Mimpi similar games & best alternatives

Mimpi

PC (Microsoft Windows), Mac • 2015

Should you play it?

Explore strange new worlds and enjoy unique adventures in Mimpi! Mimpi is fantastic new adventure, puzzle, and platformer game.
 The game is like a psychedelic illustration come alive. 
Mimpi the dog is searching for his master in eight diverse worlds. The environment is seldom repetitive, the puzzles are always new.

What works
  • Cute and charming art style
  • Relaxing and surreal atmosphere
  • Interesting and varied puzzles
  • Good soundtrack
  • Family-friendly and accessible
Things to keep in mind
  • Clunky and imprecise controls
  • Some frustrating platforming sections
  • Repetitive puzzles
  • Short game length
  • Lack of achievements and social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Grow Up

  • Mimpi Dreams

  • Hiiro

  • Re:Fresh

  • Nihilumbra

  • Grow Home

  • The Multi-Medium

  • Dreaming Sarah

  • Girls Like Robots

Hidden Gems

Less popular games with surprisingly high similarity

  • Hiiro

  • Re:Fresh

  • The Multi-Medium

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Hypnagogia 無限の夢 Boundless Dreams

  • Creativity

    Human Fall Flat

  • Escapism

    Zen Bound 2

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Mimpi: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Intimacy, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players control Mimpi directly and interact with environment objects via mouse, allowing freedom in puzzle solving and exploration."

    Capsule for Mimpi Dreams Mimpi Dreams

    "Players control Mimpi and manipulate environment objects freely to solve puzzles and progress, indicating moderate player control and decision-making."

  • Competence

    Game with the same Competence vibe

    3

    "The game offers a variety of puzzles and platforming challenges that require skill and problem solving, though some puzzles are easy or repetitive."

    Capsule for Climb The Backrooms Climb The Backrooms

    "The game offers puzzles and platforming challenges that require skill and thinking, though some puzzles are considered easy or repetitive."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive modes or comparison with others; gameplay is individual and casual."

    Capsule for Love wish Love wish

    "No evidence of competitive modes or player comparison; gameplay is single-player and casual."

  • Continuation

    Game with the same Continuation vibe

    1

    "Players enjoy the game for a few hours with some replay for collectibles, but it is short and not designed for long habitual play."

    Capsule for Here Comes Niko! Here Comes Niko!

    "Some players report enjoying the game for a few hours and replaying for collectibles, but others find it short and occasionally frustrating."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The game is primarily single-player with no cooperative multiplayer elements mentioned."

    Capsule for SONIC X SHADOW GENERATIONS SONIC X SHADOW GENERATIONS

    "The game is primarily single-player with no cooperative multiplayer elements mentioned."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players can creatively solve puzzles in multiple ways and customize characters with skins and paint."

    Capsule for Human Fall Flat Human Fall Flat

    "Players creatively solve puzzles by manipulating environment and objects; also customization of Mimpi's skins adds creative expression."

  • Domination

    Game with the same Domination vibe

    -5

    "No indication of exerting control or superiority over others; gameplay is individual and cooperative."

    Capsule for Lone Fungus Lone Fungus

    "No indication of exerting control or superiority over others; gameplay is individual and cooperative dominance is absent."

  • Escapism

    Game with the same Escapism vibe

    4

    "Many reviews highlight the game as relaxing, calming, and a way to unwind from real life."

    Capsule for Zen Bound 2 Zen Bound 2

    "Many reviews mention the game as a relaxing, surreal, and dreamlike escape from reality, helping players unwind and find joy."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and curiosity; no indication of obligation or external pressure to play."

    Capsule for Bulb Boy Bulb Boy

    "Players engage voluntarily for enjoyment, relaxation, and curiosity; no evidence of obligation or pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "The game encourages trying different strategies and approaches to puzzles and levels, though some repetition exists."

    Capsule for Oddworld: Munch's Oddysee Oddworld: Munch's Oddysee

    "The game encourages trying different puzzle solutions and manipulating objects in novel ways, though some puzzles are repetitive."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore surreal environments and discover hidden collectibles and secrets."

    Capsule for The Many Pieces of Mr. Coo The Many Pieces of Mr. Coo

    "Players explore multiple diverse and surreal themed worlds with hidden collectibles and secrets."

  • Expression

    Game with the same Expression vibe

    2

    "Customization of Mimpi’s appearance via unlockable skins allows some self-expression."

    Capsule for Mimpi Dreams Mimpi Dreams

    "Customization of Mimpi's appearance with unlockable skins allows some personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Game is set in surreal, psychedelic dream worlds with imaginative fiction and horror elements."

    Capsule for Hypnagogia 無限の夢 Boundless Dreams Hypnagogia 無限の夢 Boundless Dreams

    "The game is set in a psychedelic dream world with surreal environments and imaginative creatures, strongly emphasizing fantasy."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop puzzle-solving skills and creativity, though learning curve is moderate and gameplay is simple."

    Capsule for Draw a Stickman: EPIC Draw a Stickman: EPIC

    "Players develop puzzle-solving skills and learn game mechanics, though the learning curve is moderate and some puzzles are simple."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements."

    Capsule for Mothlight Mothlight

    "No physical activity or health-related gameplay elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to solve puzzles and progress; not a casual idle game."

    Capsule for Spy Fox in "Dry Cereal" Spy Fox in "Dry Cereal"

    "Requires player attention and focus to solve puzzles and platform; not a casual idle game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional social interactions within the game."

    Capsule for EMPTY SHELL: PROLOGUE EMPTY SHELL: PROLOGUE

    "No evidence of forming close relationships or emotional social interactions within the game."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for Trover Saves the Universe Trover Saves the Universe

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    3

    "Players progress through levels and unlock skins and achievements, showing accumulation of in-game rewards."

    Capsule for Fishy Fishy

    "Players collect bones, skins, and unlock hints, showing incremental progression and reward accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "The game is described as relaxing and calming with soothing music and gentle pacing."

    Capsule for Isle of Ewe Isle of Ewe

    "The game is described as relaxing and calming with a soothing soundtrack and gentle pacing."

  • Sensation

    Game with the same Sensation vibe

    3

    "Bright psychedelic visuals and music synchronization offer stimulating sensory feedback."

    Capsule for AudioSurf AudioSurf

    "Colorful psychedelic visuals and quirky music provide sensory stimulation and emotional enjoyment."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems; achievements and social status are absent."

    Capsule for The Lost Dachshund The Lost Dachshund

    "No social recognition or ranking systems; achievements are absent."

  • Story

    Game with the same Story vibe

    3

    "Simple narrative about rescuing a kidnapped dog, told visually without dialogue, providing light story immersion."

    Capsule for Gomo Gomo

    "The game has a subtle, wordless narrative about a dog searching for its owner through dreamlike worlds."

  • Strategy

    Game with the same Strategy vibe

    2

    "Some puzzles require planning and problem solving, but many rely on trial and error."

    Capsule for Optika Optika

    "Puzzle solving requires some planning and lateral thinking, though some puzzles rely on trial and error."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Low tension and risk; platforming challenges are mild and mostly relaxing rather than suspenseful."

    Capsule for Conbunn Cardboard Conbunn Cardboard

    "The game is mostly calm and relaxing; some platforming challenges add mild tension but no strong thrill elements."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good entertainment and content for its low price."

    Capsule for Be My Horde Be My Horde

    "Many players find the game offers good entertainment and content for its low price."

  • Violence

    Game with the same Violence vibe

    -5

    "No violent or destructive gameplay; focus is on exploration and puzzle solving."

    Capsule for Papetura Papetura

    "No violent or destructive gameplay; focus is on puzzle solving and exploration."

  • Survival

    Game with the same Survival vibe

    -3

    "No significant survival or threat mechanics; occasional failure states due to platforming."

    Capsule for Postmouse Postmouse

    "There is some risk of failure in platforming, but no strong survival or resource management mechanics."

Last update: 01/06/2026