Monster Slayers similar games & best alternatives
Monster Slayers
2017
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Quick resume
Monster Slayers is a rogue-like deck-building RPG adventure. Create a hero and choose your path through the perilous Northern Valley as you battle to become a true Monster Slayer.
Global score
79/100
Genres
Action, Indie, Card & Board Game, Role-playing (RPG), Strategy, Arcade, Adventure
Pros
- Addictive roguelike deckbuilding gameplay
- Many classes with distinct playstyles
- Meaningful meta-progression and unlocks
- Fast-paced, strategic card combat
- Frequent updates and active developer
Cons
- Limited multiplayer or social features
- Some ui and clarity issues
- Grindy progression for some players
- Art style is simple and unpolished
- Some classes feel unbalanced
Motivations
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Autonomy4
"Players can freely choose classes, cards, equipment, companions, and map paths, allowing significant control over playstyle and decisions."
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Competence4
"The game offers meaningful skill-based deckbuilding, strategic card play, and progression requiring learning and mastery."
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Competition1
"There is a global ranking and leaderboards, but most play is focused on personal runs and progression rather than direct competition."
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Continuation4
"High replay value with addictive 'one more run' gameplay, meta-progression, and many classes encourage habitual play."
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Cooperation-3
"Gameplay is primarily single-player with limited companion support; no multiplayer or cooperative modes."
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Creativity3
"Players customize decks, choose equipment, and build strategies, though deckbuilding depth is somewhat limited."
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Domination-4
"Interactions are balanced and respectful; no evidence of trash talk or power imposition."
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Escapism4
"Players use the game as a fun distraction and stress relief with immersive fantasy card battles."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."
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Experimenting3
"Players try different classes, decks, and strategies, experimenting with card combinations and equipment."
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Exploration3
"Randomly generated dungeons and map choices encourage discovery of new areas and encounters."
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Expression-2
"Limited character customization beyond class choice and equipment; art style is fixed and simple."
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Fantasy4
"Strong fantasy theme with imaginative classes, monsters, and card-based magical combat."
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Fellowship-4
"Primarily a solo experience with minimal social or community interaction."
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Growth4
"Players develop skills, unlock talents, and improve decks and equipment through repeated play."
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Health-4
"Sedentary gameplay with no physical activity; typical for card-based roguelikes."
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Idle-3
"Requires focused attention during battles and deck management; not a background or idle game."
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Intimacy-5
"No evidence of close social relationships or emotional sharing; single-player focus."
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Leadership-4
"No leadership roles; players manage their own character without directing others."
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Progression5
"Strong meta-progression system with unlockable skills, equipment, and classes that persist across runs."
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Relaxation3
"Gameplay balances challenge and flow, providing satisfying tension release and engagement."
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Sensation2
"Visuals and sounds are simple but enjoyable; animations and voice acting add sensory appeal."
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Status1
"Leaderboards and achievements provide some recognition, but social status is limited."
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Story1
"Minimal narrative; some thematic context but gameplay is mostly context-free card battles."
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Strategy4
"Requires planning, deckbuilding, resource management, and tactical decision-making in combat."
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Thrill3
"Players experience suspense and excitement from challenging battles and risk of defeat."
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Value4
"High perceived value for price with extensive content, replayability, and frequent updates."
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Violence3
"Combat involves defeating monsters with attacks and spells; violence is cartoonish and stylized."
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Survival3
"Players manage health, resources, and threats to survive increasingly difficult encounters."
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Last update: 06/03/2026