Valgrave: Immortal Plains similar games & best alternatives

Valgrave: Immortal Plains

PC (Microsoft Windows) • 2020

Should you play it?

Valgrave is a free-to-play combo focused Battle Royale game. Every game you'll decide if are a spell-slinging sorcerer or prefer to let your fists do the talking. Grab a combo and level up to show up your opponents. There are over 100,000 combinations.

What works
  • Smooth and fluid combat
  • Extensive spell combinations and customization
  • Active and responsive developer team
  • Free-to-play with no pay-to-win
  • Fun cooperative duos mode
Things to keep in mind
  • Small player base leading to matchmaking issues
  • Limited game modes and map variety
  • Some bugs and balancing issues
  • Slow progression and xp gain
  • Minimalistic graphics and sound design

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • BAPBAP

  • The Ultimatest Battle

  • Tanks: The Crusades

  • Boring Man - Online Tactical Stickman Combat

  • MageQuit

  • Arcanists

  • DeadPoly

  • pla_toon

  • Zombie Party

Hidden Gems

Less popular games with surprisingly high similarity

  • Arcanists

  • Smack Studio

  • Bullets And More VR - BAM VR

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Rift Wizard

  • Experimenting

    Rift Wizard 2

  • Fantasy

    Wizordum

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Valgrave: Immortal Plains: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Leadership, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely choose and customize spells each round, adapting their build and tactics."

    Capsule for Spellsworn Spellsworn

    "Players can freely choose and combine spells to create unique play styles and adapt during matches."

  • Competence

    Game with the same Competence vibe

    4

    "High skill ceiling with challenging combat, boss fights, and mechanics like jumping and stomping that reward mastery."

    Capsule for Voidigo Voidigo

    "High skill ceiling with fluid combat, aiming, movement, and combo mastery emphasized."

  • Competition

    Game with the same Competition vibe

    3

    "Battle royale format with player vs player combat and rankings; some players focus on wins and skill, but casual play is common."

    Capsule for Totally Accurate Battlegrounds Totally Accurate Battlegrounds

    "Competitive battle royale format with ranked modes and player vs player combat, though limited player base reduces competition intensity."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report fun short sessions and some habitual play, but the small player base and matchmaking issues limit long-term engagement."

    Capsule for Circle of Sumo: Online Rumble! Circle of Sumo: Online Rumble!

    "Players report long sessions and habitual play, but small player base and matchmaking issues limit sustained engagement."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Team-based modes and private matches with friends encourage cooperative play and strategy."

    Capsule for War Selection War Selection

    "Duos mode and team play encouraged; players enjoy cooperative matches with friends."

  • Creativity

    Game with the same Creativity vibe

    5

    "Extensive spell and skill combinations encourage creative build crafting and experimentation."

    Capsule for Rift Wizard Rift Wizard

    "Extensive spell combinations (100,000+) allow creative build crafting and experimentation."

  • Domination

    Game with the same Domination vibe

    -2

    "Community described as friendly and cooperative; no strong evidence of dominating or toxic behavior."

    Capsule for Rise of Legions Rise of Legions

    "Community described as friendly and cooperative; no strong evidence of domination or toxic behavior."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fast-paced, challenging fantasy escape with immersive magical combat and engaging visuals."

    Capsule for Wizard of Legend Wizard of Legend

    "Players use the game as a fun, immersive escape with magical fantasy combat and fast-paced battles."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no obligation or pressure reported."

    Capsule for Battle Shapers Battle Shapers

    "Players engage voluntarily out of intrinsic interest and enjoyment; no obligation or pressure reported."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "Strong encouragement to try new spell combos, builds, and strategies with diverse options and RNG elements."

    Capsule for Rift Wizard 2 Rift Wizard 2

    "Strong emphasis on trying new spell combos and adapting strategies mid-match."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some exploration of maps and terrain is involved, though maps are limited and not the main focus; players enjoy discovering spell synergies."

    Capsule for Wizards Wizards

    "Players explore the map to find spells and level up, though map variety is limited and environment is minimalistic."

  • Expression

    Game with the same Expression vibe

    2

    "Character variety and cosmetic skins exist, but customization is limited compared to other games."

    Capsule for Spelunky 2 Spelunky 2

    "Cosmetic skins available for purchase; players can customize character appearance but no gameplay advantage."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with magic, wizards, and mythical enemies."

    Capsule for Wizordum Wizordum

    "Strong fantasy theme with magical spells, dragons, and mythical characters like Merlin and Robin Hood."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Small but dedicated community with cooperative play and social interaction via Discord and multiplayer."

    Capsule for UNLOVED UNLOVED

    "Small but active community with social interaction via Discord and cooperative play."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills, learn combos, and improve gameplay; achievements and progression encourage personal development."

    Capsule for Little Fighter 2 Remastered Little Fighter 2 Remastered

    "Players develop skills, learn combos, and improve gameplay over time; some desire for more progression systems."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay; no physical activity or health-related features."

    Capsule for Zeno Clash Zeno Clash

    "Typical sedentary gameplay; no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement during matches; not suited for idle play."

    Capsule for Hunt: Showdown 1896 Hunt: Showdown 1896

    "Requires focused attention and continuous engagement during matches; not suited for idle play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some social interaction and community bonding, but mostly casual and surface-level connections."

    Capsule for Redmatch 2 Redmatch 2

    "Some social interaction and community bonding, but mostly surface-level connections."

  • Leadership

    Game with the same Leadership vibe

    -2

    "No strong evidence of leadership roles; players mostly participate equally or individually."

    Capsule for Uncrashed : FPV Drone Simulator Uncrashed : FPV Drone Simulator

    "No strong evidence of leadership roles; players mostly participate equally or in small groups."

  • Progression

    Game with the same Progression vibe

    3

    "XP, leveling, and skill points provide a sense of progression."

    Capsule for Peekaboo Peekaboo

    "Leveling up by collecting spells and defeating monsters; some complaints about slow XP gain."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Combat is fast-paced but balanced; some players find it satisfying and flow-inducing, though others note occasional tension."

    Capsule for Reignbreaker Reignbreaker

    "Gameplay described as smooth and satisfying, though fast-paced combat can create tension."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visual and auditory effects are enjoyable but not overwhelming; combat animations and effects are satisfying."

    Capsule for Coridden Coridden

    "Visual and auditory effects are enjoyable though minimalistic; combat is exciting and fluid."

  • Status

    Game with the same Status vibe

    1

    "Some recognition through community and cosmetic unlocks, but limited by small player base."

    Capsule for Airmen Airmen

    "Some recognition through skins and community status, but limited by small player base."

  • Story

    Game with the same Story vibe

    -3

    "No significant narrative or lore engagement; gameplay focused on arena combat without story context."

    Capsule for ArcheBlade™ ArcheBlade™

    "No strong narrative or lore engagement; focus is on gameplay and combat rather than story."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires strategic spell crafting, build planning, and tactical combat decisions."

    Capsule for Runers Runers

    "Requires strategic spell selection, positioning, and combo execution."

  • Thrill

    Game with the same Thrill vibe

    3

    "Fast-paced combat and risk of defeat create excitement and suspense."

    Capsule for Hunger Dungeon Hunger Dungeon

    "Fast-paced combat and shrinking safe zones create suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Free to play with no pay-to-win; players appreciate the value for time and money."

    Capsule for Rebel Forces Rebel Forces

    "Free-to-play with no pay-to-win; players appreciate value and developer responsiveness."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves spellcasting and defeating opponents, with magical destruction."

    Capsule for MageQuit MageQuit

    "Combat involves magical attacks and destruction; emphasis on spellcasting battles."

  • Survival

    Game with the same Survival vibe

    3

    "Battle royale mechanics emphasize avoiding death and outlasting opponents."

    Capsule for Retail Royale Retail Royale

    "Battle royale mechanics require avoiding death and managing resources to be last standing."

Last update: 01/06/2026