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WASTED

PC (Microsoft Windows) • 2016

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Quick resume

Get wasted or get wasted trying in WASTED, a roguelike post-apocalyptic pub crawler. Fight tooth and nail, bullets and baseball bats in search of Booze, gain strange mutational Hangovers, and explore the Coolers in search of powerful weapons, armor, and a nice stiff drink to top it all off.

Global score

77/100

Genres

Action, Indie, Role-playing (RPG), Shooter

Pros

  • Addictive roguelite gameplay loop
  • Engaging combat and strategy
  • Humorous writing and characters
  • Strong progression and customization
  • Good soundtrack and art style

Cons

  • Repetitive room layouts
  • Some frustration with permadeath
  • Time pressure mechanic divisive
  • Limited weapon variety
  • Lack of multiplayer or cooperation

Motivations

  • Autonomy
    4

    "Players choose their own actions, manage inventory, and decide risk vs reward in dungeon runs; some forced pacing but overall high player control"

  • Competence
    4

    "Challenging gameplay with skill-based combat, learning curve, and strategic resource management"

  • Competition
    2

    "Includes daily challenges and leaderboards for score competition, but main gameplay is solo and self-paced"

  • Continuation
    5

    "Highly addictive roguelite loop with strong player attachment to progression and repeated runs"

  • Cooperation
    -4

    "Primarily single-player focused with minimal to no multiplayer or cooperative elements"

  • Creativity
    3

    "Players customize characters, build loadouts, and craft items; some modding support enhances creativity"

  • Domination
    -3

    "Interactions are balanced and respectful; no evidence of power imposition or trash talk"

  • Escapism
    5

    "Strong escapism through immersive post-apocalyptic setting, humor, and engaging gameplay"

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, no obligation or pressure noted"

  • Experimenting
    4

    "Encourages trying new strategies, loadouts, and risk-taking in procedurally generated dungeons"

  • Exploration
    3

    "Procedural dungeons encourage discovery, though room templates repeat; some narrative exploration"

  • Expression
    3

    "Character customization available, including appearance and gear; some cosmetic personalization"

  • Fantasy
    4

    "Imaginative post-apocalyptic fiction with humorous and exaggerated elements"

  • Fellowship
    -4

    "Mostly solo play with limited social or community interaction beyond forums"

  • Growth
    4

    "Players develop skills, learn enemy patterns, and improve through repeated runs and progression"

  • Health
    -4

    "Sedentary gameplay with no physical activity; focus on screen-based interaction"

  • Idle
    -4

    "Requires constant attention and focus due to time limits and challenging combat"

  • Intimacy
    -4

    "Minimal social interaction; no evidence of close relationship building"

  • Leadership
    -4

    "No leadership or group management roles; gameplay is individual"

  • Progression
    5

    "Strong progression through item collection, home upgrades, and permanent buffs"

  • Relaxation
    -2

    "Tense gameplay with time pressure and permadeath, though humor and music provide some relief"

  • Sensation
    3

    "Engaging visual style, sound design, and music provide sensory stimulation and fun"

  • Status
    1

    "Some recognition through leaderboards and community, but mostly individual focus"

  • Story
    3

    "Narrative elements and character interactions add plot and humor beyond pure gameplay"

  • Strategy
    4

    "Requires planning, resource management, and tactical decision making under pressure"

  • Thrill
    4

    "High tension from time limits, permadeath, and pursuer enemy create suspense and excitement"

  • Value
    4

    "High perceived value for price with extensive content and replayability"

  • Violence
    4

    "Combat and destruction are core gameplay elements with shooting and melee attacks"

  • Survival
    4

    "Focus on avoiding death, managing resources, and overcoming threats in hostile environments"

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    Last update: 06/03/2026