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UnEpic

Wii U, Xbox One, Nintendo Switch, PlayStation Vita, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2014

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Quick resume

Daniel was just an average guy. He was a great videogame player, a big fan of sci-fi movies, and a novice RPG player. In the midst of an RPG, he was teleported to a castle. At first, Daniel believed that he was having a massive hallucination.

Global score

91/100

Genres

Action, Indie, Role-playing (RPG), Platform, Puzzle, Arcade, Adventure

Pros

  • Deep and strategic combat
  • Humorous and engaging story
  • Large explorable castle with secrets
  • Character customization and progression
  • Multiplayer co-op and map editor

Cons

  • Juvenile and sometimes cringeworthy humor
  • Some frustrating platforming sections
  • Awkward controls for some players
  • Translation issues in some languages
  • Grind required for some progression

Motivations

  • Autonomy
    4

    "Players have freedom to develop their character in multiple ways, choose weapons, spells, and tactics, and explore the castle non-linearly."

  • Competence
    4

    "The game is challenging with strategic combat, requiring skillful use of weapons and magic, and punishing boss fights."

  • Competition
    2

    "Includes multiplayer modes with PvP and deathmatch, but many players focus on single player or cooperative play."

  • Continuation
    3

    "Players report long playtimes, replayability through multiple builds, challenges, and workshop maps encouraging habitual play."

  • Cooperation
    3

    "Multiplayer co-op mode is praised for fun and challenge, encouraging teamwork to defeat bosses and complete maps."

  • Creativity
    4

    "Players can customize character builds, craft potions, and use a level editor to create and share custom maps."

  • Domination
    -3

    "Multiplayer emphasizes cooperative and balanced play rather than domination; community described as friendly."

  • Escapism
    4

    "The fantasy setting and humorous story provide strong escapism from real life, immersing players in a unique world."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."

  • Experimenting
    4

    "Encourages trying different weapons, magic schools, strategies, and character builds; also experimenting with custom maps."

  • Exploration
    5

    "Core gameplay involves exploring a large castle with secrets, side quests, and multiple areas to discover."

  • Expression
    3

    "Character customization through skill allocation, equipment choices, and potion crafting allows personal expression."

  • Fantasy
    5

    "Set in a fantasy castle with monsters, magic, and an imaginative story full of pop culture references."

  • Fellowship
    3

    "Multiplayer and community features foster a sense of belonging and shared experience among players."

  • Growth
    5

    "Strong RPG elements with skill progression, learning enemy weaknesses, and improving character builds."

  • Health
    -4

    "Primarily a sedentary video game experience with no physical activity or health-related gameplay."

  • Idle
    -3

    "Requires focused attention due to challenging combat and platforming; not suited for casual or background play."

  • Intimacy
    2

    "Social interactions mainly through multiplayer cooperation and chat; limited evidence of close emotional bonds."

  • Leadership
    -2

    "Multiplayer play is cooperative with shared goals; no strong emphasis on leadership or authoritative roles."

  • Progression
    5

    "Character leveling, skill point allocation, equipment upgrades, and unlocking new abilities drive progression."

  • Relaxation
    1

    "Some players find humor and exploration relaxing, but overall gameplay is challenging and tense."

  • Sensation
    2

    "Visuals and sound provide nostalgic and atmospheric stimulation, though graphics are simple and retro."

  • Status
    1

    "Some social recognition in multiplayer and community, but mostly individual-focused gameplay."

  • Story
    3

    "Narrative is humorous and engaging with character dialogue and plot twists, though some find it juvenile."

  • Strategy
    4

    "Combat requires tactical thinking, using enemy weaknesses, and planning skill and equipment use."

  • Thrill
    3

    "Challenging boss fights and traps create suspense and excitement, rewarding player skill and persistence."

  • Value
    4

    "Offers many hours of gameplay, replayability, multiplayer, and workshop content for a low price."

  • Violence
    3

    "Combat against monsters and bosses is central, with various weapons and magic used to defeat foes."

  • Survival
    3

    "Players must manage resources, avoid traps, and survive challenging enemies and environments."

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    Last update: 06/03/2026