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Goblins of Elderstone

PC (Microsoft Windows) • 2023

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Quick resume

This Goblin Tribe Simulator brings a challenging blend of chaos and creativity to the city-building genre. Build dwellings, manage your resources, defend your goblins, and grow your tribe to face other races and even the Gods! Do you have what it takes to control the chaos and rule the unruly?

Global score

73/100

Genres

Indie, Simulator, Strategy

Pros

  • Charming art style and goblin characters
  • Deep and intuitive city-building mechanics
  • Engaging resource and population management
  • Active and responsive developers
  • Good replayability and strategic depth

Cons

  • Early access bugs and crashes
  • Ai pathfinding and behavior issues
  • Some frustrating difficulty spikes
  • Limited tutorial and guidance
  • Performance and optimization problems

Motivations

  • Autonomy
    3

    "Players assign jobs and manage resources but goblins act independently and may refuse orders, reflecting partial player control with AI autonomy."

  • Competence
    3

    "Game involves managing complex systems, overcoming challenges like winter and raids, and learning mechanics, providing skill-based progression."

  • Competition
    -4

    "Focus is on personal colony management and survival without evidence of player-vs-player or leaderboard competition."

  • Continuation
    3

    "Players report long play sessions and habitual engagement despite bugs, showing desire to keep playing and support development."

  • Cooperation
    -3

    "Gameplay centers on managing own goblin tribe with limited or no multiplayer cooperation mentioned."

  • Creativity
    4

    "Players design and build their village layout freely, customize clan crests, and shape their goblin society creatively."

  • Domination
    -4

    "Interactions are mostly internal management and survival rather than exerting control over other players or social dominance."

  • Escapism
    4

    "Players use the game as a relaxing, immersive escape with charming goblins and a whimsical world."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    3

    "Players explore different strategies, manage resources, and react to random events, encouraging experimentation."

  • Exploration
    2

    "Some exploration of new map tiles and raiding for resources occurs, but focus is mainly on village management."

  • Expression
    3

    "Customization of clan crests and naming provides personal expression, though character appearance customization is limited."

  • Fantasy
    4

    "Game features goblin tribes, gods, undead attacks, and fantasy elements creating an imaginative setting."

  • Fellowship
    -3

    "Social interaction is minimal; players mainly engage solo with limited community connection beyond dev interaction."

  • Growth
    4

    "Players learn complex systems, improve management skills, and develop strategies over time."

  • Health
    -4

    "Gameplay is sedentary with no physical activity elements; some reports of long sessions and potential fatigue."

  • Idle
    -3

    "Game requires active management and attention; players report need to micromanage and respond to events."

  • Intimacy
    -4

    "No evidence of close social relationships forming in-game; interactions are mostly functional and task-oriented."

  • Leadership
    3

    "Players lead and manage their goblin tribe, making strategic decisions and assigning roles."

  • Progression
    4

    "Players accumulate resources, build structures, and unlock new abilities, showing clear progression."

  • Relaxation
    3

    "Many players find the game relaxing and enjoyable despite some frustration from bugs."

  • Sensation
    2

    "Visuals and audio are charming and pleasant but not highly stimulating or intense."

  • Status
    -4

    "Game lacks social status or recognition systems; focus is on individual gameplay."

  • Story
    2

    "Some narrative elements like clan alignment and random events exist but story is not deeply immersive yet."

  • Strategy
    4

    "Players engage in resource management, planning, and tactical decision-making to survive and grow."

  • Thrill
    2

    "Some suspense from raids and winter challenges, but overall experience is more calm than thrilling."

  • Value
    3

    "Players feel the game offers good value for price with replayability and ongoing updates despite bugs."

  • Violence
    1

    "Combat exists mainly as defense against undead and raiders but is not the main focus or highly violent."

  • Survival
    4

    "Core gameplay involves managing resources and threats to keep goblins alive through harsh conditions."

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    Last update: 06/03/2026