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Degrees of Separation

Xbox One, PlayStation 4, Nintendo Switch, PC (Microsoft Windows) • 2019

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Quick resume

Degrees of Separation is a puzzle platformer where cooperation is built into every move. Two contrasting souls, Ember and Rime, fall in love, but are separated by an enigmatic force, and must use their powers to progress through a spectacular world of fantasy and adventure.

Global score

81/100

Genres

Adventure, Casual, Indie, Platform, Puzzle, Arcade

Pros

  • Unique and creative puzzle mechanics
  • Beautiful art and music
  • Strong cooperative gameplay
  • Accessible for casual and non-gamers
  • Engaging emotional story and atmosphere

Cons

  • Clunky controls and animations
  • Story narration can be intrusive or weak
  • Lack of online co-op at launch (now added)
  • Short game length
  • Some puzzles can be frustrating or uneven difficulty

Motivations

  • Autonomy
    4

    "Players have control over their characters and decisions in puzzle solving, with freedom to experiment and solve puzzles in various ways."

  • Competence
    3

    "Puzzles provide a moderate challenge requiring thinking and cooperation, with some requiring skillful timing but mostly logical problem solving."

  • Competition
    -4

    "Focus is on cooperative play and personal progress rather than competing against others or leaderboards."

  • Continuation
    2

    "Players tend to engage in multiple sessions and enjoy progressing through the game, though it is relatively short and some find it easy to put down."

  • Cooperation
    5

    "Core gameplay is designed around two players working together to solve puzzles, with strong emphasis on teamwork and communication."

  • Creativity
    4

    "Players creatively manipulate environmental mechanics and use unique character abilities to solve puzzles in novel ways."

  • Domination
    -5

    "Gameplay encourages equal participation and mutual support rather than exerting control or superiority over others."

  • Escapism
    3

    "The game offers a relaxing, immersive experience with beautiful art and music that helps players escape daily stress."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and bonding, especially with partners or friends, rather than out of obligation."

  • Experimenting
    3

    "Players try new puzzle mechanics and experiment with character positioning and environmental effects to find solutions."

  • Exploration
    2

    "Players explore different worlds and puzzles, though the environments are mostly known and revisited rather than open-ended discovery."

  • Expression
    1

    "Some customization in character abilities and puzzle approaches, but limited avatar or environment personalization."

  • Fantasy
    3

    "The game features imaginative elemental worlds and a metaphorical love story, blending fantasy elements with emotional themes."

  • Fellowship
    4

    "Strong social connection through cooperative play and shared experiences, fostering a sense of community between players."

  • Growth
    3

    "Players develop problem-solving skills and learn new mechanics progressively throughout the game."

  • Health
    -5

    "Sedentary gameplay typical of puzzle platformers with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and cooperation; not designed for casual or background play."

  • Intimacy
    4

    "Encourages close interaction and bonding between players, especially couples, through shared gameplay and communication."

  • Leadership
    -3

    "Players participate equally with shared decision-making rather than hierarchical leadership roles."

  • Progression
    3

    "Progression is tied to collecting scarves and unlocking new worlds, providing a sense of advancement."

  • Relaxation
    4

    "The game provides a calming atmosphere with soothing music and balanced challenge promoting flow and relaxation."

  • Sensation
    3

    "Visual and auditory elements are pleasant and stimulating, enhancing emotional engagement."

  • Status
    -4

    "Gameplay is focused on personal and cooperative experience without social status or recognition systems."

  • Story
    2

    "The narrative is present and poetic but somewhat subtle and secondary to gameplay; adds emotional context."

  • Strategy
    3

    "Players use logic and planning to solve puzzles, often requiring coordination and timing."

  • Thrill
    -2

    "The game is more about calm puzzle solving than suspense or risk; occasional tension from challenging puzzles."

  • Value
    2

    "Generally considered good value especially on sale, with positive reception for content and experience."

  • Violence
    -5

    "No violent content; gameplay centers on cooperation and puzzle solving."

  • Survival
    -5

    "No survival or threat mechanics; stable and safe game environment."

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    Last update: 06/03/2026