Helskate similar games & best alternatives
Helskate
2025
Related articles
Quick resume
Helskate is a skateboarding action roguelite. Grind, perform tricks, and chain combos to power up your attacks to slay the monsters of Vertheim. Combine unique weapons and gear to suit your playstyle as you fight, die, and upgrade your abilities to come back to this labyrinth over and over again!
Global score
68/100
Genres
Action, Adventure, Indie, Sport
Similar games
Pros
- Unique fusion of skating and roguelite combat
- Addictive gameplay loop with satisfying combos
- Engaging soundtrack and art style
- Active developer support and roadmap
- Good solo progression and customization
Cons
- Numerous bugs and glitches reported
- Unfinished content and placeholder elements
- Combat and skating feel somewhat separate
- Lack of multiplayer or social features
- Some control and camera issues
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence, Story. It leans lower than usual among comparable games on Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players can choose different weapons, upgrades, and playstyles freely; runs have random elements but player controls actions and decisions."
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Competence3
"Game requires skillful skating and combat; players report challenge and satisfaction from mastering combos and mechanics."
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Competition2
"Some players mention leaderboards and self-set goals; no strong emphasis on ranked or direct PvP competition."
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Continuation4
"Many reviews mention addictive gameplay and desire to do "one more run"; roguelite elements encourage repeated play."
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Cooperation-4
"Game is focused on solo play; no mention of multiplayer or cooperative modes."
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Creativity3
"Players customize builds with weapons, tapes, and upgrades; some desire for more character customization."
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Domination-3
"No evidence of trash talk or dominance over others; interactions are mostly individual progression."
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Escapism4
"Players use game to relax, have fun, and escape; immersive hell-themed world and soundtrack support escapism."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment; no reports of obligation or pressure."
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Experimenting3
"Roguelite elements and varied upgrades encourage trying new builds and strategies."
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Exploration2
"Levels have multiple lines and secrets; some repetition noted but players enjoy discovering new combos and areas."
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Expression1
"Limited character customization currently; some cosmetic upgrades and stickers but no clothing customization yet."
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Fantasy4
"Hell-themed setting with demons, magic powers, and supernatural combat; strong imaginative fiction elements."
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Fellowship-4
"No multiplayer or social community features emphasized; mostly solo experience."
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Growth3
"Players develop skills in skating and combat; roguelite progression and upgrades support learning and improvement."
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Health-4
"Sedentary gameplay with no physical activity; no mention of health or exercise benefits."
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Idle-3
"Requires focused attention to perform combos and combat; not a casual or background game."
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Intimacy-4
"No evidence of close social relationships or emotional sharing; interactions are minimal and gameplay-focused."
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Leadership-4
"No leadership or group management roles; purely individual play."
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Progression4
"Strong emphasis on collecting upgrades, weapons, and permanent stat boosts through runs and crafting."
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Relaxation3
"Players describe satisfying flow and catharsis from combos and skating; some frustration from bugs but overall fun."
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Sensation3
"Enjoyable soundtrack, visual style, and satisfying trick and combat feedback provide sensory stimulation."
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Status1
"Some mention of leaderboards and sharing experiences but no strong social status or recognition focus."
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Story2
"Story is present but incomplete; characters and lore add some narrative immersion though some find it rough."
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Strategy3
"Players plan builds and combos; tactical use of upgrades and combat mechanics required."
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Thrill2
"Some tension from combat and boss fights; overall more arcade fun than sustained suspense."
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Value2
"Players feel game offers good value for price especially given unique concept and replayability despite bugs."
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Violence3
"Combat involves attacking and defeating enemies with weapons and tricks; violence is a core gameplay element."
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Survival2
"Players must avoid damage and defeat enemies to progress; health management is important but not extreme."
Last update: 29/04/2026