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Hand of Fate

Xbox One, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2015

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Quick resume

Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.

Global score

89/100

Genres

Action, Indie, Role-playing (RPG), Card & Board Game, Hack and slash/Beat 'em up, Turn-based strategy (TBS), Strategy, Adventure

Pros

  • Unique blend of card game and action rpg
  • High replayability with deck building and randomized encounters
  • Immersive narrative and atmospheric voice acting
  • Accessible yet skillful combat system
  • Frequent updates and dlc content

Cons

  • Combat can feel repetitive and clunky
  • High reliance on rng can cause frustration
  • Limited character customization
  • No multiplayer or social features
  • Some technical issues and fixed camera

Motivations

  • Autonomy
    4

    "Players build their own decks and choose paths on the card board, directing their own adventure and decisions."

  • Competence
    3

    "Combat requires skillful timing of attacks, counters, and dodges; players improve through practice and equipment upgrades."

  • Competition
    -3

    "Focus is on individual progression and personal deck building rather than direct competition or leaderboards."

  • Continuation
    4

    "High replayability with randomized decks and unlockable cards encourages habitual play and long sessions."

  • Cooperation
    -5

    "Single player game with no multiplayer or cooperative elements."

  • Creativity
    4

    "Players customize their decks and equipment loadouts, influencing the game experience and strategy."

  • Domination
    -5

    "No evidence of dominating or controlling others; interactions are solo and narrative-driven."

  • Escapism
    4

    "Immersive fantasy setting and narrative provide escape from real life through engaging storytelling and gameplay."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

  • Experimenting
    4

    "Strong encouragement to experiment with deck building and different card combinations to explore new strategies."

  • Exploration
    3

    "Players discover new cards, events, and storylines through repeated play and deck customization."

  • Expression
    2

    "Limited character customization, but equipment and deck choices allow some self-expression."

  • Fantasy
    5

    "Strong fantasy theme with mythical creatures, magic, and a mysterious dealer character."

  • Fellowship
    -5

    "No social or community gameplay; experience is solitary."

  • Growth
    3

    "Players learn game mechanics, improve combat skills, and unlock new cards and equipment over time."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during combat and decision making; not designed for idle play."

  • Intimacy
    -5

    "No close social interactions or relationships; single player narrative experience."

  • Leadership
    -5

    "No leadership or group management elements; player acts independently."

  • Progression
    4

    "Players accumulate cards, equipment, and unlock new content as they progress through the game."

  • Relaxation
    2

    "Atmospheric and immersive, but combat and RNG can cause tension and frustration."

  • Sensation
    3

    "Visual and auditory elements create engaging sensory experience, including voice acting and card animations."

  • Status
    -5

    "No social recognition or status systems; focus is on personal achievement."

  • Story
    4

    "Narrative-driven with a mysterious dealer character and story arcs unlocked through cards."

  • Strategy
    4

    "Deck building and combat require planning, resource management, and tactical decision making."

  • Thrill
    3

    "Randomness and risk in card draws create suspense and excitement during play."

  • Value
    4

    "Players report good value for time and money with high replayability and content."

  • Violence
    3

    "Combat involves fighting and defeating enemies with weapons and abilities."

  • Survival
    3

    "Resource management of food and health is critical to avoid death and continue playing."

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    Last update: 06/03/2026