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Voyager-19

PC (Microsoft Windows) • 2024

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Quick resume

A short horror game where you control a decaying spacecraft exploring distant star systems.

Global score

89/100

Genres

Indie, Adventure

Pros

  • Strong atmospheric and audio design
  • Unique cosmic horror concept
  • Immersive tension and suspense
  • Intuitive but clunky controls add to immersion
  • Affordable price for the experience

Cons

  • Very short playtime with limited replayability
  • Tedious power management and menu navigation
  • Lack of varied gameplay or multiple endings
  • Minimal interaction with 3d environment
  • Some players find controls frustrating near the end

Motivations

  • Autonomy
    3

    "Players manage ship systems and power allocation manually, requiring active decision-making and control."

  • Competence
    2

    "Gameplay involves skillful navigation of menus and power management, though some find it tedious rather than challenging."

  • Competition
    -5

    "No competitive or ranked elements; focus is on solo exploration and personal experience."

  • Continuation
    -3

    "Short playtime (~40-60 minutes) with limited replayability; players generally do not engage in long or repeated sessions."

  • Cooperation
    -5

    "Entirely single-player experience with no multiplayer or cooperative elements."

  • Creativity
    1

    "Some freedom in managing power and navigation, but overall gameplay follows a fixed sequence with limited creative expression."

  • Domination
    -5

    "No elements of exerting control over others; purely individual experience."

  • Escapism
    4

    "Strong atmospheric horror and isolation themes provide immersive escape from reality."

  • Expectation
    -4

    "Players engage voluntarily out of interest in cosmic horror and exploration, not due to obligation."

  • Experimenting
    -1

    "Some minor experimentation with power management and navigation, but mostly following established routines."

  • Exploration
    3

    "Exploration of different star systems and planets is central, though environments are limited and scripted."

  • Expression
    -4

    "No character customization or avatar personalization; presentation is standardized."

  • Fantasy
    3

    "Cosmic horror and sci-fi themes create an imaginative, fictional experience."

  • Fellowship
    -5

    "No social or community features; entirely solo play."

  • Growth
    1

    "Some learning curve in managing ship systems and controls, but limited skill development overall."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention on menu navigation and power management; not suitable for passive or background play."

  • Intimacy
    -5

    "No social interactions or relationship building."

  • Leadership
    -5

    "No leadership or group management roles."

  • Progression
    2

    "Progression through missions and story, with gradual loss of ship power and increasing difficulty."

  • Relaxation
    -2

    "Tense and anxiety-inducing atmosphere with moments of suspense; not primarily relaxing."

  • Sensation
    3

    "Strong audio-visual atmosphere and eerie sound design provide sensory stimulation and emotional engagement."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    4

    "Narrative and lore are central, with unfolding mystery and cosmic horror elements."

  • Strategy
    1

    "Some strategic power management and navigation decisions, but overall straightforward gameplay."

  • Thrill
    3

    "Builds suspense and tension through atmosphere and limited scares."

  • Value
    3

    "Generally considered good value for price given the unique experience, despite short length."

  • Violence
    -5

    "No combat or destructive gameplay elements."

  • Survival
    3

    "Managing limited power and avoiding failure creates survival tension."

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    Last update: 06/03/2026