Hand of Fate similar games & best alternatives

Hand of Fate

Mac, PlayStation 4, PC (Microsoft Windows), Linux, Xbox One • 2015

Should you play it?

Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.

What works
  • Unique blend of card game and action rpg
  • High replayability with deck building and randomized encounters
  • Immersive narrative and atmospheric voice acting
  • Accessible yet skillful combat system
  • Frequent updates and dlc content
Things to keep in mind
  • Combat can feel repetitive and clunky
  • High reliance on rng can cause frustration
  • Limited character customization
  • No multiplayer or social features
  • Some technical issues and fixed camera

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Knock on the Coffin Lid

  • Black Book

  • Moonlighter

  • Realm of Ink

  • Aces & Adventures

  • Out Of Hands

  • Deepest Chamber: Resurrection

  • Shadowhand: RPG Card Game

  • Delver

Hidden Gems

Less popular games with surprisingly high similarity

  • Deepest Chamber: Resurrection

  • Dimensionals

  • Breach Wanderers

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    PuzzleQuest: Challenge of the Warlords

  • Autonomy

    Menace from the Deep

  • Continuation

    Nowhere Prophet

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Hand of Fate: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Story, Fantasy. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players choose their own paths via travel decks and make meaningful decisions on exploration and combat strategies."

    Capsule for Menace from the Deep Menace from the Deep

    "Players build their own decks and choose paths on the card board, directing their own adventure and decisions."

  • Competence

    Game with the same Competence vibe

    3

    "Combat requires skillful timing of attacks, blocks, dodges; character builds and progression impact effectiveness."

    Capsule for Tainted Grail: The Fall of Avalon Tainted Grail: The Fall of Avalon

    "Combat requires skillful timing of attacks, counters, and dodges; players improve through practice and equipment upgrades."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual progression and personal runs rather than direct competition or leaderboards."

    Capsule for Bunker Punks Bunker Punks

    "Focus is on individual progression and personal deck building rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "High replayability with many unlocks and long runs encourage habitual and extended play sessions."

    Capsule for Nowhere Prophet Nowhere Prophet

    "High replayability with randomized decks and unlockable cards encourages habitual play and long sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single player game with no multiplayer or cooperative elements."

    Capsule for DuckTales: Remastered DuckTales: Remastered

    "Single player game with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players customize decks via equipment loadouts and experiment with many unique combinations and subclasses."

    Capsule for Card Quest Card Quest

    "Players customize their decks and equipment loadouts, influencing the game experience and strategy."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of dominating others; interactions are single-player and narrative-driven."

    Capsule for Another Crab's Treasure Another Crab's Treasure

    "No evidence of dominating or controlling others; interactions are solo and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive fantasy setting and narrative provide escape from real life; players enjoy story and atmosphere."

    Capsule for Shadowveil: Legend of The Five Rings Shadowveil: Legend of The Five Rings

    "Immersive fantasy setting and narrative provide escape from real life through engaging storytelling and gameplay."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

    Capsule for Fallout 4 Fallout 4

    "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "The card system and deck building encourage trying new combinations and strategies."

    Capsule for Idle Dice 2 Idle Dice 2

    "Strong encouragement to experiment with deck building and different card combinations to explore new strategies."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players discover new story events, character backgrounds, and game scenarios through repeated loops and varied conditions."

    Capsule for GNOSIA GNOSIA

    "Players discover new cards, events, and storylines through repeated play and deck customization."

  • Expression

    Game with the same Expression vibe

    2

    "Limited character customization but some self-expression through build and equipment choices."

    Capsule for Stoneshard Stoneshard

    "Limited character customization, but equipment and deck choices allow some self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with magic, mythical creatures, and an epic storyline."

    Capsule for PuzzleQuest: Challenge of the Warlords PuzzleQuest: Challenge of the Warlords

    "Strong fantasy theme with mythical creatures, magic, and a mysterious dealer character."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community gameplay; experience is solitary."

    Capsule for Hotline Miami 2: Wrong Number Hotline Miami 2: Wrong Number

    "No social or community gameplay; experience is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn game mechanics, improve skills, and unlock weapons and abilities over time."

    Capsule for West of Dead West of Dead

    "Players learn game mechanics, improve combat skills, and unlock new cards and equipment over time."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and decision making; not designed for idle play."

    Capsule for City of Chains City of Chains

    "Requires focused attention during combat and decision making; not designed for idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social interactions or relationship-building; single-player narrative experience."

    Capsule for Castlevania: Lords of Shadow – Mirror of Fate HD Castlevania: Lords of Shadow – Mirror of Fate HD

    "No close social interactions or relationships; single player narrative experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; player acts independently."

    Capsule for Hi-Fi RUSH Hi-Fi RUSH

    "No leadership or group management elements; player acts independently."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate cards, unlock new content, and progress through levels and challenges."

    Capsule for Cardboard Town Cardboard Town

    "Players accumulate cards, equipment, and unlock new content as they progress through the game."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Atmospheric and immersive, but some puzzles and combat induce tension and frustration."

    Capsule for In Verbis Virtus In Verbis Virtus

    "Atmospheric and immersive, but combat and RNG can cause tension and frustration."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visual and auditory elements like animated art and voice acting provide sensory enjoyment."

    Capsule for Perfect Gold - Yuri Visual Novel Perfect Gold - Yuri Visual Novel

    "Visual and auditory elements create engaging sensory experience, including voice acting and card animations."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; focus is on personal achievement."

    Capsule for Castlevania: Lords of Shadow – Ultimate Edition Castlevania: Lords of Shadow – Ultimate Edition

    "No social recognition or status systems; focus is on personal achievement."

  • Story

    Game with the same Story vibe

    4

    "Narrative-driven game with unfolding plot, character backstory, and mystery elements."

    Capsule for Left Alone Left Alone

    "Narrative-driven with a mysterious dealer character and story arcs unlocked through cards."

  • Strategy

    Game with the same Strategy vibe

    4

    "Combat and deck-building require planning, resource management, and tactical decision-making."

    Capsule for Moonstone Island Moonstone Island

    "Deck building and combat require planning, resource management, and tactical decision making."

  • Thrill

    Game with the same Thrill vibe

    3

    "Excitement from random card pulls and market fluctuations provides suspense and thrill."

    Capsule for TCG Card Shop Simulator TCG Card Shop Simulator

    "Randomness and risk in card draws create suspense and excitement during play."

  • Value

    Game with the same Value vibe

    4

    "Players report excellent value for time and money due to high replayability and content."

    Capsule for Desktop Dungeons Desktop Dungeons

    "Players report good value for time and money with high replayability and content."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves attacking and defeating enemies with various skills and weapons."

    Capsule for Persona 5 Tactica Persona 5 Tactica

    "Combat involves fighting and defeating enemies with weapons and abilities."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage health and resources to avoid death and progress."

    Capsule for NO-SKIN NO-SKIN

    "Resource management of food and health is critical to avoid death and continue playing."

Last update: 01/06/2026