Them and Us similar games & best alternatives

Them and Us

PC (Microsoft Windows) • 2021

Should you play it?

Them and Us is a classic, survival horror game with a focus on atmosphere and player immersion. Discover the truth of Alicia’s past as she descends further into her strange, unending nightmare.

What works
  • Authentic classic survival horror experience
  • Multiple camera modes (fixed, over-the-shoulder, first person)
  • Large, atmospheric environments with puzzles
  • Multiple endings and replayability
  • Challenging combat and resource management
Things to keep in mind
  • Clunky combat and animations in places
  • Inventory management can be tedious
  • Some puzzles are obtuse or vague
  • Occasional performance issues and bugs
  • Limited story development and exposition

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Haydee 2

  • Tormented Souls

  • Beyond Sunset

  • Eternal Evil

  • Beyond Hanwell

  • Cronos: The New Dawn

  • Resident Evil

  • The Evil Within

  • Night At the Gates of Hell

Hidden Gems

Less popular games with surprisingly high similarity

  • Beyond Sunset

  • Eternal Evil

  • Beyond Hanwell

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Nightmare of Decay

  • Continuation

    Geneforge 1

  • Escapism

    Shrine II

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Them and Us: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Relaxation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore the mansion, choose weapons, and decide how to approach combat and puzzles, with multiple optional objectives and replay modes."

    Capsule for Nightmare of Decay Nightmare of Decay

    "Players have freedom to explore large mansion and other areas, choose camera modes, and decide combat or evasion strategies."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzles require problem solving and some skillful ball control; combat is simple and not very challenging."

    Capsule for The Ball The Ball

    "Challenging combat and puzzles require skill and strategy, though some combat is clunky and enemies can be unpredictable."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on single-player experience without leaderboards or direct player-vs-player competition."

    Capsule for Budget Cuts 2: Mission Insolvency Budget Cuts 2: Mission Insolvency

    "Focus is on single-player experience without leaderboards or direct player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    4

    "Long playtime (50+ hours), multiple endings, and replayability encourage extended engagement."

    Capsule for Geneforge 1 Geneforge 1

    "Game offers long playtime, multiple endings, replayability with different camera modes and unlockables encouraging extended engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative or multiplayer elements."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "Entirely single-player with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can solve puzzles and explore, but game mostly follows established survival horror structures with limited creation or modification."

    Capsule for Nightmare of Decay Nightmare of Decay

    "Players can experiment with different camera modes and strategies, but game structure and puzzles follow classic survival horror templates."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over other players; single-player focus."

    Capsule for Trek to Yomi Trek to Yomi

    "No evidence of exerting control or superiority over other players; single-player focus."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong atmospheric and immersive horror setting provides escape from reality."

    Capsule for Shrine II Shrine II

    "Strong atmospheric horror setting provides immersive escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and nostalgia for classic survival horror."

    Capsule for Hollowbody Hollowbody

    "Players engage voluntarily out of interest and nostalgia for classic survival horror."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different camera functions and approaches to puzzles, exploring the game’s mechanics and photo possibilities."

    Capsule for TOEM: A Photo Adventure TOEM: A Photo Adventure

    "Players try different camera perspectives and combat tactics, exploring various puzzle solutions."

  • Exploration

    Game with the same Exploration vibe

    4

    "Exploration of a complex mansion and surrounding areas is a core gameplay element, with backtracking and discovery."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "Large mansion and multiple areas with backtracking and item discovery encourage exploration."

  • Expression

    Game with the same Expression vibe

    2

    "Unlockable costumes and weapon customization allow some player expression, though limited to predefined options."

    Capsule for Ground Zero Ground Zero

    "Multiple unlockable costumes and cosmetic options allow some player expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game features supernatural elements and imaginative horror fiction consistent with survival horror genre."

    Capsule for Fear the Spotlight Fear the Spotlight

    "Game features supernatural elements, cults, and horror fiction typical of survival horror genre."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely solo experience."

    Capsule for Castlevania: Lords of Shadow 2 Castlevania: Lords of Shadow 2

    "No social or community features; purely solo experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in combat, resource management, and puzzle solving as they progress."

    Capsule for Propagation: Paradise Hotel Propagation: Paradise Hotel

    "Players develop skills in combat, puzzle solving, and resource management."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention due to challenging puzzles and combat; not suited for casual or background play."

    Capsule for Classic Marathon Classic Marathon

    "Requires focused attention due to puzzles and combat; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; single-player narrative only."

    Capsule for Valley Valley

    "No social or emotional relationship building; single-player narrative."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    4

    "Players collect items, unlock new areas, and achieve multiple endings reflecting progression."

    Capsule for Beyond Shadowgate Beyond Shadowgate

    "Players collect items, unlock new areas, and achieve multiple endings."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Tense atmosphere and challenging combat create sustained tension rather than relaxation."

    Capsule for Resident Evil 4 (2005) Resident Evil 4 (2005)

    "Tense atmosphere and challenging combat create sustained tension rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Atmospheric audio-visual design provides sensory stimulation and emotional engagement."

    Capsule for Gloomwood Gloomwood

    "Atmospheric audio-visual design provides sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems."

    Capsule for Trover Saves the Universe Trover Saves the Universe

    "No social recognition or ranking systems."

  • Story

    Game with the same Story vibe

    3

    "Narrative elements through notes and lore, with multiple endings."

    Capsule for Spooky's Jump Scare Mansion Spooky's Jump Scare Mansion

    "Narrative with multiple endings and lore delivered through notes and cutscenes."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning routes, managing resources, and solving puzzles strategically."

    Capsule for Resident Evil 2 Resident Evil 2

    "Requires planning routes, resource management, and puzzle solving."

  • Thrill

    Game with the same Thrill vibe

    4

    "Survival horror elements create suspense, tension, and moments of relief after overcoming challenges."

    Capsule for Resident Evil (1996) Resident Evil (1996)

    "Survival horror elements create suspense, tension, and moments of relief."

  • Value

    Game with the same Value vibe

    3

    "Offers many hours of gameplay, multiple endings, and replayability for price."

    Capsule for Hyperdimension Neptunia Re;Birth2: Sisters Generation Hyperdimension Neptunia Re;Birth2: Sisters Generation

    "Offers many hours of gameplay, multiple endings, and replayability for the price."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves shooting and destroying enemies with various weapons and abilities."

    Capsule for Pixel Privateers Pixel Privateers

    "Combat involves shooting, knifing, and destroying enemies."

  • Survival

    Game with the same Survival vibe

    4

    "Resource management, avoiding death, and overcoming threats are key gameplay elements."

    Capsule for The Killing Antidote The Killing Antidote

    "Resource management, avoiding death, and overcoming threats are core gameplay."

Last update: 01/06/2026