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WASTED similar games & best alternatives

WASTED

PC (Microsoft Windows) • 2016

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Quick resume

Get wasted or get wasted trying in WASTED, a roguelike post-apocalyptic pub crawler. Fight tooth and nail, bullets and baseball bats in search of Booze, gain strange mutational Hangovers, and explore the Coolers in search of powerful weapons, armor, and a nice stiff drink to top it all off.

Global score

77/100

Genres

Action, Indie, Role-playing (RPG), Shooter

Similar games

    Pros

    • Addictive roguelite gameplay loop
    • Engaging combat and strategy
    • Humorous writing and characters
    • Strong progression and customization
    • Good soundtrack and art style

    Cons

    • Repetitive room layouts
    • Some frustration with permadeath
    • Time pressure mechanic divisive
    • Limited weapon variety
    • Lack of multiplayer or cooperation

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Competition, Status, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players choose their own actions, manage inventory, and decide risk vs reward in dungeon runs; some forced pacing but overall high player control"

    • Competence
      4

      "Challenging gameplay with skill-based combat, learning curve, and strategic resource management"

    • Competition
      2

      "Includes daily challenges and leaderboards for score competition, but main gameplay is solo and self-paced"

    • Continuation
      5

      "Highly addictive roguelite loop with strong player attachment to progression and repeated runs"

    • Cooperation
      -4

      "Primarily single-player focused with minimal to no multiplayer or cooperative elements"

    • Creativity
      3

      "Players customize characters, build loadouts, and craft items; some modding support enhances creativity"

    • Domination
      -3

      "Interactions are balanced and respectful; no evidence of power imposition or trash talk"

    • Escapism
      5

      "Strong escapism through immersive post-apocalyptic setting, humor, and engaging gameplay"

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, no obligation or pressure noted"

    • Experimenting
      4

      "Encourages trying new strategies, loadouts, and risk-taking in procedurally generated dungeons"

    • Exploration
      3

      "Procedural dungeons encourage discovery, though room templates repeat; some narrative exploration"

    • Expression
      3

      "Character customization available, including appearance and gear; some cosmetic personalization"

    • Fantasy
      4

      "Imaginative post-apocalyptic fiction with humorous and exaggerated elements"

    • Fellowship
      -4

      "Mostly solo play with limited social or community interaction beyond forums"

    • Growth
      4

      "Players develop skills, learn enemy patterns, and improve through repeated runs and progression"

    • Health
      -4

      "Sedentary gameplay with no physical activity; focus on screen-based interaction"

    • Idle
      -4

      "Requires constant attention and focus due to time limits and challenging combat"

    • Intimacy
      -4

      "Minimal social interaction; no evidence of close relationship building"

    • Leadership
      -4

      "No leadership or group management roles; gameplay is individual"

    • Progression
      5

      "Strong progression through item collection, home upgrades, and permanent buffs"

    • Relaxation
      -2

      "Tense gameplay with time pressure and permadeath, though humor and music provide some relief"

    • Sensation
      3

      "Engaging visual style, sound design, and music provide sensory stimulation and fun"

    • Status
      1

      "Some recognition through leaderboards and community, but mostly individual focus"

    • Story
      3

      "Narrative elements and character interactions add plot and humor beyond pure gameplay"

    • Strategy
      4

      "Requires planning, resource management, and tactical decision making under pressure"

    • Thrill
      4

      "High tension from time limits, permadeath, and pursuer enemy create suspense and excitement"

    • Value
      4

      "High perceived value for price with extensive content and replayability"

    • Violence
      4

      "Combat and destruction are core gameplay elements with shooting and melee attacks"

    • Survival
      4

      "Focus on avoiding death, managing resources, and overcoming threats in hostile environments"

    Last update: 29/04/2026