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Deck of Ashes

PC (Microsoft Windows) • 2020

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Quick resume

Deck of Ashes is an adventure game with tactical card combat. One character at a time, lead the cast of antiheroes on a quest for redemption. Explore the cursed fantasy world and hunt down powerful cards. Forge a unique Battle Deck, and crush your foes! Can you rid the world of the Ash Curse?

Global score

72/100

Genres

Adventure, Indie, Role-playing (RPG), Strategy, Card & Board Game

Pros

  • Unique deckbuilding mechanics
  • Engaging dark fantasy art and atmosphere
  • Deep strategic gameplay
  • Active and responsive developers
  • High replayability and content

Cons

  • Early access bugs and balance issues
  • Slow pacing and long runs
  • Some grind and resource management tedium
  • Limited social or multiplayer features
  • Ui and animation responsiveness need improvement

Motivations

  • Autonomy
    4

    "Players have freedom to explore the map, choose battles and resources, and build decks with many options and strategies."

  • Competence
    3

    "Game offers strategic deckbuilding and resource management challenges with skillful play rewarded, though some players find it grindy or slow."

  • Competition
    -3

    "Focus is on solo play and personal progression without ranked or direct player versus player competition."

  • Continuation
    4

    "Many players report long play sessions, high replayability, and motivation to keep playing despite difficulty and grind."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative multiplayer or teamwork elements."

  • Creativity
    4

    "Players create and customize decks with many card combinations and build archetypes; crafting and upgrading add creative depth."

  • Domination
    -5

    "No evidence of exerting control over others; interactions are individual and balanced."

  • Escapism
    4

    "Dark fantasy setting and immersive gameplay provide strong escape from real life stresses."

  • Expectation
    -4

    "Players engage voluntarily out of interest and intrinsic motivation; no obligation or external pressure noted."

  • Experimenting
    4

    "Players try different deck builds, characters, and strategies; game encourages exploration of mechanics and combos."

  • Exploration
    3

    "Map exploration with random layouts and dungeons offers discovery, though some find map movement slow or repetitive."

  • Expression
    3

    "Customization through deck building and character traits allows personal expression, though cosmetic options are limited."

  • Fantasy
    5

    "Strong dark fantasy theme with imaginative monsters, story, and setting."

  • Fellowship
    -5

    "No social or community gameplay elements; strictly single-player."

  • Growth
    4

    "Players develop skills in deckbuilding and strategy; unlock new cards and upgrades over time."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity; some players note long sessions and potential for unhealthy habits."

  • Idle
    -3

    "Requires focused attention and strategic thinking; not suitable for casual or background play."

  • Intimacy
    -5

    "No social or emotional relationship building in gameplay."

  • Leadership
    -5

    "No leadership or group management roles; solo play only."

  • Progression
    4

    "Strong progression through unlocking cards, upgrades, traits, and resources; players build stronger decks over time."

  • Relaxation
    -2

    "Game has tension and challenge; some players find it stressful or slow rather than relaxing."

  • Sensation
    2

    "Visuals and sound are praised but some find animations slow; overall sensory stimulation is moderate."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    3

    "Light but engaging narrative with character backstories and plot; some players find it simple or underdeveloped."

  • Strategy
    4

    "Requires planning, resource management, and tactical deckbuilding; strategic depth appreciated by players."

  • Thrill
    3

    "Some suspense from resource scarcity and boss fights; tension from RNG elements."

  • Value
    3

    "Good value for price with many hours of content; some complaints about grind and early access bugs."

  • Violence
    2

    "Combat involves defeating monsters with attacks and damage; violence is stylized and fantasy-based."

  • Survival
    3

    "Players must manage health and resources to survive battles and progress; permadeath and setbacks present."

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    Last update: 06/03/2026