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Gibbon: Beyond the Trees

PlayStation 5, Nintendo Switch, visionOS, PC (Microsoft Windows), iOS, Mac, PlayStation 4 • 2022

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Quick resume

Master the gibbon’s art of movement with a unique moveset that lets you swing, slide and somersault through a lush jungle canopy, and experience a free-flowing story of family and survival as you search for a home that may be lost forever.

Global score

90/100

Genres

Action, Adventure, Casual, Indie, Platform

Pros

  • Beautiful art and sound design
  • Smooth and satisfying swinging mechanics
  • Emotional and meaningful environmental story
  • Accessible controls with skill mastery potential
  • Includes endless liberation mode for extended play

Cons

  • Very short main story
  • Post-story content can be repetitive and frustrating
  • Some control inconsistencies reported
  • Price considered high by some for content length
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    3

    "Players control gibbon movement with timing-based swinging and backflips, allowing some freedom in mastering momentum and navigation."

  • Competence
    2

    "Gameplay is simple but requires skillful timing and mastery of momentum to progress smoothly and avoid failure."

  • Competition
    -4

    "Focus is on personal experience and story; no evidence of competitive modes or player comparison."

  • Continuation
    1

    "Short main story encourages replay and has an endless liberation mode, but some find post-story content repetitive and frustrating."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative gameplay elements."

  • Creativity
    1

    "Players can experiment with movement flow and timing, but no creation or customization features."

  • Domination
    -5

    "No elements of exerting control or superiority over others; cooperative and individual play only."

  • Escapism
    4

    "Immersive, emotional experience allowing players to escape into the life of a gibbon and reflect on environmental issues."

  • Expectation
    -4

    "Players engage voluntarily out of interest and personal desire to experience the story and gameplay."

  • Experimenting
    2

    "Players explore timing and momentum mechanics to improve movement, though level design is mostly fixed."

  • Exploration
    2

    "Players traverse varied environments reflecting environmental degradation, but exploration is linear and constrained."

  • Expression
    -5

    "No character customization or player expression features present."

  • Fantasy
    -3

    "Realistic portrayal of gibbons and environmental issues, with minimal fantasy or fictional elements."

  • Fellowship
    -5

    "No social or community features; single-player experience."

  • Growth
    2

    "Players develop skill in mastering swinging mechanics and timing, though gameplay depth is limited."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention due to timing-based controls and momentum management."

  • Intimacy
    -5

    "No social or emotional relationship building beyond single-player narrative."

  • Leadership
    -5

    "No leadership or group management mechanics."

  • Progression
    1

    "Some progression through story chapters and unlocking liberation mode, but limited item or upgrade accumulation."

  • Relaxation
    3

    "Smooth, flowing movement and beautiful visuals provide relaxing moments, though some sections induce tension."

  • Sensation
    3

    "Colorful art, ambient sound, and fluid animations offer sensory enjoyment and emotional impact."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    5

    "Strong narrative conveyed through visuals and gameplay about gibbons and environmental destruction."

  • Strategy
    0

    "Gameplay focuses on timing and rhythm rather than complex planning or problem solving."

  • Thrill
    1

    "Some tension arises from timing jumps and avoiding hazards, but overall experience is calm and reflective."

  • Value
    -2

    "Mixed opinions on value; short length and repetitive content lead some to feel price is high for gameplay offered."

  • Violence
    -5

    "No combat or destructive gameplay; focus on preservation and peaceful movement."

  • Survival
    1

    "Players avoid hazards and failure states, but survival elements are minimal and not central."

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    Last update: 06/03/2026