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Monomyth

PC (Microsoft Windows) • 2024

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Quick resume

MONOMYTH is an immersive, first-person dungeon-crawling RPG inspired by the genre's late classics. Embark on a journey through a vast and highly interactive game world as you unravel the mysteries hidden beneath the ancient fortress of Lysandria.

Global score

92/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Early Access

Pros

  • Deep immersive sim gameplay
  • High player autonomy and freedom
  • Engaging exploration and puzzles
  • Rich fantasy atmosphere
  • Strong nostalgia for classic dungeon crawlers

Cons

  • Early access content is limited
  • Some clunky combat and ui elements
  • Lack of handholding can frustrate some players
  • Minimal social or multiplayer features
  • Some repetitive environments and empty areas

Motivations

  • Autonomy
    5

    "Players have extensive freedom to choose their approach, solve puzzles in multiple ways, and interact with the world in diverse manners without handholding."

  • Competence
    4

    "The game challenges players with skill-based combat, resource management, and puzzle solving, rewarding mastery and thoughtful play."

  • Competition
    -5

    "Focus is on solo exploration and personal progress without competitive or ranked multiplayer elements."

  • Continuation
    4

    "Players report long play sessions and high engagement with the immersive world and exploration, indicating strong desire to continue playing."

  • Cooperation
    -5

    "The game is a single-player experience focused on individual exploration and problem solving with no multiplayer cooperation."

  • Creativity
    4

    "Players can creatively solve puzzles, interact with the environment, and customize their approach to combat and exploration."

  • Domination
    -5

    "No evidence of power over others or social dominance; the game is a solo experience without PvP or social hierarchies."

  • Escapism
    4

    "The immersive sim and dungeon crawler elements provide a strong escape from reality through exploration and fantasy."

  • Expectation
    -4

    "Players engage voluntarily driven by intrinsic interest and nostalgia for old-school immersive sims, not obligation."

  • Experimenting
    5

    "The game encourages experimentation with spells, puzzle solutions, combat tactics, and environmental interactions."

  • Exploration
    5

    "Exploration is a core motivation with complex maps, secrets, puzzles, and multiple paths to discover."

  • Expression
    3

    "Players can customize character portraits and approach, though cosmetic customization is limited."

  • Fantasy
    5

    "Strong fantasy setting with magic, mythical elements, and imaginative fiction."

  • Fellowship
    -5

    "The game is single-player with minimal social interaction or community involvement within gameplay."

  • Growth
    4

    "Players develop skills, learn game mechanics, and improve character abilities through progression."

  • Health
    -5

    "Standard sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -4

    "Requires focused attention and active engagement with exploration, combat, and puzzle solving."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing; primarily solo play."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    4

    "Players accumulate items, upgrades, and skills as they advance through the game."

  • Relaxation
    2

    "While challenging, the game offers moments of flow and immersion that can be relaxing for players who enjoy exploration."

  • Sensation
    3

    "The atmospheric visuals, sounds, and tactile interactions provide sensory enjoyment."

  • Status
    -5

    "No social recognition or popularity mechanics; achievements are personal."

  • Story
    3

    "The game features narrative elements and lore, though some players note it is minimal or incomplete in early access."

  • Strategy
    4

    "Players must plan combat, resource use, and puzzle approaches, requiring mental challenge and problem solving."

  • Thrill
    3

    "Exploration and combat provide moments of suspense and tension, though not extreme."

  • Value
    4

    "Players feel they receive good value for time and money given the depth and content, especially for an indie early access."

  • Violence
    2

    "Combat and enemy encounters involve violence, but also include nonviolent puzzle and exploration elements."

  • Survival
    3

    "Resource management and avoiding damage are important, though the game is not a hardcore survival experience."

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    Last update: 06/03/2026