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Colony Survival similar games & best alternatives

Colony Survival

PC (Microsoft Windows), Mac, Linux • 2017

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Quick resume

Colony Survival is a unique first-person strategy game developed by a two-man team. Build your own colony in a voxel world. Command guards, farmers, miners and other colonists. Defend your colony against the horde of monsters that attacks every night!

Global score

92/100

Genres

Action, Adventure, Indie, Strategy, Early Access, Simulator

Similar games

    Pros

    • Creative colony building and management
    • Active and responsive developers
    • Engaging defense and resource strategy
    • Cooperative multiplayer support
    • Frequent updates and mod support

    Cons

    • Limited content and variety currently
    • Some ai and pathfinding issues
    • Lack of deep social interaction
    • Early access state with bugs
    • Repetitive gameplay after progression

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Fellowship, Cooperation. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have high control over colony building, resource management, and defense design, with freedom to direct their own actions and colony development."

    • Competence
      3

      "Players engage in managing complex production lines, defense strategies, and resource allocation, requiring skill and problem solving."

    • Competition
      -2

      "Focus is mainly on personal colony management and survival; multiplayer is cooperative with limited PvP or direct competition."

    • Continuation
      3

      "Many players report long play sessions and habitual engagement, though some note eventual repetitiveness after progression."

    • Cooperation
      2

      "Multiplayer supports cooperative colony building and resource sharing, but some reviews note limited interaction and collaboration features."

    • Creativity
      4

      "Strong emphasis on creative building and colony design with freedom to customize layouts and defenses."

    • Domination
      -3

      "Interactions are generally balanced and cooperative; no strong evidence of dominance or power imposition over others."

    • Escapism
      3

      "Players use the game as a relaxing and immersive escape, enjoying creative and strategic gameplay."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

    • Experimenting
      3

      "Players experiment with building designs, defense strategies, and resource management to optimize their colony."

    • Exploration
      2

      "Some exploration of different biomes and map areas is present, but limited by map size and content."

    • Expression
      3

      "Players express themselves through colony and building design, customizing their environment extensively."

    • Fantasy
      -1

      "Game setting is fictional with zombies and colony management, but grounded in plausible survival and building mechanics."

    • Fellowship
      2

      "Community and multiplayer aspects foster a sense of belonging, though social interaction is somewhat limited."

    • Growth
      3

      "Players develop skills in management, strategy, and optimization, with ongoing learning through gameplay."

    • Health
      -4

      "Sedentary gameplay with no physical activity; typical of PC strategy and building games."

    • Idle
      -3

      "Requires active attention and management; not designed for idle or background play."

    • Intimacy
      -3

      "Social interactions are mostly surface-level multiplayer cooperation; no evidence of close relationship building."

    • Leadership
      3

      "Players lead and manage their colony, assigning roles and directing overall strategy."

    • Progression
      4

      "Clear progression through research, unlocking new jobs, and expanding colony capabilities."

    • Relaxation
      3

      "Gameplay is described as relaxing and enjoyable, balancing challenge and flow."

    • Sensation
      1

      "Visuals and audio are pleasant but not intense; sensory stimulation is moderate."

    • Status
      -2

      "Little emphasis on social recognition or popularity; focus is on individual colony success."

    • Story
      -3

      "No significant narrative or lore; gameplay is context-free and focused on mechanics."

    • Strategy
      4

      "Strong mental challenge in planning defenses, resource management, and colony optimization."

    • Thrill
      2

      "Some suspense from zombie attacks and defense management, but overall controlled gameplay."

    • Value
      3

      "Many players feel the game offers good value for time and money, especially with ongoing updates."

    • Violence
      3

      "Combat with zombies is a core gameplay element, involving defense and destruction."

    • Survival
      4

      "Central theme is survival against zombie threats and resource management to keep colony alive."

    Last update: 29/04/2026