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Thronebreaker: The Witcher Tales

Xbox One, Nintendo Switch, PC (Microsoft Windows), iOS, PlayStation 4, Android • 2018

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Quick resume

Discover a brand new RPG from the creators of The Witcher 3: Wild Hunt. Facing an imminent invasion, Meve — war-veteran and Queen of Lyria and Rivia — is forced to once again enter the warpath and set out on a dark journey of destruction and revenge.

Global score

90/100

Genres

Adventure, Role-playing (RPG), Card & Board Game, Turn-based strategy (TBS), Strategy, Puzzle

Pros

  • Engaging story with impactful choices
  • Beautiful art and music
  • Deep strategic card gameplay
  • Rich witcher universe lore
  • High-quality voice acting

Cons

  • Some repetitive battles and puzzles
  • Lack of manual save system
  • Limited deck customization options
  • Slow map navigation
  • No multiplayer or social features

Motivations

  • Autonomy
    4

    "Players make meaningful choices affecting story, party composition, and resource management, reflecting high personal control."

  • Competence
    3

    "Gameplay involves strategic card battles and puzzles requiring skill and adaptation, though some battles can be repetitive or easier on lower difficulties."

  • Competition
    -4

    "Focus is on single-player experience without ranked or leaderboard competition; players engage at their own pace."

  • Continuation
    4

    "Many players report long play sessions and replay value due to story depth and deck experimentation."

  • Cooperation
    -5

    "Entirely single-player with no multiplayer or cooperative elements."

  • Creativity
    3

    "Players customize and build decks, experiment with card combinations, and make strategic decisions shaping gameplay."

  • Domination
    -5

    "No evidence of exerting control over others; interactions are narrative and single-player focused."

  • Escapism
    4

    "Strong narrative immersion and atmospheric world provide escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest in story and gameplay, with no obligation or pressure noted."

  • Experimenting
    3

    "Players try different decks, strategies, and puzzle solutions, though some battles become routine."

  • Exploration
    3

    "Exploration of maps with secrets, side quests, and resource gathering encourages discovery."

  • Expression
    2

    "Some customization through deck building and camp upgrades, but limited avatar or environment personalization."

  • Fantasy
    5

    "Set in a rich fantasy world with fictional characters, magic, and lore consistent with The Witcher universe."

  • Fellowship
    -5

    "No social or community features; strictly single-player."

  • Growth
    3

    "Players learn card mechanics, develop strategies, and improve skills through gameplay progression."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during battles and story; some map navigation can be slow but generally engaging."

  • Intimacy
    -4

    "Limited to narrative relationships with characters; no social or emotional sharing with other players."

  • Leadership
    4

    "Player leads Queen Meve and her army, making strategic and moral decisions affecting the group."

  • Progression
    4

    "Players collect resources, upgrade camp, and acquire new cards and abilities to strengthen their deck."

  • Relaxation
    3

    "Generally balanced challenge with moments of tension; some players find puzzles frustrating but story engaging."

  • Sensation
    3

    "Enjoyable art style, music, and voice acting provide sensory and emotional engagement."

  • Status
    -5

    "No social recognition or visibility; single-player focus."

  • Story
    5

    "Highly praised narrative immersion with impactful choices, character development, and rich lore."

  • Strategy
    4

    "Card battles and puzzles require logical thinking, planning, and tactical decision-making."

  • Thrill
    2

    "Some suspense and challenge in battles and story decisions, but overall controlled and paced experience."

  • Value
    4

    "Players report strong value for time and money due to length, story quality, and gameplay depth."

  • Violence
    1

    "Combat is abstracted through card battles; some thematic violence but no graphic depiction."

  • Survival
    2

    "Resource management and strategic defense elements present, but not extreme survival mechanics."

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    Last update: 06/03/2026