Sorry We're Closed similar games & best alternatives

Sorry We're Closed

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S • 2024

Should you play it?

Sorry We're Closed is an eccentric story-driven survival horror game about demons, angels and what happens when both sides collide. A mix of classic fixed-camera exploration and arcade-style shooting where Michelle must use her Third Eye to see between worlds, uncover secrets and solve puzzles.

What works
  • Unique queer narrative and characters
  • Stylish art and vibrant visuals
  • Engaging combat with third eye mechanic
  • Multiple endings and replay value
  • Excellent soundtrack and atmosphere
Things to keep in mind
  • Combat can feel clunky or janky at times
  • Controller aiming less smooth than mouse
  • Some story characters underdeveloped
  • Limited save slots
  • Short overall playtime

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Banishers: Ghosts of New Eden

  • Cyberpunk 2077

  • The Outer Worlds: Spacer's Choice Edition

  • MiSide

  • Werewolf: The Apocalypse — Heart of the Forest

  • Princess Remedy 2: In A Heap of Trouble

  • Clair Obscur: Expedition 33

  • Brush Burial: Gutter World

  • Tunguska: The Visitation - Final Cut

Hidden Gems

Less popular games with surprisingly high similarity

  • Brush Burial: Gutter World

  • Decarnation

  • Burnhouse Lane

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Sorry We're Closed: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Intimacy, Expression. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    4

    "Players make meaningful choices affecting story outcomes and character relationships, indicating high personal control over decisions."

    Capsule for 家有大貓 Nekojishi 家有大貓 Nekojishi

    "Players make consequential choices affecting story outcomes and character relationships, indicating strong control over decisions."

  • Competence

    Game with the same Competence vibe

    3

    "Combat involves strategic timing and equipment management with a moderate learning curve; some players find it challenging and rewarding, others find it repetitive."

    Capsule for Get In The Car, Loser! Get In The Car, Loser!

    "Combat involves skillful aiming at weak points and managing resources; some players note a learning curve but find it satisfying to master."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal story progression and exploration without competitive or leaderboard elements."

    Capsule for New Arc Line New Arc Line

    "Focus is on personal story progression and exploration without ranked or leaderboard competition."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report being hooked for long sessions, replaying with New Game+ and pursuing achievements, showing strong desire to continue playing."

    Capsule for Cronos: The New Dawn Cronos: The New Dawn

    "Players report being hooked, replaying for multiple endings and collectibles, indicating strong desire to continue playing."

  • Cooperation

    Game with the same Cooperation vibe

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    "Single-player experience with no multiplayer or cooperative elements."

    Capsule for NieR:Automata™ NieR:Automata™

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players create their own narrative through choices and character selection, shaping the story uniquely."

    Capsule for Always Sometimes Monsters Always Sometimes Monsters

    "Players engage with unique mechanics like the third eye and make story choices; some customization in character expression through narrative."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are narrative-driven and equal."

    Capsule for Bugsnax Bugsnax

    "No evidence of exerting control or superiority over others; interactions are narrative-driven and equal."

  • Escapism

    Game with the same Escapism vibe

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    "Strong immersion in a rich fantasy world with emotional storytelling provides escape from real life."

    Capsule for Utawarerumono: Mask of Deception Utawarerumono: Mask of Deception

    "Strong immersion in a queer supernatural world with emotional storytelling provides significant real-life escape."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily out of personal desire and intrinsic interest, often praising the emotional impact."

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    "Players engage voluntarily out of intrinsic interest and personal desire, often praising authenticity and passion."

  • Experimenting

    Game with the same Experimenting vibe

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    "Players try different dialogue options and endings, exploring various narrative paths."

    Capsule for Hiveswap Friendsim Hiveswap Friendsim

    "Players explore multiple endings and try different dialogue choices, experimenting with story paths and combat tactics."

  • Exploration

    Game with the same Exploration vibe

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    "Game encourages discovering secrets, collectibles, and new areas within colorful and varied environments."

    Capsule for Spyro™ Reignited Trilogy Spyro™ Reignited Trilogy

    "Game encourages discovering secrets, hidden collectibles, and revisiting areas to uncover more interactions."

  • Expression

    Game with the same Expression vibe

    4

    "Strong artistic expression through unique visuals and narrative style; players express preferences via choices."

    Capsule for Mediterranea Inferno Mediterranea Inferno

    "Strong emphasis on character design, portraits, and narrative self-expression; players appreciate unique and vibrant aesthetics."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Set in a fantasy world with angels, demons, magic, and mythical story elements."

    Capsule for Valdis Story: Abyssal City Valdis Story: Abyssal City

    "Set in a supernatural world of angels and demons with imaginative fiction and queer mythology."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Primarily a solo experience with limited social interaction beyond narrative."

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    "Primarily a solo experience with minimal social connection beyond narrative."

  • Growth

    Game with the same Growth vibe

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    "Players develop skills in combat tactics and learn story nuances through multiple playthroughs."

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    "Players develop skills in combat mechanics and learn story nuances through multiple playthroughs."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements."

    Capsule for 80 Days 80 Days

    "No physical activity or health-related gameplay elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and story; not designed for casual or background play."

    Capsule for Yakuza: Like a Dragon Yakuza: Like a Dragon

    "Requires focused attention during combat and story; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    4

    "Strong emotional connections with characters and exploration of complex relationships."

    Capsule for Love Curse: Find Your Soulmate Love Curse: Find Your Soulmate

    "Strong emotional connections with characters and exploration of complex relationships."

  • Leadership

    Game with the same Leadership vibe

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    "No leadership or group management roles; player follows narrative and makes personal choices."

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    "No leadership or group management mechanics; player follows narrative and makes personal choices."

  • Progression

    Game with the same Progression vibe

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    "Players collect items, upgrades, and unlock multiple endings, showing clear progression."

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    "Players collect items, upgrades, and unlock multiple endings, showing forward progression."

  • Relaxation

    Game with the same Relaxation vibe

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    "Generally a calm and enjoyable experience with some tension in combat, but not highly stressful."

    Capsule for Invincible Presents: Atom Eve Invincible Presents: Atom Eve

    "Some tension in combat but also moments of calm and reflection; overall balanced experience."

  • Sensation

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    "Vibrant visuals, varied art styles, and a highly praised soundtrack provide strong sensory stimulation."

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    "Vibrant visuals, unique art style, and a strong soundtrack provide rich sensory stimulation."

  • Status

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    "Focus is on personal narrative experience rather than social recognition or popularity."

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    "Focus is on personal narrative experience rather than social recognition or popularity."

  • Story

    Game with the same Story vibe

    5

    "Narrative-driven with deep story, character development, and multiple endings."

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    "Narrative-driven with strong character development, multiple endings, and meaningful player choices."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and puzzle mechanics require planning, timing, and resource management; some strategic decision-making."

    Capsule for Ground Zero Ground Zero

    "Combat and puzzle mechanics require planning and tactical decision-making."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and tension from horror elements and enemy encounters, but not highly intense."

    Capsule for Storebound Storebound

    "Some suspense and tension in combat and atmosphere, but not overwhelmingly scary."

  • Value

    Game with the same Value vibe

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    "Players praise the game as a great value for its price with enjoyable content and replayability."

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    "Players praise the game as worth the price with engaging content and replayability."

  • Violence

    Game with the same Violence vibe

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    "Combat involves defeating demons and enemies, but presented in a stylized, puzzle-like manner."

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    "Combat involves shooting and melee attacks against demons, but balanced with narrative and puzzle elements."

  • Survival

    Game with the same Survival vibe

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    "Resource management and combat challenge require players to avoid failure and survive encounters."

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    "Resource management and combat challenge players to survive encounters, though not overly punishing."

Last update: 01/06/2026