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Stories Untold

Xbox One, Nintendo Switch, PC (Microsoft Windows), Mac, PlayStation 4 • 2017

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Quick resume

Stories Untold is a compilation tape of four experimental adventures, including a remaster of the original hit episode “The House Abandon”.

Global score

87/100

Genres

Adventure, Indie, Puzzle

Pros

  • Unique and creative storytelling
  • Strong atmosphere and sound design
  • Engaging puzzle variety
  • Short and focused experience
  • Nostalgic 80s aesthetic

Cons

  • Some puzzles are obtuse or rigid in input
  • Short playtime limits depth
  • Repetitive text adventure mechanics
  • Minor technical issues and ui quirks
  • Limited replayability

Motivations

  • Autonomy
    3

    "Players have freedom to explore and interact with multiple mechanics and puzzles, though some text inputs are rigid and require specific commands."

  • Competence
    3

    "Puzzles vary in difficulty, some are straightforward while others require careful observation and problem solving, providing a moderate skill challenge."

  • Competition
    -5

    "The game is a single-player narrative experience with no competitive elements or player comparison."

  • Continuation
    2

    "Short playtime encourages completion in one or two sessions; some players replay to find hidden achievements or appreciate story details."

  • Cooperation
    -5

    "Entirely a solo experience with no multiplayer or cooperative gameplay."

  • Creativity
    4

    "Unique blend of text adventure, puzzle solving, and environmental interaction with creative storytelling and presentation."

  • Domination
    -5

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism
    4

    "Strong atmospheric and narrative immersion provides an escape into a mysterious and eerie world."

  • Expectation
    -4

    "Players engage voluntarily driven by curiosity and interest in unique storytelling rather than obligation."

  • Experimenting
    4

    "Players explore different gameplay mechanics and puzzle types across episodes, encouraging experimentation."

  • Exploration
    3

    "Exploration of environments and interaction with objects is integral, though within confined, designed spaces."

  • Expression
    -3

    "Limited customization or self-expression; players follow scripted narrative and fixed aesthetics."

  • Fantasy
    3

    "Narrative involves psychological horror and sci-fi elements with imaginative storytelling beyond realistic scenarios."

  • Fellowship
    -5

    "No social or community features; experience is solitary."

  • Growth
    3

    "Players develop problem-solving skills and understanding of narrative through puzzle solving and exploration."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention to solve puzzles and follow story; not designed for background or casual play."

  • Intimacy
    -5

    "No social interaction or relationship building; purely individual engagement."

  • Leadership
    -5

    "No leadership or group management elements; single player narrative."

  • Progression
    2

    "Progression through story chapters and puzzle completion, but no item collection or upgrades."

  • Relaxation
    -1

    "Atmosphere is tense and eerie rather than relaxing; some players find it suspenseful and unsettling."

  • Sensation
    3

    "Strong sensory engagement through sound design, visuals, and atmospheric tension."

  • Status
    -5

    "No social recognition or status systems; individual experience."

  • Story
    5

    "Narrative-driven game with strong storytelling, plot twists, and emotional impact."

  • Strategy
    2

    "Requires logical thinking and puzzle solving but not complex strategic planning."

  • Thrill
    3

    "Creates suspense and psychological tension rather than jump scares or high-risk thrills."

  • Value
    3

    "Generally considered good value for price given unique experience and quality of storytelling."

  • Violence
    -3

    "Minimal direct violence; focus is on psychological horror and puzzle solving rather than combat."

  • Survival
    -3

    "No survival mechanics or resource management; stable narrative environment."

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    Last update: 06/03/2026