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Under Leaves

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, iOS, Mac, Android • 2017

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Quick resume

Journey into the forest, the jungle or the depths of the deep blue sea. Find chestnuts for the pigs, a caterpillar for the crocodile or a starfish one, two three. A color-filled hidden object game from the world of animals.

Global score

95/100

Genres

Casual, Indie, Simulator, Puzzle, Adventure

Pros

  • Beautiful watercolor art style
  • Soothing ambient music and nature sounds
  • Relaxing and calming gameplay
  • Randomized object placement for replayability
  • Family and child-friendly

Cons

  • Short game length
  • Lack of volume or settings menu
  • Some levels can be frustratingly difficult
  • No story or narrative depth
  • Not suitable for colorblind players

Motivations

  • Autonomy
    3

    "Players freely explore multiple screens per level and choose when to use hints or zoom, allowing personal control over pacing and approach."

  • Competence
    3

    "The game offers increasing difficulty with challenging hidden object searches requiring skillful observation and persistence."

  • Competition
    -4

    "No competitive elements or player comparison; focus is on personal challenge and relaxation."

  • Continuation
    2

    "Some players replay due to randomized object locations and relaxing atmosphere, but overall short length limits long-term habitual play."

  • Cooperation
    -5

    "Primarily a single-player experience with no multiplayer or cooperative mechanics."

  • Creativity
    -3

    "Players interact with predefined scenes and objects with minimal modification or creation; focus is on observation rather than creation."

  • Domination
    -5

    "No elements of exerting control or superiority over others; cooperative and non-competitive."

  • Escapism
    4

    "The relaxing art, music, and gameplay provide a calming escape from real-life stress and anxiety."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and relaxation without external pressure or obligation."

  • Experimenting
    2

    "Randomized object placements encourage some exploration and new experiences each playthrough, though gameplay is consistent."

  • Exploration
    3

    "Players explore multiple interconnected screens per level and discover new areas and objects within natural habitats."

  • Expression
    -4

    "No character or environment customization; presentation is fixed and standardized."

  • Fantasy
    2

    "While based on realistic animals and habitats, the watercolor art style and gentle animations add a mild imaginative quality."

  • Fellowship
    -5

    "No social or community features; gameplay is solitary."

  • Growth
    2

    "Players develop observational skills and patience through progressively harder hidden object challenges."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention to find objects; not designed for passive or background play."

  • Intimacy
    -5

    "No social or emotional relationship building; interactions are limited to single-player gameplay."

  • Leadership
    -5

    "No leadership or management roles; purely individual play."

  • Progression
    3

    "Players progress through levels by completing object-finding tasks and unlocking achievements, with incremental challenge increases."

  • Relaxation
    5

    "Strong emphasis on relaxation through soothing music, ambient sounds, gentle pacing, and calming visuals."

  • Sensation
    3

    "Appealing watercolor art and ambient nature sounds provide pleasant sensory stimulation."

  • Status
    -5

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story
    -3

    "Minimal narrative; gameplay focuses on object finding without an overarching story."

  • Strategy
    -2

    "Gameplay involves searching and observation rather than complex planning or problem solving."

  • Thrill
    -4

    "Calm and predictable gameplay with no suspense or risk elements."

  • Value
    1

    "Generally considered good value for price especially on sale, though some note short length."

  • Violence
    -5

    "No violence; gameplay centers on peaceful, constructive interaction with nature."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable and safe game environment."

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    Last update: 06/03/2026