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Bravery and Greed

Xbox One, PlayStation 4, Nintendo Switch, PC (Microsoft Windows) • 2022

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Quick resume

Bravery and Greed is a beat 'em up, roguelite, dungeon brawler for up to four players. Choose from four classic fantasy classes, engage in a deep robust combat system, and play a variety of co-operative and competitive game modes with friends via local, online or both. Get rich, or die trying!

Global score

77/100

Genres

Action, Adventure, Indie, Platform, Hack and slash/Beat 'em up, Role-playing (RPG), Strategy

Pros

  • Excellent cooperative multiplayer with local and online support
  • Challenging and satisfying combat with distinct classes
  • High replayability with procedural dungeons and build variety
  • Polished gameplay and responsive controls
  • Engaging meta progression and modifiers

Cons

  • Some players find the game short and content limited
  • Loot sharing mechanics can cause friction
  • Visual clutter and chaotic combat can make it hard to track action
  • Lack of permanent character progression beyond unlocks
  • Camera and ui could be improved for clarity

Motivations

  • Autonomy
    4

    "Players can choose among multiple classes, gods, and build paths, and make meaningful decisions during runs, showing high player control and freedom."

  • Competence
    4

    "The game is challenging with skill-based combat, combos, and boss fights requiring mastery and strategic play."

  • Competition
    1

    "Includes PvP modes and some competitive elements, but most player focus is on cooperative play and personal progression."

  • Continuation
    3

    "Players report habitual play with repeated runs, unlocking items and modifiers, indicating sustained engagement."

  • Cooperation
    5

    "Strong emphasis on cooperative multiplayer with up to 4 players locally or online, teamwork, and shared goals."

  • Creativity
    3

    "Players customize builds through gear, perks, and god paths, allowing creative playstyles and experimentation."

  • Domination
    -2

    "While loot stealing can cause friction, overall interactions emphasize cooperation and mutual support rather than dominance."

  • Escapism
    4

    "Players use the game as a fun, immersive distraction with engaging fantasy combat and exploration."

  • Expectation
    -4

    "Players engage voluntarily for fun and social play, with no indication of obligation or pressure."

  • Experimenting
    4

    "The game encourages trying different classes, builds, modifiers, and strategies across runs."

  • Exploration
    3

    "Procedurally generated dungeons and multiple biomes encourage discovery and curiosity-driven play."

  • Expression
    2

    "Customization through gear and build choices allows some personal expression, though no avatar personalization noted."

  • Fantasy
    5

    "Strong fantasy setting with roguelike dungeon crawling, mythical classes, gods, and magical combat."

  • Fellowship
    5

    "Players feel part of a community through multiplayer co-op, shared experiences, and social interactions."

  • Growth
    4

    "Players develop skills, learn boss patterns, and improve builds over time, showing personal development."

  • Health
    -5

    "No physical activity involved; sedentary gameplay typical of roguelike action games."

  • Idle
    -4

    "Requires constant attention and focus during fast-paced combat and platforming."

  • Intimacy
    3

    "Social play with friends and family fosters closer relationships beyond surface-level interaction."

  • Leadership
    1

    "Some players coordinate strategies and builds, but no strong leadership or authoritative roles emphasized."

  • Progression
    4

    "Meta progression through unlocking items, gear, and modifiers that affect future runs."

  • Relaxation
    1

    "Gameplay is fast and challenging, with moments of flow but also sustained tension."

  • Sensation
    3

    "Visual effects, animations, and sound design provide engaging sensory stimulation."

  • Status
    0

    "No strong evidence of social recognition or status seeking in reviews."

  • Story
    2

    "Some narrative elements and lore exist, but story is not the main focus."

  • Strategy
    4

    "Players must plan builds, manage resources, and use tactics to overcome challenges."

  • Thrill
    3

    "Combat and boss fights provide suspense and excitement with risk and reward."

  • Value
    2

    "Generally considered worth the price, especially for multiplayer and replayability, though some find it a bit pricey."

  • Violence
    4

    "Combat involves defeating enemies with melee and magic attacks, satisfying violent gameplay."

  • Survival
    3

    "Players manage health, stamina, and resources to survive challenging dungeons and bosses."

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    Last update: 06/03/2026