Assassin's Creed® Origins similar games & best alternatives

Assassin's Creed® Origins

PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Xbox Series X|S • 2017

Should you play it?

ASSASSIN’S CREED® ORIGINS IS A NEW BEGINNING *The Discovery Tour by Assassin’s Creed®: Ancient Egypt is available now as a free update!* Ancient Egypt, a land of majesty and intrigue, is disappearing in a ruthless fight for power.

What works
  • Stunning and immersive ancient egypt setting
  • Engaging story and well-developed protagonist
  • Deep rpg mechanics with skill trees and gear progression
  • Large open world with extensive exploration
  • High-quality graphics and soundtrack
Things to keep in mind
  • Repetitive side quests and grind
  • Performance issues and minor bugs reported
  • Some players find combat and stealth less satisfying
  • Story pacing issues and rushed ending
  • Lack of multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Hogwarts Legacy

  • Assassin’s Creed® Rogue

  • Visions of Mana

  • Sudeki

  • Assassin’s Creed Shadows

  • Asterigos: Curse of the Stars

  • Horizon Forbidden West™ Complete Edition

  • Zwei: The Ilvard Insurrection

  • Hell is Us

Hidden Gems

Less popular games with surprisingly high similarity

  • Zwei: The Arges Adventure

  • Svarog's Dream

  • Twinsen's Little Big Adventure Classic

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Assassin's Creed® Origins: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Survival, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore a large open world, choose quest order, and customize party and skills extensively."

    Capsule for Avernum: Escape From the Pit Avernum: Escape From the Pit

    "Players have freedom to explore a vast open world, choose quests in any order, and customize combat and skill approaches."

  • Competence

    Game with the same Competence vibe

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    "Combat requires skill aiming and dodging; progression through crafting and skill trees provides feedback on effectiveness."

    Capsule for Gatewalkers (Alpha) Gatewalkers (Alpha)

    "Combat requires skill and timing; RPG progression and skill trees provide feedback on player effectiveness."

  • Competition

    Game with the same Competition vibe

    -4

    "Single-player game focused on personal exploration and story, no competitive or ranked modes."

    Capsule for Valley Valley

    "Single-player focused with no multiplayer or ranked modes; emphasis on personal exploration and story."

  • Continuation

    Game with the same Continuation vibe

    4

    "Long playtime with extensive side quests and DLC encourages habitual and extended play sessions."

    Capsule for Pillars of Eternity II: Deadfire Pillars of Eternity II: Deadfire

    "Long game length with many side quests and DLCs encourage extended play and habitual engagement."

  • Cooperation

    Game with the same Cooperation vibe

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    "Entirely single-player experience with no cooperative multiplayer elements."

    Capsule for Resident Evil 2 Resident Evil 2

    "Entirely single-player experience with no cooperative multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize armor, sword kits, and playstyle; some creative freedom in combat and exploration."

    Capsule for Ghost of Tsushima DIRECTOR'S CUT Ghost of Tsushima DIRECTOR'S CUT

    "Players can customize gear, skills, and playstyle; exploration and approach to combat allow creative choices."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are single-player and narrative-driven."

    Capsule for CRISIS CORE –FINAL FANTASY VII– REUNION CRISIS CORE –FINAL FANTASY VII– REUNION

    "No evidence of exerting control or superiority over others; interactions are single-player and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    5

    "Immersive ancient Egyptian setting and story provide strong escapism and adventure experience."

    Capsule for Tomb Raider IV: The Last Revelation (1999) Tomb Raider IV: The Last Revelation (1999)

    "Highly immersive ancient Egypt setting and story provide strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage out of intrinsic interest and personal desire to experience story and gameplay."

    Capsule for NieR:Automata™ NieR:Automata™

    "Players engage out of personal desire and interest in story, exploration, and RPG mechanics."

  • Experimenting

    Game with the same Experimenting vibe

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    "Players explore different skills, combat styles, and quest approaches, though some grinding is routine."

    Capsule for The Black Grimoire: Cursebreaker The Black Grimoire: Cursebreaker

    "Players try different combat styles, skills, and exploration paths; some grind but also discovery."

  • Exploration

    Game with the same Exploration vibe

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    "Large open world with many secrets, puzzles, and varied biomes encourages discovery."

    Capsule for Wild West and Wizards Wild West and Wizards

    "Large open world with diverse biomes, tombs, cities, and secrets encourages extensive discovery."

  • Expression

    Game with the same Expression vibe

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    "Customization of gear and combat builds allows some self-expression, though character appearance is fixed."

    Capsule for Banishers: Ghosts of New Eden Banishers: Ghosts of New Eden

    "Customization of gear and mounts allows some self-expression, though character appearance is limited."

  • Fantasy

    Game with the same Fantasy vibe

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    "Blends historical setting with fictional narrative and mythological elements."

    Capsule for Assassin’s Creed Shadows Assassin’s Creed Shadows

    "Set in a historical-fantasy blend with mythological elements and fictionalized narrative."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Single-player game with minimal social or community interaction."

    Capsule for Assassin's Creed® Odyssey Assassin's Creed® Odyssey

    "Single-player game with minimal social or community interaction."

  • Growth

    Game with the same Growth vibe

    4

    "Skill trees, leveling, and gear upgrades provide clear learning and personal development opportunities."

    Capsule for Assassin's Creed® Syndicate Assassin's Creed® Syndicate

    "Skill trees, leveling, and gear upgrades provide learning and personal development opportunities."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for Shadow of the Tomb Raider: Definitive Edition Shadow of the Tomb Raider: Definitive Edition

    "Typical sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

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    "Requires continuous attention and engagement; not designed for idle or background play."

    Capsule for Batman™: Arkham Knight Batman™: Arkham Knight

    "Requires sustained attention and engagement; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

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    "Limited to narrative relationships; no social or emotional player-to-player intimacy."

    Capsule for Mafia II: Definitive Edition Mafia II: Definitive Edition

    "Limited to narrative character relationships; no social or emotional player-to-player intimacy."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player narrative focus."

    Capsule for God of War God of War

    "No player leadership roles; single-player narrative focus without group management."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on accumulating items, upgrades, and leveling characters."

    Capsule for Scott Pilgrim vs. The World™: The Game – Complete Edition Scott Pilgrim vs. The World™: The Game – Complete Edition

    "Strong emphasis on accumulating items, gear upgrades, and character leveling."

  • Relaxation

    Game with the same Relaxation vibe

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    "Balanced challenge with moments of flow and enjoyment, though some pacing and grind can cause tension."

    Capsule for OCTOPATH TRAVELER II OCTOPATH TRAVELER II

    "Generally balanced challenge with moments of flow and immersion, though some grind can cause fatigue."

  • Sensation

    Game with the same Sensation vibe

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    "High-quality graphics, audio, and immersive environments provide strong sensory stimulation."

    Capsule for The Last of Us™ Part I The Last of Us™ Part I

    "High-quality graphics, sound, and immersive environments provide strong sensory stimulation."

  • Status

    Game with the same Status vibe

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    "No social status or recognition systems; achievements and progress are personal and single-player focused."

    Capsule for SAND LAND SAND LAND

    "No social status or recognition systems; achievements are personal and single-player."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative immersion with well-developed characters and historical context."

    Capsule for 1979 Revolution: Black Friday 1979 Revolution: Black Friday

    "Deep narrative immersion with well-developed characters and historical context."

  • Strategy

    Game with the same Strategy vibe

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    "Skill tree choices and combat require planning and tactical thinking."

    Capsule for Gedonia Gedonia

    "Combat and quest approaches require planning and tactical thinking; skill tree choices add depth."

  • Thrill

    Game with the same Thrill vibe

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    "Some suspense and challenge in combat and boss fights, but overall moderate tension."

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    "Some suspenseful combat and boss fights, but overall moderate risk and tension levels."

  • Value

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    "Good perceived value with extensive content, replayability, and frequent sales."

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    "Large amount of content and replayability provide good perceived value, especially on sale."

  • Violence

    Game with the same Violence vibe

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    "Combat involves defeating enemies through melee and ranged attacks, with some violent action elements."

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    "Combat involves melee and ranged violence consistent with action RPG and stealth elements."

  • Survival

    Game with the same Survival vibe

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    "Some challenge in combat but no strong survival or resource management elements."

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    "Some resource management and combat challenge, but generally stable and low-risk environment."

Last update: 01/06/2026