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Tribal Pass

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2016

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Quick resume

A genre-twisting tactical runner where you maneuver, fight, think, sacrifice and evolve – all ON THE RUN.

Global score

76/100

Genres

Action, Adventure, Indie, Strategy, Puzzle, Arcade

Pros

  • Unique tactical runner mechanics
  • Engaging resource and tribe management
  • Atmospheric pixel art and music
  • Challenging and rewarding gameplay
  • Multiple game modes and achievements

Cons

  • Steep learning curve and difficulty
  • Limited content and replayability
  • Lack of detailed tutorial and explanations
  • No multiplayer or social features
  • Some procedural randomness can be frustrating

Motivations

  • Autonomy
    4

    "Players have direct control over splitting and merging their tribe and choosing actions, allowing personal decision-making and strategic freedom."

  • Competence
    3

    "Game requires skillful management of resources, formations, and timing to survive, with a learning curve and challenge."

  • Competition
    1

    "Includes leaderboards and score chasing but primarily a solo experience without strong competitive focus."

  • Continuation
    2

    "Addictive gameplay with repeated runs and attempts to improve scores, though limited content may reduce long-term engagement."

  • Cooperation
    -4

    "Gameplay is focused on individual control of the tribe; no multiplayer or cooperative play reported."

  • Creativity
    2

    "Players creatively manage tribe formations and resource strategies, but within predefined mechanics and environments."

  • Domination
    -3

    "Interactions with other tribes are tactical and balanced; no evidence of power imposition or trash talk."

  • Escapism
    3

    "Provides immersive prehistoric setting and distraction from real life through engaging gameplay and atmosphere."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."

  • Experimenting
    3

    "Players experiment with different group sizes, strategies, and tool uses to optimize survival and scoring."

  • Exploration
    1

    "Some procedural generation and route choices offer limited exploration, but environments are somewhat repetitive."

  • Expression
    -4

    "No character customization or personalization; presentation is fixed and pixel-art based."

  • Fantasy
    2

    "Set in a stylized prehistoric world with some imaginative elements like cannibalism and tribal leadership."

  • Fellowship
    -4

    "No social or community features; gameplay is solitary and self-contained."

  • Growth
    3

    "Players learn mechanics and improve skills over repeated runs, gaining mastery of resource and tribe management."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires constant attention and quick reactions; not suitable for passive or background play."

  • Intimacy
    -5

    "No social or emotional relationship building; interactions are limited to gameplay mechanics."

  • Leadership
    4

    "Player acts as shaman leader, making strategic decisions and guiding the tribe through challenges."

  • Progression
    3

    "Progression through unlocking skills, increasing tribe size, and advancing through levels and modes."

  • Relaxation
    -2

    "Gameplay is tense and challenging, requiring focus and quick decisions, with some moments of flow."

  • Sensation
    2

    "Enjoyable pixel art and tribal music provide sensory pleasure and thematic immersion."

  • Status
    1

    "Leaderboards provide some recognition, but social status is limited and not a major motivator."

  • Story
    2

    "Includes light narrative elements and text quests that add context and atmosphere to gameplay."

  • Strategy
    4

    "Strong emphasis on tactical decision-making, resource management, and planning under pressure."

  • Thrill
    3

    "High stakes survival and risk create suspense and excitement during runs."

  • Value
    2

    "Generally considered good value especially at discount; short playtime but satisfying experience."

  • Violence
    3

    "Includes hunting animals and cannibalism as core mechanics involving combat and destruction."

  • Survival
    5

    "Core gameplay revolves around avoiding death, managing resources, and overcoming threats to survive."

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    Last update: 06/03/2026