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Kingdom Two Crowns

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, iOS, Mac, PlayStation 4, Android • 2018

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Quick resume

Gather coins, build defenses and reclaim your fallen Kingdom. Explore and uncover secrets, unlock new technologies and protect your crown versus waves of Greed monsters that come at night. Kingdom is a solo or co-op micro-strategy and tower defense game set in an atmospheric pixel world.

Global score

90/100

Genres

Adventure, Indie, Simulator, Strategy, Role-playing (RPG), Arcade

Pros

  • Addictive and immersive gameplay
  • Beautiful pixel art and soundtrack
  • Accessible co-op multiplayer
  • Frequent free dlc and updates
  • Relaxing yet strategic experience

Cons

  • Some frustrating irreversible actions
  • Limited tutorial and guidance
  • Ai issues with units
  • Travel between islands can be tedious
  • Endgame and difficulty balance could improve

Motivations

  • Autonomy
    4

    "Players have freedom to explore islands, choose building strategies, and decide when to advance; some accidental irreversible actions noted but overall player-directed decisions."

  • Competence
    3

    "Game involves skillful resource management, strategic defense building, and learning enemy patterns; some frustration from AI and irreversible mistakes but overall skill-based progression."

  • Competition
    -3

    "Focus is on personal progression and co-op play rather than competitive ranking or leaderboards; some friendly competition in co-op but no formal competitive modes."

  • Continuation
    5

    "Highly addictive with long play sessions reported; players repeatedly return to complete runs, DLCs, and challenge islands."

  • Cooperation
    4

    "Strong emphasis on co-op multiplayer both local and online; many reviews praise playing with friends and family."

  • Creativity
    2

    "Some creative choices in building and upgrading defenses; limited by predefined structures but players experiment with strategies and island revisits."

  • Domination
    -4

    "Interactions emphasize shared play and cooperation; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Many players use the game as a relaxing escape and stress relief; immersive atmosphere and calming music support dissociation from real life."

  • Expectation
    -4

    "Players engage voluntarily for fun and relaxation; no indications of obligation or external pressure to play."

  • Experimenting
    3

    "Players explore island layouts, unlock new tech and mounts, and try different strategies; some routine elements but overall novelty in each run."

  • Exploration
    4

    "Exploring multiple islands with randomized elements and discovering new features is core to gameplay."

  • Expression
    1

    "Limited character customization but some self-expression through building choices and mount selection."

  • Fantasy
    4

    "Game features fantasy elements like mythical mounts, magical items, and imaginative enemies."

  • Fellowship
    4

    "Strong community and social play aspects; players enjoy shared experiences and co-op achievements."

  • Growth
    3

    "Players learn game mechanics, improve strategies, and unlock upgrades; some grind but overall personal development."

  • Health
    -5

    "Primarily sedentary gameplay with no physical activity component."

  • Idle
    -3

    "Requires active attention and strategic planning; some waiting during travel but generally engaging."

  • Intimacy
    3

    "Co-op play fosters social bonding and close interaction with friends and family."

  • Leadership
    2

    "Players lead their kingdom and direct units, but no evidence of leading other players beyond cooperative roles."

  • Progression
    4

    "Strong progression through unlocking tech, mounts, upgrades, and conquering islands."

  • Relaxation
    4

    "Many reviews highlight the relaxing atmosphere, music, and flow state during gameplay."

  • Sensation
    3

    "Enjoyable pixel art visuals and soothing soundtrack provide sensory pleasure."

  • Status
    -4

    "No social status or leaderboard recognition; focus is on personal and cooperative achievement."

  • Story
    1

    "Minimal narrative; some lore and atmosphere but gameplay is mostly context-free and emergent."

  • Strategy
    4

    "Strong emphasis on strategic planning, resource management, and defense tactics."

  • Thrill
    3

    "Tension from night attacks and survival challenges provide suspense and excitement."

  • Value
    4

    "Players perceive good value for money with extensive content, free DLCs, and replayability."

  • Violence
    2

    "Combat against enemies is present but stylized and not graphic; some destructive elements but balanced with building."

  • Survival
    4

    "Core gameplay involves defending against threats, managing resources, and surviving waves of enemies."

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    Last update: 06/03/2026