Hand of Fate similar games & best alternatives
Hand of Fate
2015
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Quick resume
Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
Global score
89/100
Genres
Action, Indie, Role-playing (RPG), Card & Board Game, Hack and slash/Beat 'em up, Turn-based strategy (TBS), Strategy, Adventure
Pros
- Unique blend of card game and action rpg
- High replayability with deck building and randomized encounters
- Immersive narrative and atmospheric voice acting
- Accessible yet skillful combat system
- Frequent updates and dlc content
Cons
- Combat can feel repetitive and clunky
- High reliance on rng can cause frustration
- Limited character customization
- No multiplayer or social features
- Some technical issues and fixed camera
Motivations
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Autonomy4
"Players build their own decks and choose paths on the card board, directing their own adventure and decisions."
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Competence3
"Combat requires skillful timing of attacks, counters, and dodges; players improve through practice and equipment upgrades."
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Competition-3
"Focus is on individual progression and personal deck building rather than direct competition or leaderboards."
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Continuation4
"High replayability with randomized decks and unlockable cards encourages habitual play and long sessions."
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Cooperation-5
"Single player game with no multiplayer or cooperative elements."
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Creativity4
"Players customize their decks and equipment loadouts, influencing the game experience and strategy."
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Domination-5
"No evidence of dominating or controlling others; interactions are solo and narrative-driven."
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Escapism4
"Immersive fantasy setting and narrative provide escape from real life through engaging storytelling and gameplay."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."
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Experimenting4
"Strong encouragement to experiment with deck building and different card combinations to explore new strategies."
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Exploration3
"Players discover new cards, events, and storylines through repeated play and deck customization."
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Expression2
"Limited character customization, but equipment and deck choices allow some self-expression."
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Fantasy5
"Strong fantasy theme with mythical creatures, magic, and a mysterious dealer character."
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Fellowship-5
"No social or community gameplay; experience is solitary."
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Growth3
"Players learn game mechanics, improve combat skills, and unlock new cards and equipment over time."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires focused attention during combat and decision making; not designed for idle play."
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Intimacy-5
"No close social interactions or relationships; single player narrative experience."
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Leadership-5
"No leadership or group management elements; player acts independently."
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Progression4
"Players accumulate cards, equipment, and unlock new content as they progress through the game."
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Relaxation2
"Atmospheric and immersive, but combat and RNG can cause tension and frustration."
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Sensation3
"Visual and auditory elements create engaging sensory experience, including voice acting and card animations."
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Status-5
"No social recognition or status systems; focus is on personal achievement."
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Story4
"Narrative-driven with a mysterious dealer character and story arcs unlocked through cards."
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Strategy4
"Deck building and combat require planning, resource management, and tactical decision making."
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Thrill3
"Randomness and risk in card draws create suspense and excitement during play."
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Value4
"Players report good value for time and money with high replayability and content."
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Violence3
"Combat involves fighting and defeating enemies with weapons and abilities."
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Survival3
"Resource management of food and health is critical to avoid death and continue playing."
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Last update: 06/03/2026