Stories Untold similar games & best alternatives

Stories Untold

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Xbox One • 2017

Should you play it?

Stories Untold is a compilation tape of four experimental adventures, including a remaster of the original hit episode “The House Abandon”.

What works
  • Unique and creative storytelling
  • Strong atmosphere and sound design
  • Engaging puzzle variety
  • Short and focused experience
  • Nostalgic 80s aesthetic
Things to keep in mind
  • Some puzzles are obtuse or rigid in input
  • Short playtime limits depth
  • Repetitive text adventure mechanics
  • Minor technical issues and ui quirks
  • Limited replayability

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Randal's Monday

  • Tesla Effect: A Tex Murphy Adventure

  • The Vanishing of Ethan Carter

  • THE ENIGMA MACHINE

  • Ether One

  • Stray Cat Crossing

  • Amanda the Adventurer 2

  • Cube Escape Collection

  • Amanda the Adventurer

Hidden Gems

Less popular games with surprisingly high similarity

  • THE ENIGMA MACHINE

  • Stray Cat Crossing

  • Caput Mortum

If you liked…

Recommendations by what you enjoyed most

  • Story

    Ikenfell

  • Creativity

    Luto

  • Escapism

    The Music Machine

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Stories Untold: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Creativity. It leans lower than usual among comparable games on Survival, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    3

    "Players have freedom to explore puzzles and communicate solutions creatively, though puzzle structure guides actions."

    Capsule for In Sink: A Co-op Escape Adventure In Sink: A Co-op Escape Adventure

    "Players have freedom to explore and interact with multiple mechanics and puzzles, though some text inputs are rigid and require specific commands."

  • Competence

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    "Puzzles vary in difficulty and require problem-solving skills, providing a satisfying challenge without being overly frustrating."

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    "Puzzles vary in difficulty, some are straightforward while others require careful observation and problem solving, providing a moderate skill challenge."

  • Competition

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    "The game is a single-player narrative experience without competitive elements or player comparison."

    Capsule for Stray Gods: The Roleplaying Musical Stray Gods: The Roleplaying Musical

    "The game is a single-player narrative experience with no competitive elements or player comparison."

  • Continuation

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    "Short game length encourages completion in a few sessions; some players replay for achievements or mastery."

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    "Short playtime encourages completion in one or two sessions; some players replay to find hidden achievements or appreciate story details."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely a solo experience with no multiplayer or cooperative gameplay."

    Capsule for Fatum Betula Fatum Betula

    "Entirely a solo experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    4

    "Game features creative narrative techniques, environmental storytelling, and unique puzzle designs encouraging exploration and interpretation."

    Capsule for Luto Luto

    "Unique blend of text adventure, puzzle solving, and environmental interaction with creative storytelling and presentation."

  • Domination

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    "No elements of exerting control or superiority over others; purely individual experience."

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    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

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    "Strong atmospheric and narrative immersion provides an escape from reality into a surreal, eerie world."

    Capsule for The Music Machine The Music Machine

    "Strong atmospheric and narrative immersion provides an escape into a mysterious and eerie world."

  • Expectation

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    "Players engage voluntarily driven by curiosity and interest in story rather than obligation or external pressure."

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    "Players engage voluntarily driven by curiosity and interest in unique storytelling rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

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    "Players explore different combat styles, puzzle solutions, and game mechanics, encouraging experimentation."

    Capsule for FIGHT KNIGHT FIGHT KNIGHT

    "Players explore different gameplay mechanics and puzzle types across episodes, encouraging experimentation."

  • Exploration

    Game with the same Exploration vibe

    3

    "Encouraged to discover hidden objects and interact with detailed environments, though locations are limited and revisited."

    Capsule for My Brother Rabbit My Brother Rabbit

    "Exploration of environments and interaction with objects is integral, though within confined, designed spaces."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization or self-expression; players follow preset aesthetics and narrative."

    Capsule for Subliminal Subliminal

    "Limited customization or self-expression; players follow scripted narrative and fixed aesthetics."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Sci-fi horror narrative with surreal and psychological elements, not grounded in realistic scenarios."

    Capsule for The Long Reach The Long Reach

    "Narrative involves psychological horror and sci-fi elements with imaginative storytelling beyond realistic scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; experience is solitary."

    Capsule for Griptape Backbone Griptape Backbone

    "No social or community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

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    "Players develop problem-solving skills and understanding of the narrative through puzzle completion and exploration."

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  • Health

    Game with the same Health vibe

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    "Sedentary gameplay with no physical activity or health-related features."

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    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to solve puzzles and follow story; not designed for casual or background play."

    Capsule for Secret Files: Tunguska Secret Files: Tunguska

    "Requires focused attention to solve puzzles and follow story; not designed for background or casual play."

  • Intimacy

    Game with the same Intimacy vibe

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    "No social interactions or relationship-building; purely individual engagement."

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  • Leadership

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    "No leadership or group management elements; single player narrative."

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  • Progression

    Game with the same Progression vibe

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    "Progression through story chapters and puzzle completion, but no item collection or upgrades."

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    "Progression through story chapters and puzzle completion, but no item collection or upgrades."

  • Relaxation

    Game with the same Relaxation vibe

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    "Atmosphere is tense and eerie with moments of suspense; some players find it engaging rather than relaxing."

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    "Atmosphere is tense and eerie rather than relaxing; some players find it suspenseful and unsettling."

  • Sensation

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    "Strong sensory engagement through sound design, visual style, and atmospheric tension."

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    "Strong sensory engagement through sound design, visuals, and atmospheric tension."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; individual experience."

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    "No social recognition or status systems; individual experience."

  • Story

    Game with the same Story vibe

    5

    "Narrative-driven game with strong character development, plot twists, and emotional engagement."

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    "Narrative-driven game with strong storytelling, plot twists, and emotional impact."

  • Strategy

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    "Requires logical thinking and puzzle solving but not complex strategic planning."

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  • Thrill

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    "Builds suspense and psychological tension without jump scares, creating a steady thrill."

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    "Creates suspense and psychological tension rather than jump scares or high-risk thrills."

  • Value

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    "Generally considered good value for price given the impactful narrative and unique experience."

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    "Generally considered good value for price given unique experience and quality of storytelling."

  • Violence

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    "Minimal direct violence; focus is on psychological horror and suspense rather than combat."

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  • Survival

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    "No survival mechanics; stable narrative environment without threats or resource management."

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Last update: 01/06/2026