Time Warpers similar games & best alternatives
Time Warpers
2020
Related articles
Quick resume
Time Warpers is the evolution of the popular incremental game Time Clickers. With features like gun customization, optional permadeath & co-op with friends, it combines a first person shooter with the seemingly endless progression & upgrades of a clicker game.
Global score
83/100
Genres
Action, Adventure, Casual, Indie, Role-playing (RPG), Simulator, Strategy
Similar games
Pros
- Unique blend of fps and idle clicker gameplay
- Flexible playstyle: active or idle
- Engaging multiplayer with cooperative convoys
- Deep progression and customization systems
- Responsive and active developer support
Cons
- Repetitive grind can become tedious
- High memory usage and occasional technical issues
- Limited enemy variety and endgame content
- Some ui and onboarding complexity
- Price considered steep by some players
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Competition. It leans lower than usual among comparable games on Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players can choose to play actively as FPS or idle with hoverbike; flexible control over playstyle."
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Competence3
"Requires skillful movement (bunnyhopping, aiming) and strategic upgrades; learning curve of several hours."
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Competition2
"Includes leaderboards and multiplayer convoys enabling indirect competition and cooperation."
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Continuation4
"Long playtime with habitual grinding and progression loops; many players report hundreds of hours."
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Cooperation4
"Multiplayer convoys and public servers encourage working together to progress."
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Creativity2
"Customization of weapons, perks, and loadouts allows creative playstyles."
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Domination-3
"Community described as friendly and helpful; interactions emphasize mutual support rather than dominance."
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Escapism4
"Players use the game as a dopamine rush and distraction; immersive sci-fi world and progression."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and enjoyment; no pressure or obligation."
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Experimenting3
"Players try different perk builds, modifiers, and strategies to optimize progression."
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Exploration2
"Exploration of 3D voxel environments and butterfly collectibles encourages discovery."
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Expression2
"Weapon and perk customization enables some self-expression within gameplay."
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Fantasy3
"Sci-fi setting with imaginative enemies and abilities; arcade-style FPS fantasy."
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Fellowship3
"Community and multiplayer convoys foster a sense of belonging and shared goals."
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Growth4
"Continuous learning of mechanics and skill improvement over dozens of hours."
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Health-4
"Primarily sedentary gameplay with long sessions; no physical activity involved."
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Idle-3
"Requires attention especially early on; later supports idle play but not fully background."
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Intimacy-4
"Social interactions are surface-level and functional; limited emotional sharing."
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Leadership-2
"No explicit leadership roles; players collaborate as equals in convoys."
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Progression5
"Strong emphasis on accumulating upgrades, time cubes, and weapon enhancements."
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Relaxation3
"Players experience flow and catharsis through progression and movement mechanics."
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Sensation3
"Colorful visuals, fast-paced shooting, and satisfying effects provide sensory stimulation."
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Status2
"Leaderboards and multiplayer visibility offer some social recognition."
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Story1
"Minimal narrative mostly discovered through gameplay; not a strong focus."
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Strategy3
"Requires planning perk builds, upgrades, and modifiers to optimize runs."
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Thrill2
"Some tension from active play and modifiers; mostly controlled and predictable."
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Value2
"Many players find good value for money given content and updates, though some find price steep."
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Violence3
"Combat against hordes of enemies is core gameplay; shooting and destruction emphasized."
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Survival1
"Some survival elements via health management and modifiers, but generally stable conditions."
Last update: 29/04/2026