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Ghost 1.0

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2016

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Quick resume

A mysterious agent, capable of becoming a digital ghost, sneaks aboard the Nakamura Space Station. This is where the fun begins: the station is well-protected with its heavy defences, never-ending arsenal of weapons, and mysterious artifacts. It will all have to be destroyed.

Global score

91/100

Genres

Action, Adventure, Indie, Platform, Arcade, Puzzle

Similar games

    Pros

    • Engaging metroidvania gameplay with unique ghost possession mechanic
    • Challenging bosses and combat requiring skill and strategy
    • Humorous and well-voiced story with memorable characters
    • Good replayability with multiple modes and difficulty levels
    • Strong customization and progression systems

    Cons

    • Some frustrating difficulty spikes and grind required
    • Linear map design with limited exploration compared to genre standards
    • Annoying stealth section that many players skip
    • Repetitive music and some unbalanced weapons
    • Short overall length for some players

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Story. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players can choose different weapons, skills, and upgrade paths freely, and the game offers two distinct modes (Classic and Survival) allowing different playstyles and strategies."

    • Competence
      3

      "The game features challenging bosses and combat requiring skill, with some players noting difficulty spikes and rewarding mastery, though some parts involve grinding."

    • Competition
      -3

      "Focus is on personal progression and exploration; no evidence of ranked modes or direct player-vs-player competition."

    • Continuation
      4

      "Many players report addictive gameplay with long sessions, replayability through multiple modes and challenges, and desire to keep playing despite some frustrating parts."

    • Cooperation
      -4

      "The game is single-player focused with no multiplayer or cooperative gameplay elements."

    • Creativity
      3

      "Players can customize weapons, skills, and upgrades, and the game includes unique mechanics like ghost possession of enemies, adding creative gameplay variety."

    • Domination
      -5

      "No evidence of exerting control or superiority over other players; interactions are single-player and cooperative social dominance is absent."

    • Escapism
      4

      "Players enjoy the sci-fi setting, humor, and story as a form of engaging distraction and immersion away from real life."

    • Expectation
      -4

      "Players express intrinsic interest and enjoyment, with no indication of obligation or external pressure to play."

    • Experimenting
      3

      "The game encourages trying different weapons, skills, and strategies, and offers two modes with different gameplay dynamics."

    • Exploration
      3

      "Metroidvania-style exploration with secrets and hidden items is a core feature, though some players note the map is somewhat linear compared to genre standards."

    • Expression
      2

      "Customization of weapons, skills, and character upgrades allows some personal expression, but no avatar personalization or cosmetic-only modifications noted."

    • Fantasy
      4

      "The game features a sci-fi narrative with robots, ghost possession, and imaginative fiction elements."

    • Fellowship
      -4

      "The game is a single-player experience with minimal social interaction or community involvement within gameplay."

    • Growth
      4

      "Players learn and develop skills through combat, exploration, and character progression with a skill tree and upgrades."

    • Health
      -4

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention and skillful input; some grinding involved but not idle or background play."

    • Intimacy
      -4

      "No evidence of close social relationships or emotional sharing; interactions are limited to single-player narrative."

    • Leadership
      -5

      "No leadership or group management elements present; purely single-player experience."

    • Progression
      4

      "Strong emphasis on accumulating weapons, upgrades, skill points, and currency to improve character and gameplay."

    • Relaxation
      1

      "Some players find the game fun and engaging, but difficulty spikes and challenging sections create tension rather than pure relaxation."

    • Sensation
      3

      "Enjoyable audiovisual presentation with dynamic combat and effects, though some find music repetitive."

    • Status
      -4

      "No social recognition or ranking systems; achievements exist but are personal."

    • Story
      4

      "Narrative immersion with voiced characters, plot twists, and engaging story elements praised by many players."

    • Strategy
      3

      "Players must plan skill builds, weapon loadouts, and combat tactics, especially for boss fights and survival mode."

    • Thrill
      3

      "Challenging combat and alarm waves create suspense and excitement, though some frustration reported."

    • Value
      4

      "Players feel the game offers good content and replayability for its price, especially on sale."

    • Violence
      4

      "Combat involves shooting and destroying robotic enemies with a variety of weapons."

    • Survival
      3

      "Game includes survival elements such as managing resources, avoiding death penalties, and overcoming threats."

    Where to buy

    Last update: 29/04/2026