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Thief Simulator 2: Prologue

PC (Microsoft Windows) • 2023

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Quick resume

Tired of political exploitation? Join me and let's rebuild our thieving business together! Let's steal cars, radios, and TVs - anything that catches your eye can be yours! Recall what it's like to be a thief in Thief Simulator 2: Prologue!

Global score

84/100

Genres

Action, Indie, Simulator

Pros

  • Free prologue with substantial content
  • Engaging stealth and lockpicking mechanics
  • Variety of tools like drones and assistant
  • Improved graphics and audio over first game
  • Active developer support and community engagement

Cons

  • Some bugs and technical issues reported
  • Ai and police behavior can be inconsistent
  • Limited story and map in prologue
  • Clunky vehicle and inventory mechanics
  • Lack of controller support and ui inconsistencies

Motivations

  • Autonomy
    4

    "Players have freedom to choose missions, use various tools, and plan their own heists with multiple approaches."

  • Competence
    3

    "Lockpicking and stealth mechanics provide skill challenges, though some users find certain mechanics clunky or inconsistent."

  • Competition
    -4

    "Focus is on personal stealth and mission completion without competitive or ranked elements."

  • Continuation
    2

    "Some players report habitual play and replaying missions, but others find the prologue short and sometimes repetitive."

  • Cooperation
    1

    "Includes an assistant character who helps with tasks, but overall gameplay is mostly solo-focused."

  • Creativity
    2

    "Players can customize equipment colors and choose different approaches to theft, but within predefined mechanics."

  • Domination
    -3

    "Interactions with NPCs are balanced; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Players use the game as a fun distraction and stress relief through immersive stealth gameplay."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

  • Experimenting
    3

    "Players try new tools like drones, pickpocketing, and different heist strategies, exploring game mechanics."

  • Exploration
    2

    "Game encourages exploring houses and neighborhoods, though prologue limits access to some areas."

  • Expression
    1

    "Limited character customization (glove and crowbar colors) allows some self-expression."

  • Fantasy
    2

    "Players experience a fictional thief narrative with some imaginative elements like drones and mafia storylines."

  • Fellowship
    -3

    "Primarily a single-player experience with minimal social or community interaction."

  • Growth
    3

    "Skill trees and learning lockpicking and stealth tactics provide personal development opportunities."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention during stealth and lockpicking; some waiting involved but not background play."

  • Intimacy
    -4

    "No evidence of forming close relationships; interactions with NPCs are superficial."

  • Leadership
    -2

    "Players direct their own actions but do not lead or manage others beyond the assistant character."

  • Progression
    4

    "Players accumulate items, upgrades, and skills to improve their thief capabilities."

  • Relaxation
    2

    "Some players find the stealth and exploration relaxing, though others note tension from police chases."

  • Sensation
    2

    "Enjoyable audio and visual feedback with music and environmental details enhance sensory experience."

  • Status
    -4

    "No social recognition or leaderboard elements; focus is on individual progress."

  • Story
    2

    "Includes a narrative about mafia debts and heists, though story is limited in the prologue."

  • Strategy
    3

    "Players plan heists, study NPC routines, and use tactics to avoid detection."

  • Thrill
    3

    "Police chases and stealth create suspense and excitement for players."

  • Value
    4

    "Free prologue with substantial content offers good value; players appreciate the time investment."

  • Violence
    1

    "Limited violence such as using a baton to knock out tenants; mostly non-lethal stealth."

  • Survival
    2

    "Players avoid police detection and manage resources to stay alive and complete missions."

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    Last update: 06/03/2026