disguises, and plan heists, offering creative problem solving within set scenarios."
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Domination
Game with the same Domination vibe
-4"Interactions with NPCs are indirect and balanced; no evidence of exerting control over other players or social dominance."
Sintopia
"Interactions with NPCs and police are reactive but balanced; no evidence of players exerting control or superiority over others."
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Escapism
Game with the same Escapism vibe
4"Strong immersion in 1980s setting and stealth gameplay offers escape from real life."
American Theft 80s: Prologue
"The 80s setting, stealth gameplay, and immersive burglary missions provide a strong escape from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and personal interest; no indication of obligation or external pressure to play."
WWE 2K22
"Players engage voluntarily for fun and personal interest; no indication of obligation or external pressure to play."
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Experimenting
Game with the same Experimenting vibe
3"Players try different tools, disguises, and strategies to complete heists and explore mechanics."
American Theft 80s: Prologue
"Players experiment with different tools, disguises, and routes to complete heists and robberies."
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Exploration
Game with the same Exploration vibe
2"Open world with multiple locations to discover, though some maps are reused and world size is limited."
Hard Truck Apocalypse: Rise Of Clans / Ex Machina: Meridian 113
"Open world with multiple neighborhoods and houses to discover, though map size is moderate and some areas feel limited."
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Expression
Game with the same Expression vibe
2"Players can customize characters and decorate homes, allowing some personal expression within the game."
Cursed Companions
"Players can customize character outfits and decorate purchased houses, allowing some self-expression."
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Fantasy
Game with the same Fantasy vibe
-1"Game is grounded in a realistic 1980s police setting with some exaggerated humor but no strong fantasy elements."
Beat Cop
"While set in the 80s with some stylized elements, the game focuses on realistic burglary mechanics rather than high fantasy or improbable fiction."
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Fellowship
Game with the same Fellowship vibe
-4"Minimal social interaction; gameplay is single player focused without community or social features."
Battlevoid: Harbinger
"Minimal social or community features; gameplay is primarily single-player and individual."
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Growth
Game with the same Growth vibe
3"Players develop skills in stealth, lockpicking, and burglary tactics through progression and practice."
Thief Simulator
"Skill trees and progression systems encourage learning and improving burglary skills over time."
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Health
Game with the same Health vibe
-4"Sedentary gameplay with no physical activity; some reports of motion sickness due to camera and controls."
Blade of Darkness
"Sedentary gameplay with no physical activity; some reports of motion sickness or headaches from long sessions."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during combat and mini-games; not designed for passive or background play."
Bud Spencer & Terence Hill - Slaps And Beans
"Requires focused attention during stealth and tool minigames; not designed for passive or background play."
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Intimacy
Game with the same Intimacy vibe
-4"Limited social connections; interactions with NPCs are minimal and scripted."
The Magical Mixture Mill
"Limited social interaction; NPCs are scripted and player relationships are minimal and superficial."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; gameplay is individual and self-directed."
Devil May Cry 5
"No leadership or group management roles; gameplay is individual and self-directed."
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Progression
Game with the same Progression vibe
4"Players accumulate items, upgrades, and skills to improve their thief capabilities."
Thief Simulator 2: Prologue
"Players accumulate tools, cars, houses, and skills to unlock new burglary opportunities and improve effectiveness."
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Relaxation
Game with the same Relaxation vibe
2"Some players find the stealth and exploration relaxing, though others note tension from police chases."
Thief Simulator 2: Prologue
"Some players find the stealth and planning relaxing, but others note tension from police chases and detection risk."
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Sensation
Game with the same Sensation vibe
2"Visuals and sound design contribute to immersive and stimulating sensory experience."
TrenchesWIP
"The 80s aesthetic, music, and immersive sound design provide moderate sensory stimulation and enjoyment."
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Status
Game with the same Status vibe
-3"No social recognition or ranking systems; achievements exist but are personal."
Deadlings: Rotten Edition
"No social recognition or ranking systems; achievements exist but are personal rather than public."
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Story
Game with the same Story vibe
2"Story mode with narrative and character interactions present but secondary to gameplay."
Ark Re:Code
"Story mode with missions and narrative elements exists but is considered simple and secondary to gameplay."
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Strategy
Game with the same Strategy vibe
3"Players plan routes, manage resources, and solve puzzles requiring logical thinking and tactics."
Super Motherload
"Players plan heists, study NPC schedules, and select tools and routes requiring logical thinking and problem solving."
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Thrill
Game with the same Thrill vibe
3"Stealth and risk of detection create suspense and excitement."
Thief Simulator 2
"Stealth gameplay and risk of detection create suspense and excitement during burglaries."
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Value
Game with the same Value vibe
3"Players report good value for money especially on sale, with many hours of gameplay and content."
Sword Art Online: Lost Song
"Players report good value for money especially on sale, with several hours of engaging gameplay."
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Violence
Game with the same Violence vibe
-4"Minimal violence; gameplay focuses on stealth and avoidance rather than combat or destruction."
Timelie
"Minimal violence; combat is limited and non-lethal, focusing on stealth and avoidance rather than destruction."
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Survival
Game with the same Survival vibe
2"Players must avoid death and police capture, managing resources and combat risks."
Crime Simulator: Playgrounds
"Players must avoid detection and police capture, managing risk and timing to survive heists."
Last update: 01/06/2026