Incredipede similar games & best alternatives
Incredipede
2013
Related articles
Quick resume
Grow arms and legs to transform into a snake, spider, butterfly, or fifty-legged horror - anything you can imagine. Control your creations in a fumblecore dash to solve each puzzle. Learn to swing through the trees, climb sheer cliffs, or even fly.
Global score
73/100
Genres
Action, Adventure, Casual, Indie, Simulator, Puzzle
Similar games
Pros
- Unique and creative gameplay mechanics
- Beautiful and original art style
- Level editor and user-generated content
- Relaxing music and atmosphere
- Achievements encouraging real-world exploration
Cons
- Short game length
- Some frustrating controls and physics
- Limited narrative and story depth
- Minimal social or multiplayer features
- Achievements can be easily cheated
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Fantasy, Story, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have significant control over creature design and movement, especially in hard mode and sandbox editor, allowing personal freedom in problem solving."
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Competence3
"Game challenges players to master complex physics-based controls and puzzle solving, requiring skill and learning to effectively move creatures."
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Competition-3
"Focus is on individual puzzle solving and creativity, with no evidence of competitive modes or leaderboards."
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Continuation1
"Some players engage for short sessions due to game length, but level editor and user-created content encourage extended play for interested players."
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Cooperation-4
"Gameplay is primarily single-player puzzle solving; no cooperative multiplayer or teamwork elements noted."
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Creativity5
"Strong emphasis on creating and customizing creatures and levels, with sandbox and level editor modes fostering player creativity."
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Domination-5
"No indications of exerting control or superiority over others; interactions are individual and non-confrontational."
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Escapism3
"Players use the game as a relaxing, imaginative escape with unique art and music, and achievements encourage real-world nature exploration."
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Expectation-4
"Players engage voluntarily for fun, creativity, and challenge; no evidence of obligation or external pressure to play."
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Experimenting5
"Game encourages trying new creature designs, experimenting with physics, and creating custom levels."
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Exploration1
"Some exploration of new mechanics and level layouts, but levels are short and mostly linear."
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Expression4
"Players express themselves through creature customization and level creation, showcasing originality."
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Fantasy2
"Game features imaginative creatures and surreal settings, though grounded in physics-based puzzles rather than deep fictional narrative."
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Fellowship-3
"Minimal social connection; sharing creations online exists but gameplay is solo-focused."
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Growth3
"Players develop skills in physics manipulation, creature design, and puzzle solving."
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Health-4
"Sedentary gameplay with no physical activity; some achievements encourage outdoor real-world interaction but not enforced."
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Idle-2
"Requires focused attention to control complex physics and solve puzzles; not suited for passive or background play."
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Intimacy-4
"No evidence of forming close relationships; social interactions are limited and superficial."
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Leadership-5
"No leadership or group management roles; gameplay is individual and self-directed."
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Progression2
"Progression through levels and unlocking new mechanics; some collection of items but no extensive power accumulation."
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Relaxation3
"Generally relaxing with soothing music and art; some frustration from controls but overall a chill experience."
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Sensation2
"Enjoyable visual art style and ambient music provide moderate sensory stimulation."
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Status-4
"Achievements are mostly personal and not socially recognized; no competitive ranking or social status elements."
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Story1
"Minimal narrative with a simple quest; story is light and secondary to gameplay."
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Strategy3
"Requires problem solving and planning creature designs to overcome puzzles."
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Thrill-2
"Low suspense or risk; gameplay is predictable and calm rather than thrilling."
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Value1
"Generally considered good value on sale; some players note short length but level editor adds replayability."
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Violence-5
"No combat or destruction; gameplay focuses on constructive creature building and puzzle solving."
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Survival-4
"No survival or threat elements; stable, low-risk puzzle environment."
Last update: 29/04/2026