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Knock on the Coffin Lid

PlayStation 5, Xbox Series X|S, PC (Microsoft Windows) • 2024

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Quick resume

Investigate your own death, find ways to break free from a time loop, choose a hero who will ascend to the throne and rule the Northern gate! The fates of whole nations of the land of Midian depend on your choices.

Global score

84/100

Genres

Adventure, Indie, Role-playing (RPG), Strategy, Card & Board Game, Turn-based strategy (TBS)

Pros

  • Deep and immersive story with evolving narrative
  • Rich character and class variety with unique mechanics
  • Engaging deck-building and equipment synergy
  • High production values in art, animation, and voice acting
  • Large maps with meaningful exploration and choices

Cons

  • Some balance issues and difficulty spikes
  • Long run times and slow pacing for some players
  • Ui and tooltips can be unwieldy or unclear
  • Repetitive events and grind may reduce replayability
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    4

    "Players have freedom to choose paths, character classes, equipment sets, and deck-building strategies, with meaningful choices affecting story and gameplay."

  • Competence
    3

    "The game offers challenging combat with skillful deck and equipment management, but some difficulty spikes and balance issues may frustrate players."

  • Competition
    -4

    "Focus is on individual progression, story exploration, and personal mastery rather than direct competition or leaderboards."

  • Continuation
    4

    "High replayability with multiple characters, classes, evolving story, and equipment synergies encourages long-term engagement."

  • Cooperation
    -5

    "Single-player experience focused on individual play without multiplayer or cooperative elements."

  • Creativity
    3

    "Players customize decks and equipment sets, experiment with builds, and explore different story paths, supporting creative play."

  • Domination
    -5

    "No evidence of exerting control over others; gameplay is solitary and self-directed."

  • Escapism
    4

    "Immersive story, rich worldbuilding, and atmospheric art provide strong escapism from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

  • Experimenting
    4

    "Encourages trying new classes, equipment combinations, and exploring different story branches and strategies."

  • Exploration
    4

    "Large maps with branching paths and evolving events invite discovery and curiosity-driven play."

  • Expression
    3

    "Customization of character appearance through visible equipment and deck-building allows personal expression."

  • Fantasy
    5

    "Strong fantasy setting with dark, eldritch, and Slavic folklore themes, immersive narrative and imaginative fiction."

  • Fellowship
    -5

    "Solo play with minimal social interaction or community involvement."

  • Growth
    4

    "Players learn mechanics, optimize decks, and develop strategies over repeated runs, showing personal development."

  • Health
    -5

    "Typical sedentary gaming experience with no physical activity elements."

  • Idle
    -4

    "Requires focused attention and strategic thinking; not suited for casual or background play."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing in gameplay."

  • Leadership
    -5

    "No leadership or group management roles; purely individual gameplay."

  • Progression
    4

    "Strong progression through unlocking characters, classes, equipment, and story elements across runs."

  • Relaxation
    2

    "While immersive and engaging, the game can be tense and challenging, with some frustration from difficulty spikes."

  • Sensation
    3

    "Enjoyable art, sound, and animations provide sensory stimulation and emotional engagement."

  • Status
    -5

    "No social recognition or status systems apparent; focus is on personal achievement."

  • Story
    5

    "Narrative-driven gameplay with unfolding story, character development, and lore integrated into runs."

  • Strategy
    4

    "Requires planning, deck-building, equipment synergy, and tactical combat decisions."

  • Thrill
    3

    "Challenging combat and uncertain outcomes create suspense and excitement."

  • Value
    4

    "Players report high enjoyment and content value, especially given ongoing updates and depth."

  • Violence
    3

    "Combat and defeating enemies are core gameplay elements, involving attacks and damage."

  • Survival
    3

    "Players must manage resources and avoid defeat through strategic play and adaptation."

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    Last update: 06/03/2026