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Stories Untold similar games & best alternatives

Stories Untold

PC (Microsoft Windows), Mac, Xbox One, PlayStation 4, Nintendo Switch • 2017

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Quick resume

Stories Untold is a compilation tape of four experimental adventures, including a remaster of the original hit episode “The House Abandon”.

Global score

87/100

Genres

Adventure, Indie, Puzzle

Similar games

    Pros

    • Unique and creative storytelling
    • Strong atmosphere and sound design
    • Engaging puzzle variety
    • Short and focused experience
    • Nostalgic 80s aesthetic

    Cons

    • Some puzzles are obtuse or rigid in input
    • Short playtime limits depth
    • Repetitive text adventure mechanics
    • Minor technical issues and ui quirks
    • Limited replayability

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill, Story. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have freedom to explore and interact with multiple mechanics and puzzles, though some text inputs are rigid and require specific commands."

    • Competence
      3

      "Puzzles vary in difficulty, some are straightforward while others require careful observation and problem solving, providing a moderate skill challenge."

    • Competition
      -5

      "The game is a single-player narrative experience with no competitive elements or player comparison."

    • Continuation
      2

      "Short playtime encourages completion in one or two sessions; some players replay to find hidden achievements or appreciate story details."

    • Cooperation
      -5

      "Entirely a solo experience with no multiplayer or cooperative gameplay."

    • Creativity
      4

      "Unique blend of text adventure, puzzle solving, and environmental interaction with creative storytelling and presentation."

    • Domination
      -5

      "No elements of exerting control or superiority over others; purely individual experience."

    • Escapism
      4

      "Strong atmospheric and narrative immersion provides an escape into a mysterious and eerie world."

    • Expectation
      -4

      "Players engage voluntarily driven by curiosity and interest in unique storytelling rather than obligation."

    • Experimenting
      4

      "Players explore different gameplay mechanics and puzzle types across episodes, encouraging experimentation."

    • Exploration
      3

      "Exploration of environments and interaction with objects is integral, though within confined, designed spaces."

    • Expression
      -3

      "Limited customization or self-expression; players follow scripted narrative and fixed aesthetics."

    • Fantasy
      3

      "Narrative involves psychological horror and sci-fi elements with imaginative storytelling beyond realistic scenarios."

    • Fellowship
      -5

      "No social or community features; experience is solitary."

    • Growth
      3

      "Players develop problem-solving skills and understanding of narrative through puzzle solving and exploration."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention to solve puzzles and follow story; not designed for background or casual play."

    • Intimacy
      -5

      "No social interaction or relationship building; purely individual engagement."

    • Leadership
      -5

      "No leadership or group management elements; single player narrative."

    • Progression
      2

      "Progression through story chapters and puzzle completion, but no item collection or upgrades."

    • Relaxation
      -1

      "Atmosphere is tense and eerie rather than relaxing; some players find it suspenseful and unsettling."

    • Sensation
      3

      "Strong sensory engagement through sound design, visuals, and atmospheric tension."

    • Status
      -5

      "No social recognition or status systems; individual experience."

    • Story
      5

      "Narrative-driven game with strong storytelling, plot twists, and emotional impact."

    • Strategy
      2

      "Requires logical thinking and puzzle solving but not complex strategic planning."

    • Thrill
      3

      "Creates suspense and psychological tension rather than jump scares or high-risk thrills."

    • Value
      3

      "Generally considered good value for price given unique experience and quality of storytelling."

    • Violence
      -3

      "Minimal direct violence; focus is on psychological horror and puzzle solving rather than combat."

    • Survival
      -3

      "No survival mechanics or resource management; stable narrative environment."

    Last update: 29/04/2026