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Mac, PC (Microsoft Windows), Linux • 2016

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Quick resume

In the backyard of the civilization, left by destiny without any hope, you'll find this house on the hill. It will become your shelter and give you everything you need. But then, the owners of the hill will come. And you will pay for this shelter.

Global score

71/100

Genres

Action, Indie

Pros

  • Atmospheric horror experience
  • Large explorable world
  • Low price
  • Unique indie style
  • Engaging puzzles

Cons

  • Poor optimization and bugs
  • Unclear objectives and progression
  • Lack of guidance or tutorials
  • Some frustrating controls
  • Minimal story and narrative coherence

Motivations

  • Autonomy
    3

    "Players explore a large open world with freedom to roam and solve puzzles in their own order, though some tasks are unclear."

  • Competence
    1

    "Game involves puzzle solving and survival mechanics with some challenge, but many players find progression confusing and buggy."

  • Competition
    -5

    "No evidence of competitive elements; gameplay is single-player and focused on personal experience."

  • Continuation
    2

    "Some players report playing for hours and replaying, but others quickly lose interest due to confusing gameplay."

  • Cooperation
    -5

    "Entirely single-player experience with no multiplayer or cooperative features."

  • Creativity
    2

    "Players interact with environment and solve puzzles creatively, though within a predefined game world and mechanics."

  • Domination
    -5

    "No social dominance or power over others; solo play without social hierarchy."

  • Escapism
    3

    "Players use the game to escape reality, enjoy horror atmosphere and distraction from real life."

  • Expectation
    -3

    "Players mostly engage voluntarily for entertainment and curiosity, not out of obligation."

  • Experimenting
    2

    "Game encourages exploration and trial-and-error to solve puzzles and progress."

  • Exploration
    4

    "Large open world with many areas to discover and secrets to find."

  • Expression
    -5

    "No character customization or expressive features; fixed character and environment."

  • Fantasy
    4

    "Game features horror fantasy elements, monsters, witches, and surreal events."

  • Fellowship
    -5

    "No community or social interaction features; purely individual play."

  • Growth
    2

    "Players learn puzzle solutions and survival strategies, though some find it frustrating."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention to solve puzzles and survive; not a casual idle experience."

  • Intimacy
    -5

    "No social or emotional relationship building; solitary gameplay."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    3

    "Players collect items and unlock new areas or puzzles to advance the story."

  • Relaxation
    -2

    "Game induces tension and suspense rather than relaxation; some players find it stressful."

  • Sensation
    3

    "Atmospheric audio and visual effects create sensory stimulation and emotional engagement."

  • Status
    -5

    "No social status or recognition systems present."

  • Story
    1

    "Some narrative elements and lore exist but story is vague and minimal, causing confusion."

  • Strategy
    2

    "Players must plan and solve puzzles using logic and exploration, though some mechanics are unclear."

  • Thrill
    4

    "Horror elements and jump scares provide suspense and thrill."

  • Value
    3

    "Many players feel the game offers good value for its low price despite flaws."

  • Violence
    1

    "Some combat or avoidance of monsters occurs, but violence is minimal and not central."

  • Survival
    3

    "Players must survive threats and manage resources like power to progress."

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    Last update: 06/03/2026