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Total Miner similar games & best alternatives

Total Miner

PC (Microsoft Windows) • 2017

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Quick resume

Total Miner is an open world voxel sandbox game. It is primarily designed for creative RPG game builders, but also has two action/adventure style game modes where you can just jump in and play.

Global score

78/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Early Access

Similar games

    Pros

    • Deep exploration and layered worlds
    • Extensive creative and scripting tools
    • Skill and progression systems
    • Strong nostalgia and community support
    • Affordable price

    Cons

    • Lack of official multiplayer at launch
    • Some bugs and ui issues
    • Combat and animations feel weak
    • Slow development and updates
    • Limited narrative and social depth

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Story, Leadership, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to build, explore, script, and customize gameplay extensively"

    • Competence
      3

      "Skill system and progression through blueprints and leveling provide challenges and feedback"

    • Competition
      -2

      "Focus is mostly on personal progression and creativity; multiplayer and leaderboards are limited or absent"

    • Continuation
      4

      "Long play sessions, nostalgia, and deep exploration modes encourage habitual play"

    • Cooperation
      2

      "Multiplayer exists but is limited; community and modding encourage some cooperative play"

    • Creativity
      5

      "Strong emphasis on building, scripting, custom worlds, and creative tools"

    • Domination
      -3

      "Interactions are generally balanced and cooperative; no strong evidence of domination or power imposition"

    • Escapism
      4

      "Nostalgia and immersive exploration provide escape from real life"

    • Expectation
      -4

      "Players engage voluntarily out of personal interest and nostalgia"

    • Experimenting
      4

      "Scripting, building, and exploration encourage trying new things and tinkering"

    • Exploration
      5

      "Deep worlds, layered caves, and discovery of blueprints drive exploration"

    • Expression
      4

      "Customization of characters, blocks, and environments supports self-expression"

    • Fantasy
      3

      "Imaginative elements like magic, RPG skills, and scripted NPCs create a fantasy experience"

    • Fellowship
      2

      "Community and multiplayer mod support foster social connection, though limited"

    • Growth
      4

      "Skill leveling and blueprint discovery promote learning and personal development"

    • Health
      -4

      "Primarily sedentary gameplay with no physical activity elements"

    • Idle
      -3

      "Requires focused attention and engagement during play sessions"

    • Intimacy
      -3

      "Social interactions are mostly surface-level or casual within community and multiplayer"

    • Leadership
      Insufficient data
    • Progression
      4

      "Progression through item acquisition, skills, and blueprints is core to gameplay"

    • Relaxation
      3

      "Creative mode and exploration provide flow and relaxation, though survival adds tension"

    • Sensation
      2

      "Visual and auditory elements are enjoyable but not highly stimulating"

    • Status
      -2

      "Limited social recognition; focus is on individual creativity and skill"

    • Story
      -3

      "No strong narrative; gameplay is context-free and sandbox oriented"

    • Strategy
      3

      "Skill system, resource management, and scripting require planning and problem solving"

    • Thrill
      1

      "Some suspense from survival and combat, but overall controlled and low risk"

    • Value
      4

      "Players perceive good value for price and content, especially given nostalgia and features"

    • Violence
      1

      "Combat exists but is simplistic and not a major focus"

    • Survival
      3

      "Survival and Dig Deep modes involve threat avoidance and resource management"

    Last update: 29/04/2026