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PC (Microsoft Windows), Linux, Mac • 2016

Should you play it?

In the backyard of the civilization, left by destiny without any hope, you'll find this house on the hill. It will become your shelter and give you everything you need. But then, the owners of the hill will come. And you will pay for this shelter.

What works
  • Atmospheric horror experience
  • Large explorable world
  • Low price
  • Unique indie style
  • Engaging puzzles
Things to keep in mind
  • Poor optimization and bugs
  • Unclear objectives and progression
  • Lack of guidance or tutorials
  • Some frustrating controls
  • Minimal story and narrative coherence

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Suite 776

  • Dungeon Nightmares II : The Memory

  • Unspoken

  • It Steals

  • Abandoned Archive

  • Dead End Road

  • Apsulov: End of Gods

  • Skinwalker Hunt

  • Zoonomaly

Hidden Gems

Less popular games with surprisingly high similarity

  • Suite 776

  • Dungeon Nightmares II : The Memory

  • Unspoken

If you liked…

Recommendations by what you enjoyed most

  • Exploration

    Pool Panic

  • Fantasy

    Somewhere in the Shadow

  • Thrill

    Bendy and the Ink Machine

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Share: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore the open world, investigate at their own pace, and solve puzzles with multiple approaches."

    Capsule for Hello Neighbor 2 Hello Neighbor 2

    "Players explore a large open world with freedom to roam and solve puzzles in their own order, though some tasks are unclear."

  • Competence

    Game with the same Competence vibe

    1

    "Gameplay involves light puzzle solving and stealth with limited combat; some players find it repetitive and simple but puzzles require some thought."

    Capsule for Ad Infinitum Ad Infinitum

    "Game involves puzzle solving and survival mechanics with some challenge, but many players find progression confusing and buggy."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive elements; gameplay is single-player and focused on personal experience."

    Capsule for Veneficium Veneficium

    "No evidence of competitive elements; gameplay is single-player and focused on personal experience."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report spending multiple hours and habitual play, but some find it easy to finish and lacking replay value."

    Capsule for PictoQuest PictoQuest

    "Some players report playing for hours and replaying, but others quickly lose interest due to confusing gameplay."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or cooperative features."

    Capsule for Loddlenaut Loddlenaut

    "Entirely single-player experience with no multiplayer or cooperative features."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players interact with environment and solve puzzles creatively, but within a structured narrative and predefined world."

    Capsule for Mr. Saitou Mr. Saitou

    "Players interact with environment and solve puzzles creatively, though within a predefined game world and mechanics."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; solo gameplay without social hierarchy."

    Capsule for The Pony Factory The Pony Factory

    "No social dominance or power over others; solo play without social hierarchy."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a brief atmospheric horror escape from reality."

    Capsule for lure lure

    "Players use the game to escape reality, enjoy horror atmosphere and distraction from real life."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players generally engage voluntarily for entertainment and curiosity, not out of obligation."

    Capsule for BAD END BAD END

    "Players mostly engage voluntarily for entertainment and curiosity, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Exploration and puzzle-solving encourage some experimentation within the game’s systems."

    Capsule for The Abbey of Crime Extensum The Abbey of Crime Extensum

    "Game encourages exploration and trial-and-error to solve puzzles and progress."

  • Exploration

    Game with the same Exploration vibe

    4

    "Large open world with many hidden secrets and varied areas to discover."

    Capsule for Pool Panic Pool Panic

    "Large open world with many areas to discover and secrets to find."

  • Expression

    Game with the same Expression vibe

    -5

    "No character customization or expressive options."

    Capsule for Sometimes: Success Requires Sacrifice Sometimes: Success Requires Sacrifice

    "No character customization or expressive features; fixed character and environment."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Game features horror fiction elements, monsters, and imaginative scenarios creating a strong fantasy experience."

    Capsule for Somewhere in the Shadow Somewhere in the Shadow

    "Game features horror fantasy elements, monsters, witches, and surreal events."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely individual play."

    Capsule for Miss Neko Miss Neko

    "No community or social interaction features; purely individual play."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn puzzle solutions and improve survival tactics, though the game is short and relatively simple."

    Capsule for The Horror Of Salazar House The Horror Of Salazar House

    "Players learn puzzle solutions and survival strategies, though some find it frustrating."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to solve puzzles and progress; not a casual idle game."

    Capsule for Spy Fox in "Dry Cereal" Spy Fox in "Dry Cereal"

    "Requires focused attention to solve puzzles and survive; not a casual idle experience."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; solitary gameplay."

    Capsule for Portal Portal

    "No social or emotional relationship building; solitary gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items and unlock new areas to advance the story and puzzles."

    Capsule for Hello Neighbor 2 Alpha 1.5 Hello Neighbor 2 Alpha 1.5

    "Players collect items and unlock new areas or puzzles to advance the story."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Game induces tension and suspense; some players find it stressful rather than relaxing."

    Capsule for Enter The Backrooms Enter The Backrooms

    "Game induces tension and suspense rather than relaxation; some players find it stressful."

  • Sensation

    Game with the same Sensation vibe

    3

    "Atmospheric audio and visual effects create sensory stimulation and emotional engagement."

    Capsule for Alone in the Dark: The New Nightmare Alone in the Dark: The New Nightmare

    "Atmospheric audio and visual effects create sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems present."

    Capsule for Black Myth: Wukong Black Myth: Wukong

    "No social status or recognition systems present."

  • Story

    Game with the same Story vibe

    1

    "Some lore and narrative elements exist but are subtle and not the main focus."

    Capsule for Crab Champions Crab Champions

    "Some narrative elements and lore exist but story is vague and minimal, causing confusion."

  • Strategy

    Game with the same Strategy vibe

    2

    "Players use logic and planning to solve puzzles efficiently, especially under time constraints."

    Capsule for YEAH! YOU WANT "THOSE GAMES," RIGHT? SO HERE YOU GO! NOW, LET'S SEE YOU CLEAR THEM! YEAH! YOU WANT "THOSE GAMES," RIGHT? SO HERE YOU GO! NOW, LET'S SEE YOU CLEAR THEM!

    "Players must plan and solve puzzles using logic and exploration, though some mechanics are unclear."

  • Thrill

    Game with the same Thrill vibe

    4

    "Horror elements and jump scares provide suspense and thrill."

    Capsule for Bendy and the Ink Machine Bendy and the Ink Machine

    "Horror elements and jump scares provide suspense and thrill."

  • Value

    Game with the same Value vibe

    3

    "Players feel the game offers good entertainment value especially on sale, despite some flaws."

    Capsule for Cyberdimension Neptunia: 4 Goddesses Online Cyberdimension Neptunia: 4 Goddesses Online

    "Many players feel the game offers good value for its low price despite flaws."

  • Violence

    Game with the same Violence vibe

    1

    "Some combat avoidance and monster encounters, but violence is mild and not a core focus."

    Capsule for Somewhere in the Shadow Somewhere in the Shadow

    "Some combat or avoidance of monsters occurs, but violence is minimal and not central."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage resources and defend against threats to survive and progress."

    Capsule for Age of Empires IV: Anniversary Edition Age of Empires IV: Anniversary Edition

    "Players must survive threats and manage resources like power to progress."

Last update: 01/06/2026