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We Were Here Expeditions: The FriendShip

Xbox One, PlayStation 5, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2023

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Quick resume

Partner up with your friend online and set sail for an unforgettable puzzle adventure in this bite-sized standalone We Were Here experience. Work together to overcome brain-teasing challenges and make fun memories, using your best communication, teamwork and trust skills.

Global score

90/100

Genres

Adventure, Casual, Indie, Puzzle

Pros

  • Excellent cooperative communication gameplay
  • Challenging and varied puzzles
  • Strong social bonding and teamwork
  • Good value especially on sale
  • Light-hearted and fun atmosphere

Cons

  • Very short game length
  • Some frustrating puzzle mechanics
  • Minor bugs and lag issues
  • Limited replayability beyond gold ticket pursuit
  • Second puzzle's rng element can be frustrating

Motivations

  • Autonomy
    3

    "Players have control over communication and puzzle-solving strategies, with role swapping and choice in how to approach challenges."

  • Competence
    4

    "Puzzles require skillful communication, problem-solving, and mastery to achieve gold tickets; players receive clear feedback on performance."

  • Competition
    1

    "Some competitive elements exist in striving for gold tickets and high scores, but focus remains on cooperative play rather than direct competition."

  • Continuation
    2

    "Players often replay puzzles to improve scores and achieve gold tickets, showing moderate attachment and repeated engagement."

  • Cooperation
    5

    "Game is fundamentally cooperative, requiring communication, teamwork, and trust between two players to solve puzzles."

  • Creativity
    2

    "Players experiment with communication and puzzle-solving approaches, though puzzles themselves follow designed structures."

  • Domination
    -4

    "Interactions emphasize equality, mutual respect, and shared problem-solving rather than exerting control or superiority."

  • Escapism
    3

    "Players use the game as a fun, light-hearted distraction and bonding experience, escaping real-life stress through cooperative play."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and social connection, not out of obligation or external pressure."

  • Experimenting
    3

    "Players try different communication methods and puzzle strategies, including swapping roles and retrying for better results."

  • Exploration
    1

    "Limited exploration of new areas; focus is on puzzle rooms and mechanics rather than open-world discovery."

  • Expression
    1

    "Some cosmetic elements like ship customization exist, but minimal player-driven expression or avatar personalization."

  • Fantasy
    1

    "Game features a fictional setting with imaginative puzzles, but grounded in cooperative problem-solving rather than deep fantasy."

  • Fellowship
    5

    "Strong emphasis on social connection, shared experiences, and building bonds through cooperative gameplay."

  • Growth
    4

    "Players develop communication skills, problem-solving abilities, and teamwork through challenging puzzles."

  • Health
    -5

    "Game involves sedentary play with no physical activity or health-related features."

  • Idle
    -4

    "Requires continuous attention and active communication; not suited for passive or background play."

  • Intimacy
    4

    "Encourages close social interaction, trust, and emotional connection between players."

  • Leadership
    -3

    "Players share responsibilities and collaborate equally rather than one leading and the other following."

  • Progression
    3

    "Players progress by completing puzzles and earning bronze, silver, or gold tickets, with some cosmetic ship upgrades."

  • Relaxation
    2

    "Generally a fun and light-hearted experience, though some puzzles induce tension and frustration."

  • Sensation
    2

    "Enjoyable audiovisuals and engaging puzzle mechanics provide moderate sensory stimulation and emotional fun."

  • Status
    0

    "No significant social status or recognition systems; focus is on cooperative achievement rather than social ranking."

  • Story
    1

    "Contains a light narrative backdrop, but story is secondary to puzzle-solving and cooperative gameplay."

  • Strategy
    3

    "Requires mental challenge, planning, and logical problem-solving to complete puzzles effectively."

  • Thrill
    1

    "Some suspense and tension in puzzles, but overall experience is more light-hearted than thrilling."

  • Value
    2

    "Generally considered good value for price, especially on sale, though some find it short for full price."

  • Violence
    -5

    "No combat or destructive gameplay; focus is on constructive cooperation and puzzle solving."

  • Survival
    -3

    "Minimal survival elements; low-risk environment focused on puzzle challenges rather than threat avoidance."

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    Last update: 06/03/2026