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Them and Us

PC (Microsoft Windows) • 2021

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Quick resume

Them and Us is a classic, survival horror game with a focus on atmosphere and player immersion. Discover the truth of Alicia’s past as she descends further into her strange, unending nightmare.

Global score

75/100

Genres

Action, Adventure, Indie, Shooter, Puzzle

Similar games

    Pros

    • Authentic classic survival horror experience
    • Multiple camera modes (fixed, over-the-shoulder, first person)
    • Large, atmospheric environments with puzzles
    • Multiple endings and replayability
    • Challenging combat and resource management

    Cons

    • Clunky combat and animations in places
    • Inventory management can be tedious
    • Some puzzles are obtuse or vague
    • Occasional performance issues and bugs
    • Limited story development and exposition

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Exploration. It leans lower than usual among comparable games on Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore large mansion and other areas, choose camera modes, and decide combat or evasion strategies."

    • Competence
      3

      "Challenging combat and puzzles require skill and strategy, though some combat is clunky and enemies can be unpredictable."

    • Competition
      -4

      "Focus is on single-player experience without leaderboards or direct player-vs-player competition."

    • Continuation
      4

      "Game offers long playtime, multiple endings, replayability with different camera modes and unlockables encouraging extended engagement."

    • Cooperation
      -5

      "Entirely single-player with no cooperative or multiplayer elements."

    • Creativity
      2

      "Players can experiment with different camera modes and strategies, but game structure and puzzles follow classic survival horror templates."

    • Domination
      -5

      "No evidence of exerting control or superiority over other players; single-player focus."

    • Escapism
      4

      "Strong atmospheric horror setting provides immersive escape from reality."

    • Expectation
      -4

      "Players engage voluntarily out of interest and nostalgia for classic survival horror."

    • Experimenting
      3

      "Players try different camera perspectives and combat tactics, exploring various puzzle solutions."

    • Exploration
      4

      "Large mansion and multiple areas with backtracking and item discovery encourage exploration."

    • Expression
      2

      "Multiple unlockable costumes and cosmetic options allow some player expression."

    • Fantasy
      3

      "Game features supernatural elements, cults, and horror fiction typical of survival horror genre."

    • Fellowship
      -5

      "No social or community features; purely solo experience."

    • Growth
      3

      "Players develop skills in combat, puzzle solving, and resource management."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -3

      "Requires focused attention due to puzzles and combat; not suited for casual or background play."

    • Intimacy
      -5

      "No social or emotional relationship building; single-player narrative."

    • Leadership
      -5

      "No leadership or group management elements."

    • Progression
      4

      "Players collect items, unlock new areas, and achieve multiple endings."

    • Relaxation
      -2

      "Tense atmosphere and challenging combat create sustained tension rather than relaxation."

    • Sensation
      3

      "Atmospheric audio-visual design provides sensory stimulation and emotional engagement."

    • Status
      -5

      "No social recognition or ranking systems."

    • Story
      3

      "Narrative with multiple endings and lore delivered through notes and cutscenes."

    • Strategy
      4

      "Requires planning routes, resource management, and puzzle solving."

    • Thrill
      4

      "Survival horror elements create suspense, tension, and moments of relief."

    • Value
      3

      "Offers many hours of gameplay, multiple endings, and replayability for the price."

    • Violence
      4

      "Combat involves shooting, knifing, and destroying enemies."

    • Survival
      4

      "Resource management, avoiding death, and overcoming threats are core gameplay."

    Last update: 29/04/2026