Assassin's Creed® Origins similar games & best alternatives
Assassin's Creed® Origins
2017
Related articles
Quick resume
ASSASSIN’S CREED® ORIGINS IS A NEW BEGINNING *The Discovery Tour by Assassin’s Creed®: Ancient Egypt is available now as a free update!* Ancient Egypt, a land of majesty and intrigue, is disappearing in a ruthless fight for power.
Global score
86/100
Genres
Action, Adventure, Role-playing (RPG)
Similar games
Pros
- Stunning and immersive ancient egypt setting
- Engaging story and well-developed protagonist
- Deep rpg mechanics with skill trees and gear progression
- Large open world with extensive exploration
- High-quality graphics and soundtrack
Cons
- Repetitive side quests and grind
- Performance issues and minor bugs reported
- Some players find combat and stealth less satisfying
- Story pacing issues and rushed ending
- Lack of multiplayer or social features
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story, Exploration. It leans lower than usual among comparable games on Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to explore a vast open world, choose quests in any order, and customize combat and skill approaches."
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Competence3
"Combat requires skill and timing; RPG progression and skill trees provide feedback on player effectiveness."
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Competition-4
"Single-player focused with no multiplayer or ranked modes; emphasis on personal exploration and story."
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Continuation4
"Long game length with many side quests and DLCs encourage extended play and habitual engagement."
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Cooperation-5
"Entirely single-player experience with no cooperative multiplayer elements."
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Creativity3
"Players can customize gear, skills, and playstyle; exploration and approach to combat allow creative choices."
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Domination-5
"No evidence of exerting control or superiority over others; interactions are single-player and narrative-driven."
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Escapism5
"Highly immersive ancient Egypt setting and story provide strong escape from real life."
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Expectation-4
"Players engage out of personal desire and interest in story, exploration, and RPG mechanics."
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Experimenting3
"Players try different combat styles, skills, and exploration paths; some grind but also discovery."
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Exploration5
"Large open world with diverse biomes, tombs, cities, and secrets encourages extensive discovery."
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Expression2
"Customization of gear and mounts allows some self-expression, though character appearance is limited."
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Fantasy3
"Set in a historical-fantasy blend with mythological elements and fictionalized narrative."
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Fellowship-5
"Single-player game with minimal social or community interaction."
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Growth4
"Skill trees, leveling, and gear upgrades provide learning and personal development opportunities."
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Health-5
"Typical sedentary gameplay with no physical activity or health-related mechanics."
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Idle-4
"Requires sustained attention and engagement; not designed for idle or background play."
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Intimacy-4
"Limited to narrative character relationships; no social or emotional player-to-player intimacy."
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Leadership-5
"No player leadership roles; single-player narrative focus without group management."
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Progression5
"Strong emphasis on accumulating items, gear upgrades, and character leveling."
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Relaxation3
"Generally balanced challenge with moments of flow and immersion, though some grind can cause fatigue."
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Sensation4
"High-quality graphics, sound, and immersive environments provide strong sensory stimulation."
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Status-5
"No social status or recognition systems; achievements are personal and single-player."
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Story5
"Deep narrative immersion with well-developed characters and historical context."
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Strategy3
"Combat and quest approaches require planning and tactical thinking; skill tree choices add depth."
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Thrill2
"Some suspenseful combat and boss fights, but overall moderate risk and tension levels."
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Value4
"Large amount of content and replayability provide good perceived value, especially on sale."
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Violence3
"Combat involves melee and ranged violence consistent with action RPG and stealth elements."
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Survival-2
"Some resource management and combat challenge, but generally stable and low-risk environment."
Where to buy
Last update: 29/04/2026