GRIME II similar games & best alternatives

GRIME II

PlayStation 5, PC (Microsoft Windows), Xbox Series X|S • 2026

Should you play it?

Become the stealer of forms in GRIME II, a surreal action-adventure metroidvania. Launch tendrils made of hands to absorb foes and summon molds in their shape, as you explore a bizarre lived-in-world obsessed with art.

What works
  • Stunning art direction and atmospheric music
  • Challenging and fluid combat system with build variety
  • Large, rewarding exploration with interconnected map
  • Engaging boss fights and platforming
  • Active developer support and frequent patches
Things to keep in mind
  • Some bugs and jank in platforming and hitboxes
  • Frustrating runbacks and checkpoint spacing
  • Occasional performance issues and ui quirks
  • Late-game platforming can be tedious and difficult
  • Map can be confusing and misleading at times

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Dandara: Trials of Fear Edition

  • Lost Ruins

  • Catmaze

  • F.I.S.T.: Forged In Shadow Torch

  • Lone Fungus

  • Vernal Edge

  • Aggelos

  • BIOMORPH

  • Guns of Fury

Hidden Gems

Less popular games with surprisingly high similarity

  • Vernal Edge

  • Aggelos

  • BIOMORPH

If you liked…

Recommendations by what you enjoyed most

  • Exploration

    The Mobius Machine

  • Progression

    Guns of Fury

  • Autonomy

    Downward: Enhanced Edition

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

GRIME II: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Exploration, Expression. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore open world maps with multiple paths and choose their own pace and approach to objectives."

    Capsule for Downward: Enhanced Edition Downward: Enhanced Edition

    "Players have freedom to choose builds, weapons, and explore the large open map at their own pace with multiple paths and approaches."

  • Competence

    Game with the same Competence vibe

    4

    "Combat is challenging, fast-paced, and skill-based with precise parry mechanics and boss fights requiring mastery, providing strong feedback and skill tests."

    Capsule for Thymesia Thymesia

    "Combat is challenging and skill-based with parrying, dodging, and timing; platforming requires precision and mastery; bosses provide tests of skill."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and exploration rather than direct competition or leaderboards."

    Capsule for The Surge 2 The Surge 2

    "Focus is on personal progression and exploration rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long playtimes and repeated runs, with high attachment and desire to experiment with builds."

    Capsule for Rift Wizard Rift Wizard

    "Many players report long playtimes, multiple playthroughs, and desire to try new builds; some frustration with runbacks but overall high engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no mention of cooperative or multiplayer elements."

    Capsule for Shogun Showdown: Prologue Shogun Showdown: Prologue

    "Single-player experience with no mention of cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players can extensively customize weapons, armor, and skills, and experiment with various builds and combat styles."

    Capsule for Nioh: Complete Edition Nioh: Complete Edition

    "Players can customize builds, experiment with weapon and mold combinations, and explore different combat styles."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; gameplay is individual and focused on personal mastery."

    Capsule for Tadpole Tales Tadpole Tales

    "No evidence of exerting control over others; gameplay is individual and focused on personal mastery."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive atmosphere, beautiful art and music provide a strong escape from real life."

    Capsule for Teslagrad 2 Teslagrad 2

    "Immersive world, unique art style, and atmospheric music provide strong escapism and distraction from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

    Capsule for Assassin's Creed® Unity Assassin's Creed® Unity

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players try different builds, weapons, and skills; game encourages exploration of mechanics and combat tactics."

    Capsule for Legendary Tales Legendary Tales

    "Players try various builds, weapons, and abilities; the game encourages exploration of mechanics and different playstyles."

  • Exploration

    Game with the same Exploration vibe

    5

    "Core motivation is discovering new areas, secrets, and shortcuts in a large interconnected map."

    Capsule for The Mobius Machine The Mobius Machine

    "Large, interconnected map with secrets, multiple paths, and rewarding exploration is a core feature."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization and armor color options allow for self-expression."

    Capsule for GUARDS! GUARDS!

    "Players can customize armor and weapons with dyes and upgrades, allowing some degree of self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game features a dark, surreal fantasy world with imaginative creatures and lore."

    Capsule for Ring of Pain Ring of Pain

    "The game features a surreal, imaginative world with fantastical creatures and lore."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community gameplay elements; experience is solitary."

    Capsule for Slayaway Camp Slayaway Camp

    "No social or community gameplay elements mentioned; experience is solitary."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn combat mechanics, enemy patterns, and develop skills through progression and upgrades."

    Capsule for The Mageseeker: A League of Legends Story™ The Mageseeker: A League of Legends Story™

    "Players learn combat mechanics, platforming skills, and character builds; progression through upgrades and abilities."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity; some players report frustration and stress from difficulty."

    Capsule for Barony Barony

    "Primarily sedentary gameplay with no physical activity; some players report frustration and fatigue from difficult platforming."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement due to challenging combat and platforming."

    Capsule for Prince of Persia The Lost Crown Prince of Persia The Lost Crown

    "Requires focused attention and continuous engagement due to challenging combat and platforming."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional social interactions."

    Capsule for Pure Farming 2018 Pure Farming 2018

    "No evidence of forming close relationships or emotional social interactions."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for Broken Sword - Shadow of the Templars: Reforged Broken Sword - Shadow of the Templars: Reforged

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on acquiring weapons, upgrades, abilities, and unlocking new areas."

    Capsule for Guns of Fury Guns of Fury

    "Strong emphasis on acquiring weapons, upgrades, abilities, and completing achievements."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Gameplay is challenging and tense, with some frustration reported; not primarily focused on relaxation or flow states."

    Capsule for Duel Corp. Duel Corp.

    "Challenging and sometimes frustrating gameplay with tense combat and platforming; some players find flow but others report stress."

  • Sensation

    Game with the same Sensation vibe

    4

    "Beautiful visuals, music, and flashy combat effects provide sensory stimulation and emotional engagement."

    Capsule for AWAKEN - Astral Blade AWAKEN - Astral Blade

    "Stunning visuals, atmospheric music, and fluid combat provide strong sensory stimulation and emotional engagement."

  • Status
    -4

    No nearest game available

  • Story

    Game with the same Story vibe

    3

    "Lore and narrative elements are present and engage players, though story is partially cryptic and drip-fed."

    Capsule for EMPTY SHELL: PROLOGUE EMPTY SHELL: PROLOGUE

    "Narrative and lore are present and engaging for many players, though some find it cryptic or less emphasized."

  • Strategy

    Game with the same Strategy vibe

    4

    "Combat and platforming require planning, timing, and tactical use of abilities and gadgets."

    Capsule for CONVERGENCE: A League of Legends Story™ CONVERGENCE: A League of Legends Story™

    "Combat and platforming require planning, timing, and tactical use of abilities and builds."

  • Thrill

    Game with the same Thrill vibe

    3

    "Platforming challenges and boss fights create suspense and excitement."

    Capsule for The Messenger The Messenger

    "Combat and boss fights provide suspense and excitement; platforming challenges add tension."

  • Value

    Game with the same Value vibe

    4

    "Players report high value for time spent, with extensive content and replayability."

    Capsule for STAR WARS™: TIE Fighter Special Edition STAR WARS™: TIE Fighter Special Edition

    "Players report high value for time spent with extensive content, replayability, and frequent updates."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves defeating enemies and bosses with attacks and combos; violence is a core gameplay element."

    Capsule for TEVI TEVI

    "Combat involves defeating enemies and bosses with weapons and abilities; violence is a core gameplay element."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death and manage limited lives, adding survival challenge."

    Capsule for bit Dungeon II bit Dungeon II

    "Players must avoid death, manage health, and overcome threats; death penalties and runbacks add survival challenge."

Last update: 27/05/2026