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Total Tank Simulator

PC (Microsoft Windows) • 2020

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Quick resume

Commander in the ranks. Soldier at heart. Choose a faction and deploy and command your army into massive physics-driven WWII battles to the last man standing. Destroy everything on sight with an insane amount of units that will behave tactically.

Global score

79/100

Genres

Action, Indie, Simulator, Strategy

Pros

  • Large variety of units and nations
  • Unique blend of rts and fps control
  • Sandbox mode with creative freedom
  • Engaging campaign with progression
  • Good value for price

Cons

  • Performance and optimization issues
  • Bugs and crashes reported
  • Limited ai and unit orders
  • Lack of multiplayer or cooperative modes
  • Some balance and unit design flaws

Motivations

  • Autonomy
    4

    "Players can freely choose units, direct their own actions in sandbox and campaign, and even take direct control of individual units during battle."

  • Competence
    3

    "Players engage in tactical challenges, unit management, and skillful control of tanks, infantry, and planes with feedback from battle outcomes."

  • Competition
    1

    "Game focuses mostly on player vs AI campaigns and sandbox battles; some indirect competition via shadow mode but no multiplayer or ranked modes."

  • Continuation
    3

    "Players report long play sessions, habitual sandbox use, and campaign progression, though some frustration with bugs and crashes may limit continuation."

  • Cooperation
    -3

    "Gameplay centers on individual player control and AI teammates; no multiplayer or cooperative modes mentioned."

  • Creativity
    4

    "Sandbox mode and unit customization/modding allow creative battle setups and experimentation with diverse units and scenarios."

  • Domination
    -4

    "Interactions are mostly balanced AI engagements; no evidence of player domination or toxic social behaviors."

  • Escapism
    4

    "Players use the game as a fun distraction with imaginative battles and sandbox play, escaping real life stresses."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

  • Experimenting
    4

    "Players try new unit combinations, tactics, and sandbox scenarios, exploring game mechanics and modding capabilities."

  • Exploration
    1

    "Players explore various maps and campaigns, though maps are somewhat repetitive and limited in variety."

  • Expression
    2

    "Some customization via unit mods and scenario creation, but limited avatar or environment personalization."

  • Fantasy
    2

    "Game features stylized, cartoony WWII setting with some fictional units and exaggerated elements, blending realism and fantasy."

  • Fellowship
    -4

    "Minimal social interaction; no multiplayer or community gameplay features reported."

  • Growth
    3

    "Campaign progression, research trees, and tactical learning provide opportunities for skill and knowledge development."

  • Health
    -5

    "No physical activity or health-related gameplay elements; typical sedentary gaming experience."

  • Idle
    -3

    "Game requires active attention during battles and campaigns; not designed for passive or background play."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing; primarily solo play."

  • Leadership
    2

    "Players act as commanders issuing limited pre-battle orders and managing units, but no complex leadership or group management."

  • Progression
    4

    "Players unlock units, research technology, and accumulate upgrades through campaigns and gameplay."

  • Relaxation
    2

    "Game provides casual, fun gameplay with some tension from battles but generally balanced for enjoyable flow."

  • Sensation
    3

    "Visual explosions, sound effects, and dynamic battles provide sensory stimulation and excitement."

  • Status
    -4

    "No social recognition or ranking systems; achievements are mostly personal and offline."

  • Story
    2

    "Campaigns have narrative elements and historical context, but story depth is limited and secondary to gameplay."

  • Strategy
    3

    "Players engage in tactical planning, unit composition, and battlefield positioning, though orders are limited and AI is basic."

  • Thrill
    2

    "Some suspense and excitement from battles and unit control, but overall gameplay is casual and not highly tense."

  • Value
    4

    "Players find good content and gameplay value for the price, though bugs and optimization issues detract somewhat."

  • Violence
    3

    "Combat and destruction are central gameplay elements, with explosions, tank battles, and infantry fighting."

  • Survival
    2

    "Players manage unit survival and resource use in battles, though threats are predictable and low risk compared to hardcore survival games."

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    Last update: 06/03/2026