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Incredipede

Android, PC (Microsoft Windows), Mac • 2013

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Quick resume

Grow arms and legs to transform into a snake, spider, butterfly, or fifty-legged horror - anything you can imagine. Control your creations in a fumblecore dash to solve each puzzle. Learn to swing through the trees, climb sheer cliffs, or even fly.

Global score

73/100

Genres

Action, Adventure, Casual, Indie, Simulator, Puzzle

Pros

  • Unique and creative gameplay mechanics
  • Beautiful and original art style
  • Level editor and user-generated content
  • Relaxing music and atmosphere
  • Achievements encouraging real-world exploration

Cons

  • Short game length
  • Some frustrating controls and physics
  • Limited narrative and story depth
  • Minimal social or multiplayer features
  • Achievements can be easily cheated

Motivations

  • Autonomy
    4

    "Players have significant control over creature design and movement, especially in hard mode and sandbox editor, allowing personal freedom in problem solving."

  • Competence
    3

    "Game challenges players to master complex physics-based controls and puzzle solving, requiring skill and learning to effectively move creatures."

  • Competition
    -3

    "Focus is on individual puzzle solving and creativity, with no evidence of competitive modes or leaderboards."

  • Continuation
    1

    "Some players engage for short sessions due to game length, but level editor and user-created content encourage extended play for interested players."

  • Cooperation
    -4

    "Gameplay is primarily single-player puzzle solving; no cooperative multiplayer or teamwork elements noted."

  • Creativity
    5

    "Strong emphasis on creating and customizing creatures and levels, with sandbox and level editor modes fostering player creativity."

  • Domination
    -5

    "No indications of exerting control or superiority over others; interactions are individual and non-confrontational."

  • Escapism
    3

    "Players use the game as a relaxing, imaginative escape with unique art and music, and achievements encourage real-world nature exploration."

  • Expectation
    -4

    "Players engage voluntarily for fun, creativity, and challenge; no evidence of obligation or external pressure to play."

  • Experimenting
    5

    "Game encourages trying new creature designs, experimenting with physics, and creating custom levels."

  • Exploration
    1

    "Some exploration of new mechanics and level layouts, but levels are short and mostly linear."

  • Expression
    4

    "Players express themselves through creature customization and level creation, showcasing originality."

  • Fantasy
    2

    "Game features imaginative creatures and surreal settings, though grounded in physics-based puzzles rather than deep fictional narrative."

  • Fellowship
    -3

    "Minimal social connection; sharing creations online exists but gameplay is solo-focused."

  • Growth
    3

    "Players develop skills in physics manipulation, creature design, and puzzle solving."

  • Health
    -4

    "Sedentary gameplay with no physical activity; some achievements encourage outdoor real-world interaction but not enforced."

  • Idle
    -2

    "Requires focused attention to control complex physics and solve puzzles; not suited for passive or background play."

  • Intimacy
    -4

    "No evidence of forming close relationships; social interactions are limited and superficial."

  • Leadership
    -5

    "No leadership or group management roles; gameplay is individual and self-directed."

  • Progression
    2

    "Progression through levels and unlocking new mechanics; some collection of items but no extensive power accumulation."

  • Relaxation
    3

    "Generally relaxing with soothing music and art; some frustration from controls but overall a chill experience."

  • Sensation
    2

    "Enjoyable visual art style and ambient music provide moderate sensory stimulation."

  • Status
    -4

    "Achievements are mostly personal and not socially recognized; no competitive ranking or social status elements."

  • Story
    1

    "Minimal narrative with a simple quest; story is light and secondary to gameplay."

  • Strategy
    3

    "Requires problem solving and planning creature designs to overcome puzzles."

  • Thrill
    -2

    "Low suspense or risk; gameplay is predictable and calm rather than thrilling."

  • Value
    1

    "Generally considered good value on sale; some players note short length but level editor adds replayability."

  • Violence
    -5

    "No combat or destruction; gameplay focuses on constructive creature building and puzzle solving."

  • Survival
    -4

    "No survival or threat elements; stable, low-risk puzzle environment."

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    Last update: 06/03/2026