Supplice similar games & best alternatives
Supplice
2023
Related articles
Quick resume
Supplice is a stylish throwback shooter inspired by the mid-90s FPS glory days and the legendary Doom modding community. Mixing the retro stylings of 90s era shooters with colorful graphics and frantic gameplay, it creates an experience that's ever so familiar but also exciting and fresh.
Global score
87/100
Genres
Action, Indie, Early Access, Shooter
Similar games
Pros
- Large, intricate level design
- Engaging and varied weapons
- Immersive story and lore
- Excellent soundtrack and sound design
- High-quality pixel art and visuals
Cons
- Lack of jumping limits movement
- Some players find levels confusing or dark
- No multiplayer or social features
- Some difficulty spikes and enemy spawns feel punishing
- Early access content is limited
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to explore large, complex levels with multiple paths and secrets; gameplay encourages player choice in weapon use and tactics"
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Competence4
"Challenging combat with varied enemies and weapons requiring skillful resource management and strategic play"
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Competition-4
"Focuses on single-player experience with no mention of multiplayer or competitive modes; play at own pace"
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Continuation3
"Players report long play sessions and desire for more episodes; game encourages habitual engagement through exploration and story"
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Cooperation-5
"Entirely single-player experience with no cooperative elements"
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Creativity3
"Encourages exploration and secret hunting; players can discover upgrades and story elements; weapon alt-fires add tactical variety"
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Domination-5
"No evidence of exerting control over others; single-player focused"
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Escapism4
"Players use the game as immersive distraction with engaging story, atmosphere, and intense combat"
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Expectation-4
"Players engage out of intrinsic interest and appreciation for the genre and developer work; no obligation or pressure noted"
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Experimenting3
"Players try different weapons, tactics, and explore large maps with secrets; some novelty in enemy and weapon design"
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Exploration5
"Large, sprawling levels with many secrets and terminals encourage curiosity-driven discovery"
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Expression-3
"Limited character customization; self-expression mainly through gameplay choices rather than avatar personalization"
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Fantasy4
"Set in sci-fi universe with alien invasion, imaginative enemies, and narrative elements inspired by Marathon and Doom"
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Fellowship-5
"No social or community features; solo play only"
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Growth4
"Players develop skills to master combat and navigation; story and lore provide intellectual engagement"
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Health-4
"Sedentary gameplay typical of FPS; no physical activity or health-related features"
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Idle-4
"Requires focused attention and continuous engagement during combat and exploration"
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Intimacy-5
"No close social interactions or relationships; single-player experience"
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Leadership-5
"No leadership or group management roles; solo gameplay"
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Progression4
"Players collect weapons, upgrades, and permanent stat boosts; episodic content adds to progression"
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Relaxation-2
"Fast-paced, intense combat with some tension and challenge; occasional moments of awe in exploration"
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Sensation4
"Strong sensory stimulation from detailed visuals, impactful sound design, and dynamic music"
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Status-5
"No social recognition or ranking systems; individual focus"
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Story4
"Engaging narrative told through terminals and environmental storytelling; optional but adds depth"
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Strategy4
"Combat and exploration require tactical thinking, resource management, and planning"
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Thrill4
"High-intensity combat with ambushes and enemy spawns creates suspense and excitement"
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Value4
"Players perceive good value for money with large levels, quality production, and ongoing episodic content"
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Violence4
"Enjoyment of combat and destruction with satisfying weapon effects and enemy gibs"
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Survival3
"Players manage health, ammo, and positioning to survive challenging encounters"
Last update: 29/04/2026