Star Trek: Voyager - Across the Unknown similar games & best alternatives

Star Trek: Voyager - Across the Unknown

PC (Microsoft Windows), Xbox Series X|S, Nintendo Switch 2, PlayStation 5 • 2026

Should you play it?

Star Trek: Voyager - Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?

What works
  • Faithful to voyager lore and atmosphere
  • Engaging resource management and strategic gameplay
  • Meaningful player choices affecting story
  • Good replayability with different paths
  • Responsive developers and patches
Things to keep in mind
  • Frustrating rng and save system initially
  • Limited voice acting and some bugs
  • Simplistic combat system
  • Some ui and quality of life issues
  • Day one dlc criticized

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Drill Core

  • Oh My Gore!

  • The King is Watching

  • Space Haven

  • Defend The Highlands

  • Dice With Death

  • Kainga: Seeds of Civilization

  • Holo vs Robo

  • Microcivilization

Hidden Gems

Less popular games with surprisingly high similarity

  • Oh My Gore!

  • Defend The Highlands

  • Dice With Death

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Star Trek: Resurgence

  • Story

    The Warlock of Firetop Mountain

  • Survival

    Maurice: In The Predator's Nest

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Star Trek: Voyager - Across the Unknown: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Leadership, Story. It leans lower than usual among comparable games on Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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  • Competence

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  • Competition

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  • Continuation

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  • Cooperation

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  • Creativity

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  • Domination

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    Capsule for Dies irae ~Amantes amentes~ Dies irae ~Amantes amentes~

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  • Escapism

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    "Players use the game to immerse in a sci-fi universe, escape real life, and enjoy a rich narrative and strategic gameplay."

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    "Players use the game to immerse in the Star Trek universe and escape real life through story and strategic gameplay."

  • Expectation

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    "Players engage voluntarily out of interest and fandom, with no obligation or external pressure noted."

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  • Experimenting

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    "Game encourages trying different strategies, party setups, and exploring branching story paths."

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    "Game encourages trying different story paths, strategies, and resource management approaches across playthroughs."

  • Exploration

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    "Players explore varied environments and uncover story elements and collectibles, though areas are somewhat linear."

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  • Expression

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    "Limited character customization; mostly fixed ship and mech appearances with upgrade effects."

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  • Fantasy

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    "Strongly rooted in imaginative Star Trek fiction and lore, providing a classic sci-fi narrative experience."

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  • Fellowship

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    "Single-player experience with minimal social or community interaction."

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  • Growth

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    "Players learn new strategies and improve skill over time despite RNG elements."

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  • Health

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    "No physical activity or health-related gameplay elements."

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  • Idle

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    "Requires active attention and decision making; not designed for idle or background play."

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  • Intimacy

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  • Leadership

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  • Progression

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  • Relaxation

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    "Some players find the game relaxing and immersive, but difficulty spikes and RNG can cause frustration and tension."

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  • Sensation

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  • Status

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  • Story

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    "Strong narrative immersion with branching storylines, character backstories, and rich lore."

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  • Strategy

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    "Requires planning, resource allocation, and tactical decision making under uncertainty."

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  • Value

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    "Players generally feel the game offers good value for price, especially with content and replayability."

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  • Violence

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    "Includes some combat elements and enemy encounters but not focused on violence or destruction."

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  • Survival

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    "Core gameplay revolves around survival, resource management, and avoiding threats in hostile environments."

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Last update: 01/06/2026