WASTED similar games & best alternatives

WASTED

PC (Microsoft Windows) • 2016

Should you play it?

Get wasted or get wasted trying in WASTED, a roguelike post-apocalyptic pub crawler. Fight tooth and nail, bullets and baseball bats in search of Booze, gain strange mutational Hangovers, and explore the Coolers in search of powerful weapons, armor, and a nice stiff drink to top it all off.

What works
  • Addictive roguelite gameplay loop
  • Engaging combat and strategy
  • Humorous writing and characters
  • Strong progression and customization
  • Good soundtrack and art style
Things to keep in mind
  • Repetitive room layouts
  • Some frustration with permadeath
  • Time pressure mechanic divisive
  • Limited weapon variety
  • Lack of multiplayer or cooperation

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Ziggurat

  • Flamebreak

  • RAM: Random Access Mayhem

  • Revita

  • Drifting Lands

  • Nuclear Throne

  • [REDACTED]

  • Voids Vigil

  • FORCED SHOWDOWN

Hidden Gems

Less popular games with surprisingly high similarity

  • RAM: Random Access Mayhem

  • Drifting Lands

  • [REDACTED]

If you liked…

Recommendations by what you enjoyed most

  • Continuation

    Lucky Tower Ultimate

  • Escapism

    Organ Trail: Director's Cut

  • Progression

    DARK SOULS™ III

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

WASTED: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have significant control over shop management, pricing, item placement, and dungeon exploration choices."

    Capsule for Recettear: An Item Shop's Tale Recettear: An Item Shop's Tale

    "Players choose their own actions, manage inventory, and decide risk vs reward in dungeon runs; some forced pacing but overall high player control"

  • Competence

    Game with the same Competence vibe

    4

    "Challenging gameplay with skill-based combat, strategic resource management, and meaningful progression."

    Capsule for Tangledeep Tangledeep

    "Challenging gameplay with skill-based combat, learning curve, and strategic resource management"

  • Competition

    Game with the same Competition vibe

    2

    "Includes daily challenges and leaderboards for comparing performance, but main gameplay is single-player and self-paced."

    Capsule for Flamebreak Flamebreak

    "Includes daily challenges and leaderboards for score competition, but main gameplay is solo and self-paced"

  • Continuation

    Game with the same Continuation vibe

    5

    "Highly addictive roguelike loop with players repeatedly returning despite frequent deaths and challenges."

    Capsule for Lucky Tower Ultimate Lucky Tower Ultimate

    "Highly addictive roguelite loop with strong player attachment to progression and repeated runs"

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Primarily single-player focused with limited or no cooperative multiplayer elements."

    Capsule for Creeper World 3: Arc Eternal Creeper World 3: Arc Eternal

    "Primarily single-player focused with minimal to no multiplayer or cooperative elements"

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize characters, builds, and gear; crafting system and mod support enhance creative expression."

    Capsule for Dragon Age™ Inquisition Dragon Age™ Inquisition

    "Players customize characters, build loadouts, and craft items; some modding support enhances creativity"

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions are balanced with mutual respect; no evidence of power imposition or trash talk."

    Capsule for Industry Idle Industry Idle

    "Interactions are balanced and respectful; no evidence of power imposition or trash talk"

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong escapism through immersive post-apocalyptic setting and nostalgic gameplay that distracts from real life."

    Capsule for Organ Trail: Director's Cut Organ Trail: Director's Cut

    "Strong escapism through immersive post-apocalyptic setting, humor, and engaging gameplay"

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no pressure or obligation reported"

    Capsule for Verdant Skies Verdant Skies

    "Players engage voluntarily out of intrinsic interest and enjoyment, no obligation or pressure noted"

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying new party combinations, strategies, and adapting to randomized dungeons."

    Capsule for Pixel Heroes: Byte & Magic Pixel Heroes: Byte & Magic

    "Encourages trying new strategies, loadouts, and risk-taking in procedurally generated dungeons"

  • Exploration

    Game with the same Exploration vibe

    3

    "Procedurally generated dungeons and varied rooms encourage discovery, though some repetition noted."

    Capsule for Going Under Going Under

    "Procedural dungeons encourage discovery, though room templates repeat; some narrative exploration"

  • Expression

    Game with the same Expression vibe

    3

    "Some character customization through equipment and companions, though limited cosmetic personalization."

    Capsule for Lucky Tower Ultimate Lucky Tower Ultimate

    "Character customization available, including appearance and gear; some cosmetic personalization"

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Imaginative setting with anthropomorphic vegetables, absurd humor, and fictional post-apocalyptic lore."

    Capsule for Turnip Boy Commits Tax Evasion Turnip Boy Commits Tax Evasion

    "Imaginative post-apocalyptic fiction with humorous and exaggerated elements"

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily solo play with minimal social interaction beyond community forums."

    Capsule for Cubot Cubot

    "Mostly solo play with limited social or community interaction beyond forums"

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn enemy patterns, and improve through repeated runs."

    Capsule for Shogun Showdown: Prologue Shogun Showdown: Prologue

    "Players develop skills, learn enemy patterns, and improve through repeated runs and progression"

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity; focus on screen-based action."

    Capsule for NINJA GAIDEN Σ2 [NINJA GAIDEN: Master Collection] NINJA GAIDEN Σ2 [NINJA GAIDEN: Master Collection]

    "Sedentary gameplay with no physical activity; focus on screen-based interaction"

  • Idle

    Game with the same Idle vibe

    -4

    "Requires constant attention and focus due to challenging combat and precise timing."

    Capsule for Nine Sols Nine Sols

    "Requires constant attention and focus due to time limits and challenging combat"

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Minimal social interaction; no evidence of close relationship building."

    Capsule for XF Extreme Formula XF Extreme Formula

    "Minimal social interaction; no evidence of close relationship building"

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or group management roles; gameplay is individual"

    Capsule for Drifting Lands Drifting Lands

    "No leadership or group management roles; gameplay is individual"

  • Progression

    Game with the same Progression vibe

    5

    "Strong progression through leveling, weapon upgrades, and item collection."

    Capsule for DARK SOULS™ III DARK SOULS™ III

    "Strong progression through item collection, home upgrades, and permanent buffs"

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Gameplay is tense and challenging, though humor and music provide some relief."

    Capsule for Garlic Garlic

    "Tense gameplay with time pressure and permadeath, though humor and music provide some relief"

  • Sensation

    Game with the same Sensation vibe

    3

    "Engaging sound design, music, and visual effects provide stimulating sensory experience."

    Capsule for The Operator The Operator

    "Engaging visual style, sound design, and music provide sensory stimulation and fun"

  • Status

    Game with the same Status vibe

    1

    "Some recognition through leaderboards and community but mostly individual focus."

    Capsule for Mirror's Edge™ Mirror's Edge™

    "Some recognition through leaderboards and community, but mostly individual focus"

  • Story

    Game with the same Story vibe

    3

    "Engaging narrative with characters and humor adds depth beyond pure gameplay."

    Capsule for Shovel Knight: Shovel of Hope Shovel Knight: Shovel of Hope

    "Narrative elements and character interactions add plot and humor beyond pure gameplay"

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires tactical planning, resource management, and problem solving under pressure."

    Capsule for Receiver 2 Receiver 2

    "Requires planning, resource management, and tactical decision making under pressure"

  • Thrill

    Game with the same Thrill vibe

    4

    "Permadeath, time pressure, and challenging enemies create suspense and excitement."

    Capsule for Magicite Magicite

    "High tension from time limits, permadeath, and pursuer enemy create suspense and excitement"

  • Value

    Game with the same Value vibe

    4

    "High perceived value for price with extensive content, updates, and replayability."

    Capsule for DAVE THE DIVER DAVE THE DIVER

    "High perceived value for price with extensive content and replayability"

  • Violence

    Game with the same Violence vibe

    4

    "Combat and shooting are core gameplay elements involving destruction and fighting enemies."

    Capsule for High On Life 2 High On Life 2

    "Combat and destruction are core gameplay elements with shooting and melee attacks"

  • Survival

    Game with the same Survival vibe

    4

    "Focus on avoiding death, managing resources, and overcoming threats in a hostile environment."

    Capsule for Dead Space™ 2 Dead Space™ 2

    "Focus on avoiding death, managing resources, and overcoming threats in hostile environments"

Last update: 01/06/2026