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OPUS: The Day We Found Earth

Nintendo Switch, PC (Microsoft Windows), iOS, Mac, Android • 2016

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Quick resume

Dive into the boundless galaxy and embark on an emotional adventure! Help little robot Emeth to fulfill a century-old promise by finding Earth in order to save Mankind—so step into the spaceship, operate a deep space telescope, and find out what’s out there in the unknown.

Global score

87/100

Genres

Adventure, Indie, Visual Novel

Pros

  • Touching and emotional story
  • Beautiful soundtrack and visuals
  • Unique space exploration gameplay
  • Short and accessible experience
  • Planet naming for personal expression

Cons

  • Short game length
  • Repetitive scanning gameplay
  • Limited gameplay depth
  • Some achievements require grinding
  • Lack of map overview and navigation aids

Motivations

  • Autonomy
    3

    "Players control the robot Emeth and navigate the telescope to scan stars with some freedom, but the game guides the search with clues and hints, limiting full autonomy."

  • Competence
    1

    "Gameplay involves simple scanning and matching coordinates, with low difficulty and minimal challenge, but some puzzle elements and exploration provide mild skill engagement."

  • Competition
    -5

    "No competitive elements or player comparison; focus is on personal story and exploration at own pace."

  • Continuation
    2

    "Players often engage in extended scanning to unlock achievements and side content, showing some habitual play despite the short main story."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    2

    "Players can name discovered planets, adding a personal creative touch, but overall gameplay follows predefined mechanics."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are narrative-driven and equal."

  • Escapism
    4

    "Strongly immersive story and atmosphere provide emotional escape and reflection, with space exploration theme aiding real-life dissociation."

  • Expectation
    -4

    "Players engage voluntarily driven by interest in story and space theme, not obligation or external pressure."

  • Experimenting
    -2

    "Gameplay is mostly routine scanning with limited novelty, though some side missions and exploration encourage mild experimentation."

  • Exploration
    4

    "Core gameplay revolves around discovering new stars and planets, exploring vast star maps and unlocking hidden content."

  • Expression
    2

    "Planet naming allows for self-expression, but visual customization or avatar personalization is minimal."

  • Fantasy
    3

    "Set in a distant future with sci-fi elements and a fictional narrative about searching for mythical Earth, blending imaginative fiction."

  • Fellowship
    -5

    "Primarily a solo experience with minimal social or community interaction."

  • Growth
    1

    "Some learning about astronomy and story progression, but limited skill development or complex knowledge acquisition."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    3

    "Gameplay includes repetitive scanning that can be done in a relaxed manner, sometimes with background distractions."

  • Intimacy
    3

    "Emotional connection to characters and story creates a sense of closeness and affection, despite limited social interaction."

  • Leadership
    -5

    "No leadership or group management elements; player follows narrative without directing others."

  • Progression
    3

    "Progression through story completion, unlocking side missions, achievements, and discovering new planets."

  • Relaxation
    4

    "Calm, meditative gameplay with soothing music and atmosphere promotes relaxation and emotional flow."

  • Sensation
    2

    "Pleasant visuals and music provide sensory enjoyment, though gameplay is not highly stimulating or intense."

  • Status
    -5

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story
    5

    "Strong narrative focus with emotional storytelling, character development, and immersive plot driving the experience."

  • Strategy
    -3

    "Gameplay involves straightforward scanning and following clues, with minimal strategic or complex problem solving."

  • Thrill
    -2

    "Low suspense and risk; some emotional tension in story but gameplay is calm and predictable."

  • Value
    1

    "Mixed opinions on price vs. content length; many find it worth the cost especially on sale for the emotional experience."

  • Violence
    -5

    "No combat or destructive gameplay; focus on exploration and narrative."

  • Survival
    -5

    "No survival mechanics or threat avoidance; stable and safe gameplay environment."

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    Last update: 06/03/2026