Sorry We're Closed Thumbnail

Sorry We're Closed similar games & best alternatives

Sorry We're Closed

PC (Microsoft Windows) • 2024

Related articles

Quick resume

Sorry We're Closed is an eccentric story-driven survival horror game about demons, angels and what happens when both sides collide. A mix of classic fixed-camera exploration and arcade-style shooting where Michelle must use her Third Eye to see between worlds, uncover secrets and solve puzzles.

Global score

98/100

Genres

Action, Adventure, Indie, Platform

Similar games

    Pros

    • Unique queer narrative and characters
    • Stylish art and vibrant visuals
    • Engaging combat with third eye mechanic
    • Multiple endings and replay value
    • Excellent soundtrack and atmosphere

    Cons

    • Combat can feel clunky or janky at times
    • Controller aiming less smooth than mouse
    • Some story characters underdeveloped
    • Limited save slots
    • Short overall playtime

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Intimacy, Story, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players make consequential choices affecting story outcomes and character relationships, indicating strong control over decisions."

    • Competence
      3

      "Combat involves skillful aiming at weak points and managing resources; some players note a learning curve but find it satisfying to master."

    • Competition
      -4

      "Focus is on personal story progression and exploration without ranked or leaderboard competition."

    • Continuation
      4

      "Players report being hooked, replaying for multiple endings and collectibles, indicating strong desire to continue playing."

    • Cooperation
      -5

      "Single-player experience with no multiplayer or cooperative elements."

    • Creativity
      3

      "Players engage with unique mechanics like the third eye and make story choices; some customization in character expression through narrative."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; interactions are narrative-driven and equal."

    • Escapism
      5

      "Strong immersion in a queer supernatural world with emotional storytelling provides significant real-life escape."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and personal desire, often praising authenticity and passion."

    • Experimenting
      3

      "Players explore multiple endings and try different dialogue choices, experimenting with story paths and combat tactics."

    • Exploration
      4

      "Game encourages discovering secrets, hidden collectibles, and revisiting areas to uncover more interactions."

    • Expression
      4

      "Strong emphasis on character design, portraits, and narrative self-expression; players appreciate unique and vibrant aesthetics."

    • Fantasy
      5

      "Set in a supernatural world of angels and demons with imaginative fiction and queer mythology."

    • Fellowship
      -5

      "Primarily a solo experience with minimal social connection beyond narrative."

    • Growth
      3

      "Players develop skills in combat mechanics and learn story nuances through multiple playthroughs."

    • Health
      -5

      "No physical activity or health-related gameplay elements."

    • Idle
      -3

      "Requires focused attention during combat and story; not designed for casual or background play."

    • Intimacy
      4

      "Strong emotional connections with characters and exploration of complex relationships."

    • Leadership
      -5

      "No leadership or group management mechanics; player follows narrative and makes personal choices."

    • Progression
      3

      "Players collect items, upgrades, and unlock multiple endings, showing forward progression."

    • Relaxation
      2

      "Some tension in combat but also moments of calm and reflection; overall balanced experience."

    • Sensation
      4

      "Vibrant visuals, unique art style, and a strong soundtrack provide rich sensory stimulation."

    • Status
      -4

      "Focus is on personal narrative experience rather than social recognition or popularity."

    • Story
      5

      "Narrative-driven with strong character development, multiple endings, and meaningful player choices."

    • Strategy
      3

      "Combat and puzzle mechanics require planning and tactical decision-making."

    • Thrill
      2

      "Some suspense and tension in combat and atmosphere, but not overwhelmingly scary."

    • Value
      4

      "Players praise the game as worth the price with engaging content and replayability."

    • Violence
      2

      "Combat involves shooting and melee attacks against demons, but balanced with narrative and puzzle elements."

    • Survival
      3

      "Resource management and combat challenge players to survive encounters, though not overly punishing."

    Last update: 29/04/2026