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Monster Slayers

Xbox One, Nintendo Switch, PlayStation Vita, PC (Microsoft Windows), Mac, PlayStation 4 • 2017

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Quick resume

Monster Slayers is a rogue-like deck-building RPG adventure. Create a hero and choose your path through the perilous Northern Valley as you battle to become a true Monster Slayer.

Global score

79/100

Genres

Action, Indie, Card & Board Game, Role-playing (RPG), Strategy, Arcade, Adventure

Pros

  • Addictive roguelike deckbuilding gameplay
  • Many classes with distinct playstyles
  • Meaningful meta-progression and unlocks
  • Fast-paced, strategic card combat
  • Frequent updates and active developer

Cons

  • Limited multiplayer or social features
  • Some ui and clarity issues
  • Grindy progression for some players
  • Art style is simple and unpolished
  • Some classes feel unbalanced

Motivations

  • Autonomy
    4

    "Players can freely choose classes, cards, equipment, companions, and map paths, allowing significant control over playstyle and decisions."

  • Competence
    4

    "The game offers meaningful skill-based deckbuilding, strategic card play, and progression requiring learning and mastery."

  • Competition
    1

    "There is a global ranking and leaderboards, but most play is focused on personal runs and progression rather than direct competition."

  • Continuation
    4

    "High replay value with addictive 'one more run' gameplay, meta-progression, and many classes encourage habitual play."

  • Cooperation
    -3

    "Gameplay is primarily single-player with limited companion support; no multiplayer or cooperative modes."

  • Creativity
    3

    "Players customize decks, choose equipment, and build strategies, though deckbuilding depth is somewhat limited."

  • Domination
    -4

    "Interactions are balanced and respectful; no evidence of trash talk or power imposition."

  • Escapism
    4

    "Players use the game as a fun distraction and stress relief with immersive fantasy card battles."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

  • Experimenting
    3

    "Players try different classes, decks, and strategies, experimenting with card combinations and equipment."

  • Exploration
    3

    "Randomly generated dungeons and map choices encourage discovery of new areas and encounters."

  • Expression
    -2

    "Limited character customization beyond class choice and equipment; art style is fixed and simple."

  • Fantasy
    4

    "Strong fantasy theme with imaginative classes, monsters, and card-based magical combat."

  • Fellowship
    -4

    "Primarily a solo experience with minimal social or community interaction."

  • Growth
    4

    "Players develop skills, unlock talents, and improve decks and equipment through repeated play."

  • Health
    -4

    "Sedentary gameplay with no physical activity; typical for card-based roguelikes."

  • Idle
    -3

    "Requires focused attention during battles and deck management; not a background or idle game."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing; single-player focus."

  • Leadership
    -4

    "No leadership roles; players manage their own character without directing others."

  • Progression
    5

    "Strong meta-progression system with unlockable skills, equipment, and classes that persist across runs."

  • Relaxation
    3

    "Gameplay balances challenge and flow, providing satisfying tension release and engagement."

  • Sensation
    2

    "Visuals and sounds are simple but enjoyable; animations and voice acting add sensory appeal."

  • Status
    1

    "Leaderboards and achievements provide some recognition, but social status is limited."

  • Story
    1

    "Minimal narrative; some thematic context but gameplay is mostly context-free card battles."

  • Strategy
    4

    "Requires planning, deckbuilding, resource management, and tactical decision-making in combat."

  • Thrill
    3

    "Players experience suspense and excitement from challenging battles and risk of defeat."

  • Value
    4

    "High perceived value for price with extensive content, replayability, and frequent updates."

  • Violence
    3

    "Combat involves defeating monsters with attacks and spells; violence is cartoonish and stylized."

  • Survival
    3

    "Players manage health, resources, and threats to survive increasingly difficult encounters."

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    Last update: 06/03/2026