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Assassin's Creed® Origins

Xbox One, PlayStation 5, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2017

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Quick resume

ASSASSIN’S CREED® ORIGINS IS A NEW BEGINNING *The Discovery Tour by Assassin’s Creed®: Ancient Egypt is available now as a free update!* Ancient Egypt, a land of majesty and intrigue, is disappearing in a ruthless fight for power.

Global score

86/100

Genres

Action, Adventure, Role-playing (RPG)

Pros

  • Stunning and immersive ancient egypt setting
  • Engaging story and well-developed protagonist
  • Deep rpg mechanics with skill trees and gear progression
  • Large open world with extensive exploration
  • High-quality graphics and soundtrack

Cons

  • Repetitive side quests and grind
  • Performance issues and minor bugs reported
  • Some players find combat and stealth less satisfying
  • Story pacing issues and rushed ending
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    4

    "Players have freedom to explore a vast open world, choose quests in any order, and customize combat and skill approaches."

  • Competence
    3

    "Combat requires skill and timing; RPG progression and skill trees provide feedback on player effectiveness."

  • Competition
    -4

    "Single-player focused with no multiplayer or ranked modes; emphasis on personal exploration and story."

  • Continuation
    4

    "Long game length with many side quests and DLCs encourage extended play and habitual engagement."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative multiplayer elements."

  • Creativity
    3

    "Players can customize gear, skills, and playstyle; exploration and approach to combat allow creative choices."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are single-player and narrative-driven."

  • Escapism
    5

    "Highly immersive ancient Egypt setting and story provide strong escape from real life."

  • Expectation
    -4

    "Players engage out of personal desire and interest in story, exploration, and RPG mechanics."

  • Experimenting
    3

    "Players try different combat styles, skills, and exploration paths; some grind but also discovery."

  • Exploration
    5

    "Large open world with diverse biomes, tombs, cities, and secrets encourages extensive discovery."

  • Expression
    2

    "Customization of gear and mounts allows some self-expression, though character appearance is limited."

  • Fantasy
    3

    "Set in a historical-fantasy blend with mythological elements and fictionalized narrative."

  • Fellowship
    -5

    "Single-player game with minimal social or community interaction."

  • Growth
    4

    "Skill trees, leveling, and gear upgrades provide learning and personal development opportunities."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -4

    "Requires sustained attention and engagement; not designed for idle or background play."

  • Intimacy
    -4

    "Limited to narrative character relationships; no social or emotional player-to-player intimacy."

  • Leadership
    -5

    "No player leadership roles; single-player narrative focus without group management."

  • Progression
    5

    "Strong emphasis on accumulating items, gear upgrades, and character leveling."

  • Relaxation
    3

    "Generally balanced challenge with moments of flow and immersion, though some grind can cause fatigue."

  • Sensation
    4

    "High-quality graphics, sound, and immersive environments provide strong sensory stimulation."

  • Status
    -5

    "No social status or recognition systems; achievements are personal and single-player."

  • Story
    5

    "Deep narrative immersion with well-developed characters and historical context."

  • Strategy
    3

    "Combat and quest approaches require planning and tactical thinking; skill tree choices add depth."

  • Thrill
    2

    "Some suspenseful combat and boss fights, but overall moderate risk and tension levels."

  • Value
    4

    "Large amount of content and replayability provide good perceived value, especially on sale."

  • Violence
    3

    "Combat involves melee and ranged violence consistent with action RPG and stealth elements."

  • Survival
    -2

    "Some resource management and combat challenge, but generally stable and low-risk environment."

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    Last update: 06/03/2026