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Darfall

PC

2025

Quick resume

Darfall is a hero-based RPG city-building game that puts you in the role of a hero who must protect their home and help it grow! During the day, grow your hero’s might, find epic loot, master new abilities, and fortify your settlement. At night, survive the hordes of undead, until you triumph.

Pros

  • Engaging survival mode with addictive gameplay loop
  • Nostalgic Warcraft 3 feel with unique crafting and hero mechanics
  • Scenario editor enabling creativity and custom maps
  • Good strategic depth and micromanagement
  • Active developer support and community interaction
  • Campaign story with voice acting and side quests
  • Balanced pacing with pause and speed options

Cons

  • Campaign is short and sometimes feels forced
  • Unit pathfinding and AI issues reported
  • Limited defensive building variety and upgrades
  • Resource management and crafting can be tedious
  • Lack of multiplayer and competitive modes
  • Some UI and control clunkiness
  • Graphics considered dated by some players

Motivations

  • Autonomy
    3

    "Players appreciate freedom to build and play at their own pace, with some complaints about forced playstyles in campaign"

  • Competence
    3

    "Players enjoy mastering mechanics, overcoming challenges, and appreciate the strategic depth and micromanagement"

  • Competition
    Insufficient data
  • Continuation
    4

    "Many players report addictive gameplay and desire to keep playing survival mode and campaign"

  • Cooperation
    Insufficient data
  • Creativity
    4

    "Scenario editor and map creation praised, players enjoy crafting and base building"

  • Domination
    Insufficient data
  • Escapism
    3

    "Players mention nostalgic feelings and immersion in fantasy world as stress relief"

  • Expectation
    Insufficient data
  • Experimenting
    3

    "Players enjoy trying different heroes, builds, and strategies"

  • Exploration
    3

    "Exploration of maps and side quests is highlighted as enjoyable"

  • Expression
    2

    "Some customization through hero builds and crafting, but limited cosmetic expression"

  • Fantasy
    4

    "Strong fantasy setting with heroes, demons, and undead praised"

  • Fellowship
    1

    "Community and dev interaction mentioned but no strong evidence of social bonding"

  • Growth
    3

    "Players enjoy hero leveling, skill trees, and learning game mechanics"

  • Health
    Insufficient data
  • Idle
    1

    "Some players mention slow pacing and downtime but can pause and speed up gameplay"

  • Intimacy
    Insufficient data
  • Leadership
    2

    "Players lead small armies and manage base, but no multiplayer leadership mentioned"

  • Progression
    4

    "Strong progression through hero leveling, crafting, and base building"

  • Relaxation
    3

    "Some players find the slower pace and pause feature relaxing"

  • Sensation
    2

    "Visuals and sound design appreciated but graphics considered dated by some"

  • Status
    Insufficient data
  • Story
    3

    "Campaign story is engaging though short and somewhat clichéd"

  • Strategy
    4

    "Strong strategic and tactical gameplay praised, including resource management and combat"

  • Thrill
    2

    "Nighttime defense and boss fights provide moments of tension"

  • Value
    4

    "Players feel the game offers good value for price with potential for more content"

  • Violence
    2

    "Combat against undead and demons is satisfying but not a main focus"

  • Survival
    4

    "Survival mode is highly praised and considered engaging and addictive"

Updated

Information

Genres

Indie, RPG, Simulation, Strategy

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