BELOW similar games & best alternatives
BELOW
2018
Related articles
Quick resume
BELOW is a solitary journey through the haunted depths of a forbidden isle. Explore. Survive. Discover.
Global score
71/100
Genres
Action, Adventure, Indie, Role-playing (RPG)
Similar games
Pros
- Immersive atmosphere and sound design
- Deep exploration and discovery
- Challenging but fair gameplay
- Minimalist ui and storytelling
- Rewarding progression and shortcuts
Cons
- Punishing permadeath and backtracking
- Steep learning curve with little guidance
- Slow pacing and repetitive early levels
- Limited character customization
- Some technical issues and bugs
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to explore, experiment, and discover mechanics on their own with minimal guidance or tutorials."
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Competence3
"The game requires skillful combat, resource management, and learning from failure to progress, though combat mechanics are relatively simple."
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Competition-4
"Focus is on personal exploration and survival without competitive or ranked elements."
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Continuation2
"Players invest long hours and repeatedly retry after death, showing attachment despite punishing mechanics."
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Cooperation-5
"Single-player experience with no cooperative or multiplayer elements."
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Creativity3
"Players experiment with crafting, item combinations, and tactical approaches to combat and exploration."
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Domination-5
"No evidence of exerting control or superiority over others; purely individual experience."
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Escapism5
"Strong immersion in a mysterious, atmospheric world provides escape from real life."
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Expectation-4
"Players engage voluntarily out of curiosity and intrinsic interest despite difficulty and frustration."
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Experimenting4
"Game encourages trying new strategies, exploring mechanics, and discovering secrets."
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Exploration5
"Core motivation is discovering new areas, secrets, and lore through careful exploration."
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Expression-3
"Limited character customization; focus is on gameplay and atmosphere rather than self-expression."
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Fantasy4
"Imaginative, mysterious setting with fantasy elements and abstract storytelling."
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Fellowship-5
"Solo play with minimal social interaction or community involvement."
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Growth3
"Players learn game mechanics, improve skills, and gain knowledge through repeated play."
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Health-4
"Sedentary gameplay with no physical activity; long sessions encouraged."
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Idle-3
"Requires focused attention and deliberate play; not a casual or background game."
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Intimacy-5
"No close social relationships or emotional sharing; solitary experience."
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Leadership-5
"No leadership or group management roles; single player only."
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Progression3
"Players accumulate items, upgrades, and unlock shortcuts to progress deeper."
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Relaxation-2
"Atmospheric but tense and punishing gameplay creates sustained pressure and challenge."
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Sensation4
"Strong sensory immersion through visuals, sound design, and music."
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Status-5
"No social recognition or status systems; individual focus."
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Story3
"Narrative is environmental and implicit, encouraging player interpretation and discovery."
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Strategy4
"Requires planning, resource management, and tactical combat decisions."
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Thrill4
"Tense moments, risk of death, and suspenseful exploration provide thrill."
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Value3
"Players perceive good value through deep, rewarding gameplay and atmosphere."
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Violence2
"Combat and defeating enemies is part of gameplay but not gratuitous or central."
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Survival5
"Strong survival mechanics including hunger, thirst, temperature, and resource management."
Last update: 29/04/2026