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The Upturned

PC (Microsoft Windows) • 2022

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Quick resume

A frantic adventure. Welcome to the Upturned Inn: a grand hotel for the dead! You just want to find your room.

Global score

99/100

Genres

Action, Adventure, Indie

Pros

  • Excellent blend of horror and comedy
  • Engaging physics-based gameplay
  • Charming characters and story
  • Good value for price
  • Unique and creative level design

Cons

  • Limited replayability after first playthrough
  • Some levels can be frustrating or repetitive
  • Ending is ambiguous or less climactic
  • Save system quirks and occasional bugs
  • No multiplayer or social features

Motivations

  • Autonomy
    4

    "Players have control over their actions including throwing objects, solving puzzles, and choosing how to approach enemies, indicating a strong sense of personal freedom and decision-making."

  • Competence
    3

    "The game offers a moderate challenge with puzzles and platforming that require skill and timing, providing feedback through success and failure (dying 10-25 times), but is not overly difficult."

  • Competition
    -5

    "The game is single-player focused with no mention of competitive elements or leaderboards; players engage at their own pace without comparison to others."

  • Continuation
    3

    "Players report being emotionally invested and wanting to keep playing, though replayability is limited due to the comedic and horror elements losing impact on repeats."

  • Cooperation
    -5

    "The game is a single-player experience with no cooperative multiplayer or teamwork elements."

  • Creativity
    4

    "Players can creatively use physics-based throwing mechanics and interact with many objects in unique ways, including decorating their elevator with collected items."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are primarily with game environment and NPCs, not other players."

  • Escapism
    4

    "Players use the game as a fun, chaotic, and immersive escape blending horror and comedy, providing distraction and emotional engagement."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or external pressure to play."

  • Experimenting
    3

    "The game encourages trying new mechanics and creative problem solving with physics and puzzles, though within a structured progression."

  • Exploration
    2

    "Players explore multiple floors and environments with unique hazards and secrets, but within a defined hotel setting and level structure."

  • Expression
    3

    "Players can customize their elevator with collected items, allowing some degree of self-expression and personalization."

  • Fantasy
    4

    "The game features imaginative fiction with undead hotels, quirky characters, and surreal horror-comedy scenarios."

  • Fellowship
    -5

    "The experience is solitary with minimal social interaction beyond NPC characters."

  • Growth
    3

    "Players develop skills in platforming, puzzle solving, and managing chaotic combat scenarios, showing learning and improvement."

  • Health
    -5

    "The game is a sedentary single-player experience with no physical activity or health-related features."

  • Idle
    -3

    "The game requires focused attention during platforming and combat, with some players noting fatigue after extended sessions."

  • Intimacy
    -4

    "Social connections are limited to lighthearted NPC interactions without deep emotional sharing or relationship building."

  • Leadership
    -5

    "No leadership or group management elements; the player acts independently."

  • Progression
    3

    "Players collect items, unlock bonus levels, and advance through floors, showing clear progression and accumulation."

  • Relaxation
    1

    "The game balances tension and humor, providing moments of flow and catharsis but also frequent panic and stress."

  • Sensation
    3

    "The game offers sensory stimulation through chaotic physics, jump scares, humorous dialogue, and a fitting soundtrack."

  • Status
    -5

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story
    3

    "The game has a narrative with characters, plot development, and emotional engagement, though some find the ending ambiguous."

  • Strategy
    2

    "Players use problem solving and planning to navigate puzzles and enemy encounters, though the gameplay is relatively straightforward."

  • Thrill
    4

    "The game delivers suspense, jump scares, and frantic chase sequences that create excitement and relief."

  • Value
    4

    "Players feel the game offers excellent value for its $10 price with quality content, humor, and gameplay."

  • Violence
    3

    "Players engage in combat by throwing objects at enemies and destroying furniture, enjoying chaotic destruction."

  • Survival
    3

    "Players must avoid death by managing threats and using resources strategically, with tense survival moments."

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    Last update: 06/03/2026