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We Were Here Together

Xbox One, Nintendo Switch, PC (Microsoft Windows), Mac, PlayStation 4 • 2019

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Quick resume

As we explore these frozen wastes, misfortune strikes once again. Through the fierce blizzard, a flare lights the sky, followed by a cry for help over the radio - broken, dying... No one else can come to their rescue. Can we make it back - together?

Global score

82/100

Genres

Adventure, Casual, Indie, Puzzle

Pros

  • Engaging cooperative puzzles
  • Strong emphasis on communication
  • Immersive atmosphere and story
  • Good length and replayability
  • Improves teamwork and problem-solving skills

Cons

  • Some puzzles can be frustrating or unintuitive
  • Technical bugs reported by some players
  • Requires a partner to play
  • Limited replayability after completion
  • Story can be confusing or underdeveloped

Motivations

  • Autonomy
    4

    "Players have control over their own actions and decisions in puzzles, requiring active communication and problem solving rather than following fixed routines."

  • Competence
    4

    "The game challenges players with complex puzzles that require skillful communication and logical thinking, providing feedback through puzzle completion."

  • Competition
    -4

    "Focus is on cooperative play with a friend or partner, no competitive or ranked modes mentioned."

  • Continuation
    3

    "Players often engage in long sessions (5-10 hours), replaying with swapped roles, showing attachment and desire to continue."

  • Cooperation
    5

    "Core gameplay requires close cooperation and communication between two players to solve puzzles together."

  • Creativity
    3

    "Players creatively solve puzzles using communication and logic; some puzzles require novel approaches and note-taking."

  • Domination
    -5

    "Gameplay emphasizes equal participation and mutual collaboration without exerting control or superiority."

  • Escapism
    3

    "Players use the game as a fun distraction and bonding experience, escaping real life stresses through immersive puzzles and story."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and bonding; no indication of obligation or pressure to play."

  • Experimenting
    3

    "Players try different puzzle solutions, experiment with communication methods, and explore puzzle mechanics."

  • Exploration
    2

    "Players explore new areas like frozen wastelands and castles, though exploration is puzzle-focused rather than open-world."

  • Expression
    -3

    "Limited customization or self-expression; players use predefined characters and environments."

  • Fantasy
    2

    "Game has a fictional story with mystical elements like magic daggers and cursed castles, but grounded in puzzle-solving."

  • Fellowship
    5

    "Strong sense of community and bonding through cooperative play, shared experiences, and memorable moments with friends or loved ones."

  • Growth
    4

    "Players develop communication skills, problem-solving abilities, and learn to work effectively with partners."

  • Health
    -5

    "No physical activity involved; sedentary puzzle gameplay."

  • Idle
    -4

    "Requires continuous attention and focus to solve puzzles; not suitable for idle or background play."

  • Intimacy
    4

    "Players form close relationships and emotional bonds through shared challenging experiences and communication."

  • Leadership
    -3

    "Players share decision-making and collaborate equally rather than one leading the other."

  • Progression
    3

    "Progression through puzzle completion and story advancement; some achievements encourage replaying roles."

  • Relaxation
    1

    "Game balances challenge and flow but can cause frustration and tension during difficult puzzles."

  • Sensation
    2

    "Enjoyable atmospheric audio and visuals provide sensory stimulation, though not intense or overwhelming."

  • Status
    -4

    "No social status or ranking systems; focus is on private cooperative experience."

  • Story
    3

    "Narrative is present and engaging for those interested, with cutscenes and lore enhancing immersion."

  • Strategy
    4

    "Puzzles require logical reasoning, planning, and mental challenge to solve."

  • Thrill
    1

    "Some suspense and tension in timed puzzles and story moments, but overall controlled experience."

  • Value
    3

    "Players find good value especially when purchased on sale; game length and quality justify cost."

  • Violence
    -3

    "Minimal violence; some narrative choices involve sacrifice but gameplay focuses on constructive puzzle solving."

  • Survival
    2

    "Some elements of avoiding failure and managing time pressure in puzzles, but low-risk overall."

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    Last update: 06/03/2026