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Total Miner

PC (Microsoft Windows) • 2017

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Quick resume

Total Miner is an open world voxel sandbox game. It is primarily designed for creative RPG game builders, but also has two action/adventure style game modes where you can just jump in and play.

Global score

78/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Early Access

Pros

  • Deep exploration and layered worlds
  • Extensive creative and scripting tools
  • Skill and progression systems
  • Strong nostalgia and community support
  • Affordable price

Cons

  • Lack of official multiplayer at launch
  • Some bugs and ui issues
  • Combat and animations feel weak
  • Slow development and updates
  • Limited narrative and social depth

Motivations

  • Autonomy
    4

    "Players have freedom to build, explore, script, and customize gameplay extensively"

  • Competence
    3

    "Skill system and progression through blueprints and leveling provide challenges and feedback"

  • Competition
    -2

    "Focus is mostly on personal progression and creativity; multiplayer and leaderboards are limited or absent"

  • Continuation
    4

    "Long play sessions, nostalgia, and deep exploration modes encourage habitual play"

  • Cooperation
    2

    "Multiplayer exists but is limited; community and modding encourage some cooperative play"

  • Creativity
    5

    "Strong emphasis on building, scripting, custom worlds, and creative tools"

  • Domination
    -3

    "Interactions are generally balanced and cooperative; no strong evidence of domination or power imposition"

  • Escapism
    4

    "Nostalgia and immersive exploration provide escape from real life"

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and nostalgia"

  • Experimenting
    4

    "Scripting, building, and exploration encourage trying new things and tinkering"

  • Exploration
    5

    "Deep worlds, layered caves, and discovery of blueprints drive exploration"

  • Expression
    4

    "Customization of characters, blocks, and environments supports self-expression"

  • Fantasy
    3

    "Imaginative elements like magic, RPG skills, and scripted NPCs create a fantasy experience"

  • Fellowship
    2

    "Community and multiplayer mod support foster social connection, though limited"

  • Growth
    4

    "Skill leveling and blueprint discovery promote learning and personal development"

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity elements"

  • Idle
    -3

    "Requires focused attention and engagement during play sessions"

  • Intimacy
    -3

    "Social interactions are mostly surface-level or casual within community and multiplayer"

  • Leadership
    Insufficient data
  • Progression
    4

    "Progression through item acquisition, skills, and blueprints is core to gameplay"

  • Relaxation
    3

    "Creative mode and exploration provide flow and relaxation, though survival adds tension"

  • Sensation
    2

    "Visual and auditory elements are enjoyable but not highly stimulating"

  • Status
    -2

    "Limited social recognition; focus is on individual creativity and skill"

  • Story
    -3

    "No strong narrative; gameplay is context-free and sandbox oriented"

  • Strategy
    3

    "Skill system, resource management, and scripting require planning and problem solving"

  • Thrill
    1

    "Some suspense from survival and combat, but overall controlled and low risk"

  • Value
    4

    "Players perceive good value for price and content, especially given nostalgia and features"

  • Violence
    1

    "Combat exists but is simplistic and not a major focus"

  • Survival
    3

    "Survival and Dig Deep modes involve threat avoidance and resource management"

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    Last update: 06/03/2026