Under Leaves similar games & best alternatives

Under Leaves

Mac, PC (Microsoft Windows), Linux, Nintendo Switch, Xbox One, Android, iOS • 2017

Should you play it?

Journey into the forest, the jungle or the depths of the deep blue sea. Find chestnuts for the pigs, a caterpillar for the crocodile or a starfish one, two three. A color-filled hidden object game from the world of animals.

What works
  • Beautiful watercolor art style
  • Soothing ambient music and nature sounds
  • Relaxing and calming gameplay
  • Randomized object placement for replayability
  • Family and child-friendly
Things to keep in mind
  • Short game length
  • Lack of volume or settings menu
  • Some levels can be frustratingly difficult
  • No story or narrative depth
  • Not suitable for colorblind players

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Hidden Cats in London

  • Mushroom Cats 2

  • FIND ALL 4: Magic

  • House Builder

  • Boxes: Lost Fragments

  • Hidden Cats in Paris

  • 100 hidden turtles

  • Frankenstein: Master of Death

  • An Arcade Full of Cats

Hidden Gems

Less popular games with surprisingly high similarity

  • Hidden Cats in London

  • Mushroom Cats 2

  • Hidden Cats in Paris

If you liked…

Recommendations by what you enjoyed most

  • Relaxation

    I and Me

  • Escapism

    FIND ALL

  • Autonomy

    Backrooms Rec.

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Under Leaves: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. It leans lower than usual among comparable games on Story, Creativity, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can explore levels freely, choose different modes, and use various equipment, indicating some control over actions and decisions."

    Capsule for Backrooms Rec. Backrooms Rec.

    "Players freely explore multiple screens per level and choose when to use hints or zoom, allowing personal control over pacing and approach."

  • Competence

    Game with the same Competence vibe

    3

    "The game offers increasing difficulty levels with challenging hidden object placements requiring skillful observation and patience."

    Capsule for FIND ALL 3: Travel FIND ALL 3: Travel

    "The game offers increasing difficulty with challenging hidden object searches requiring skillful observation and persistence."

  • Competition

    Game with the same Competition vibe

    -4

    "No competitive elements or player comparison; focus is on personal progress and relaxation."

    Capsule for Plantera Plantera

    "No competitive elements or player comparison; focus is on personal challenge and relaxation."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players often replay to find collectibles and enjoy movement mechanics; short length limits extended habitual play but encourages multiple sessions."

    Capsule for Hypogea Hypogea

    "Some players replay due to randomized object locations and relaxing atmosphere, but overall short length limits long-term habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Primarily a single-player experience with no multiplayer or cooperative gameplay features."

    Capsule for FATE: The Traitor Soul FATE: The Traitor Soul

    "Primarily a single-player experience with no multiplayer or cooperative mechanics."

  • Creativity

    Game with the same Creativity vibe

    -3

    "Players interact with predefined scenes and objects with minimal customization or creation."

    Capsule for Escape Rosecliff Island Escape Rosecliff Island

    "Players interact with predefined scenes and objects with minimal modification or creation; focus is on observation rather than creation."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; cooperative or competitive dominance absent."

    Capsule for Knytt Underground Knytt Underground

    "No elements of exerting control or superiority over others; cooperative and non-competitive."

  • Escapism

    Game with the same Escapism vibe

    4

    "Relaxing, stress-relieving gameplay with calming music and charming visuals provides escape from real life."

    Capsule for FIND ALL FIND ALL

    "The relaxing art, music, and gameplay provide a calming escape from real-life stress and anxiety."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and relaxation without external pressure or obligation."

    Capsule for Train Station Renovation Train Station Renovation

    "Players engage voluntarily for enjoyment and relaxation without external pressure or obligation."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Encourages exploration and discovery of new areas and secrets, though gameplay mechanics remain consistent."

    Capsule for ABZU ABZU

    "Randomized object placements encourage some exploration and new experiences each playthrough, though gameplay is consistent."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore multiple screens and environments to find items and clues."

    Capsule for Don't Escape Trilogy Don't Escape Trilogy

    "Players explore multiple interconnected screens per level and discover new areas and objects within natural habitats."

  • Expression

    Game with the same Expression vibe

    -4

    "No character or environment customization; presentation is fixed and standardized."

    Capsule for Geometry Wars: Retro Evolved Geometry Wars: Retro Evolved

    "No character or environment customization; presentation is fixed and standardized."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Stylized art and narrative create an imaginative experience, though based on realistic animal behavior."

    Capsule for Shelter 2 Shelter 2

    "While based on realistic animals and habitats, the watercolor art style and gentle animations add a mild imaginative quality."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop observational skills and patience through challenging hidden object puzzles."

    Capsule for 100 hidden birds 100 hidden birds

    "Players develop observational skills and patience through progressively harder hidden object challenges."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for Okami HD Okami HD

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to find objects; not suitable for passive or background play."

    Capsule for Hidden Folks Hidden Folks

    "Requires focused attention to find objects; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; interactions are limited to single-player gameplay."

    Capsule for Prime World: Defenders Prime World: Defenders

    "No social or emotional relationship building; interactions are limited to single-player gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or management roles; purely individual play."

    Capsule for Squeakross: Home Squeak Home Squeakross: Home Squeak Home

    "No leadership or management roles; purely individual play."

  • Progression

    Game with the same Progression vibe

    3

    "Players progress through levels unlocking new puzzles and mechanics; some achievements and collectibles."

    Capsule for ChromaGun ChromaGun

    "Players progress through levels by completing object-finding tasks and unlocking achievements, with incremental challenge increases."

  • Relaxation

    Game with the same Relaxation vibe

    5

    "Strong emphasis on relaxation through soothing music, gentle pacing, and calming visuals."

    Capsule for I and Me I and Me

    "Strong emphasis on relaxation through soothing music, ambient sounds, gentle pacing, and calming visuals."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable watercolor visuals and soothing soundtrack provide sensory pleasure."

    Capsule for DORAEMON  STORY OF SEASONS DORAEMON STORY OF SEASONS

    "Appealing watercolor art and ambient nature sounds provide pleasant sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal and not publicly ranked."

    Capsule for God of War Ragnarök God of War Ragnarök

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    -3

    "Minimal narrative; gameplay focuses on object finding without overarching plot or characters."

    Capsule for FIND ALL 3: Travel FIND ALL 3: Travel

    "Minimal narrative; gameplay focuses on object finding without an overarching story."

  • Strategy

    Game with the same Strategy vibe

    -2

    "Gameplay involves searching and observation rather than complex planning or problem solving."

    Capsule for A Park Full of Cats A Park Full of Cats

    "Gameplay involves searching and observation rather than complex planning or problem solving."

  • Thrill

    Game with the same Thrill vibe

    -4

    "Calm and predictable gameplay with no suspense or risk elements."

    Capsule for Stray Cats in Cozy Town Stray Cats in Cozy Town

    "Calm and predictable gameplay with no suspense or risk elements."

  • Value

    Game with the same Value vibe

    1

    "Generally considered good value for price, though some note short length as a drawback."

    Capsule for Guns, Gore and Cannoli 2 Guns, Gore and Cannoli 2

    "Generally considered good value for price especially on sale, though some note short length."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence; gameplay centers on constructive building and peaceful interaction."

    Capsule for Tiny Glade Tiny Glade

    "No violence; gameplay centers on peaceful, constructive interaction with nature."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics; stable and safe game environment."

    Capsule for Superliminal Superliminal

    "No survival or threat avoidance mechanics; stable and safe game environment."

Last update: 01/06/2026