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Ghost Janitors similar games & best alternatives

Ghost Janitors

PC (Microsoft Windows) • 2025

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Quick resume

Ghost Janitors is a multiplayer psychological horror game for 1-4 players. Your job? Cleaning haunted houses while avoiding terrifying monsters. Ready to face the spine-tingling challenge with your team?

Global score

85/100

Genres

Action, Adventure, Indie

Similar games

    Pros

    • Strong cooperative multiplayer experience
    • Effective jump scares and atmosphere
    • Active and responsive developers
    • Good value for price
    • Fun and engaging with friends

    Cons

    • Early access bugs and glitches
    • Limited content and maps
    • Difficulty balance issues
    • Repetitive tasks and gameplay
    • Optimization problems on some systems

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Survival, Thrill. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have freedom to explore maps, choose tasks, and use perks; some routines exist but player decisions and strategies matter."

    • Competence
      3

      "Game involves skillful task completion under pressure and managing scares; some complaints about difficulty balance and bugs."

    • Competition
      -3

      "Focus is on cooperative play and personal/team survival rather than direct competition or leaderboards."

    • Continuation
      4

      "Many players report long play sessions and habitual play, with 30+ to 60+ hours and desire for more content."

    • Cooperation
      5

      "Strong emphasis on teamwork and playing with friends; cooperation is core to gameplay and enjoyment."

    • Creativity
      1

      "Some minor character customization and cosmetic options; players desire more customization and modding support."

    • Domination
      -4

      "Interactions are cooperative and balanced; no evidence of dominance or power over others."

    • Escapism
      5

      "Players use the game as a fun, scary distraction and stress relief, enjoying immersive horror experiences."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment, no indication of obligation or pressure."

    • Experimenting
      3

      "Players explore different strategies, perks, and approaches to tasks and ghost encounters."

    • Exploration
      2

      "Some exploration of maps and discovery of objectives, though maps are limited and somewhat repetitive."

    • Expression
      1

      "Limited character customization and cosmetic options allow some self-expression."

    • Fantasy
      4

      "Strong supernatural horror theme with ghosts, jump scares, and imaginative scenarios."

    • Fellowship
      5

      "Players feel part of a community, playing with friends and sharing experiences and laughs."

    • Growth
      2

      "Players learn game mechanics and improve skills over time, though some find progression limited."

    • Health
      -5

      "No physical activity involved; sedentary gameplay with no health or exercise elements."

    • Idle
      -4

      "Requires active attention and focus due to tense atmosphere and gameplay demands."

    • Intimacy
      3

      "Social interactions with friends foster closer bonds and shared emotional experiences."

    • Leadership
      1

      "Some players may lead or coordinate in teams, but mostly cooperative with shared roles."

    • Progression
      2

      "Players accumulate perks, cosmetics, and level up, though some find progression slow or limited."

    • Relaxation
      -3

      "Gameplay is tense and suspenseful with frequent jump scares, not focused on relaxation."

    • Sensation
      4

      "Strong sensory stimulation from jump scares, audio cues, and atmospheric visuals."

    • Status
      -2

      "No strong social status or ranking systems; focus is on fun rather than recognition."

    • Story
      1

      "Some lore and narrative elements exist but are minimal and not central to gameplay."

    • Strategy
      3

      "Players use planning and problem solving to manage tasks, light usage, and ghost behavior."

    • Thrill
      5

      "High thrill from suspense, jump scares, and tense moments throughout gameplay."

    • Value
      4

      "Players feel the game offers good value for price with frequent updates and enjoyable content."

    • Violence
      3

      "Includes combat-like elements with ghosts killing players, but focus is on survival rather than gratuitous violence."

    • Survival
      5

      "Core gameplay involves avoiding death, managing threats, and surviving ghost encounters."

    Last update: 29/04/2026