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Time Warpers

PC (Microsoft Windows) • 2020

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Quick resume

Time Warpers is the evolution of the popular incremental game Time Clickers. With features like gun customization, optional permadeath & co-op with friends, it combines a first person shooter with the seemingly endless progression & upgrades of a clicker game.

Global score

83/100

Genres

Action, Adventure, Casual, Indie, Role-playing (RPG), Simulator, Strategy

Pros

  • Unique blend of fps and idle clicker gameplay
  • Flexible playstyle: active or idle
  • Engaging multiplayer with cooperative convoys
  • Deep progression and customization systems
  • Responsive and active developer support

Cons

  • Repetitive grind can become tedious
  • High memory usage and occasional technical issues
  • Limited enemy variety and endgame content
  • Some ui and onboarding complexity
  • Price considered steep by some players

Motivations

  • Autonomy
    4

    "Players can choose to play actively as FPS or idle with hoverbike; flexible control over playstyle."

  • Competence
    3

    "Requires skillful movement (bunnyhopping, aiming) and strategic upgrades; learning curve of several hours."

  • Competition
    2

    "Includes leaderboards and multiplayer convoys enabling indirect competition and cooperation."

  • Continuation
    4

    "Long playtime with habitual grinding and progression loops; many players report hundreds of hours."

  • Cooperation
    4

    "Multiplayer convoys and public servers encourage working together to progress."

  • Creativity
    2

    "Customization of weapons, perks, and loadouts allows creative playstyles."

  • Domination
    -3

    "Community described as friendly and helpful; interactions emphasize mutual support rather than dominance."

  • Escapism
    4

    "Players use the game as a dopamine rush and distraction; immersive sci-fi world and progression."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no pressure or obligation."

  • Experimenting
    3

    "Players try different perk builds, modifiers, and strategies to optimize progression."

  • Exploration
    2

    "Exploration of 3D voxel environments and butterfly collectibles encourages discovery."

  • Expression
    2

    "Weapon and perk customization enables some self-expression within gameplay."

  • Fantasy
    3

    "Sci-fi setting with imaginative enemies and abilities; arcade-style FPS fantasy."

  • Fellowship
    3

    "Community and multiplayer convoys foster a sense of belonging and shared goals."

  • Growth
    4

    "Continuous learning of mechanics and skill improvement over dozens of hours."

  • Health
    -4

    "Primarily sedentary gameplay with long sessions; no physical activity involved."

  • Idle
    -3

    "Requires attention especially early on; later supports idle play but not fully background."

  • Intimacy
    -4

    "Social interactions are surface-level and functional; limited emotional sharing."

  • Leadership
    -2

    "No explicit leadership roles; players collaborate as equals in convoys."

  • Progression
    5

    "Strong emphasis on accumulating upgrades, time cubes, and weapon enhancements."

  • Relaxation
    3

    "Players experience flow and catharsis through progression and movement mechanics."

  • Sensation
    3

    "Colorful visuals, fast-paced shooting, and satisfying effects provide sensory stimulation."

  • Status
    2

    "Leaderboards and multiplayer visibility offer some social recognition."

  • Story
    1

    "Minimal narrative mostly discovered through gameplay; not a strong focus."

  • Strategy
    3

    "Requires planning perk builds, upgrades, and modifiers to optimize runs."

  • Thrill
    2

    "Some tension from active play and modifiers; mostly controlled and predictable."

  • Value
    2

    "Many players find good value for money given content and updates, though some find price steep."

  • Violence
    3

    "Combat against hordes of enemies is core gameplay; shooting and destruction emphasized."

  • Survival
    1

    "Some survival elements via health management and modifiers, but generally stable conditions."

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    Last update: 06/03/2026